assimp updated! (the part of the engine which loads models)

assimp updated! (the part of the engine which loads models)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

assimp updated! (the part of the engine which loads models)

Post by abma »

i've updated assimp, i hope nothing broke. please test! :-)

spring >=103.0.1-203-gf87dae2 will contain the updated model loader lib.


https://springrts.com/dl/buildbot/default/develop/

(currently 103.0.1-205-gb5e861c is a good test candidate)

this affects only *.3ds;*.blend;*.dae;*.lwo; models!
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: assimp updated! (the part of the engine which loads models)

Post by raaar »

Will this have any backward compatibility issues?

any new features?

what did the update do?
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: assimp updated! (the part of the engine which loads models)

Post by Silentwings »

Nice work!

@raaar:
Will this have any backwards compatability issues? -> "I hope nothing broke, please test!"
What did the update do?/Any new features? -> "the updated model loader lib", although you might want to read https://springrts.com/mantis/view.php?id=4014 if you're not sure what it means.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: assimp updated! (the part of the engine which loads models)

Post by abma »

raaar wrote:any new features?

what did the update do?
the only interesting is guess: .blend maybe works again.

the other changes are mostly interesting for engine devs:
- compile time (should be) reduced
- less code
- no depends to boost anymore
- next update will be much easier

and yes most details are in https://springrts.com/mantis/view.php?id=4014
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TurBoss
Jauria RTS Developer
Posts: 89
Joined: 27 Jan 2014, 01:04

Re: assimp updated! (the part of the engine which loads models)

Post by TurBoss »

Collada works as spected

thx!
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: assimp updated! (the part of the engine which loads models)

Post by FabriceFABS »

.blender also works, thanks.
However, there's a switch between x & Y coordinates, and objets in Blender should really, really be "oversized" to suit on a map.
Image
Image

I didn't had to make such things with .dae format.
So, what's the goal to use .blender... with this size + coordinates constraint :/ ?
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