So how does the spring rendering order work?
Drawworld, then, drawunit, then, ?
Within draw world is there a way to do pixel shaders?
is the obama shader the best way to do across the screen shaders?
The spring render pipeline/order?
Moderator: Moderators
Re: The spring render pipeline/order?
I distinctly remember there beeing a wikki article on this..
I searched for
DrawWorldPreUnit
and found none.
Closest i got was :
https://springrts.com/wiki/LuaCallinReturn
Drawing
I searched for
DrawWorldPreUnit
and found none.
Closest i got was :
https://springrts.com/wiki/LuaCallinReturn
Drawing
Re: The spring render pipeline/order?
Genesis [--> Shadow] --> (Sky->Ground->Trees) --> PreUnit --> Unit [--> Refraction [ --> Reflection] ] --> World --> Screen
Of course, you can draw your own objects in the world with your own shaders bound.Within draw world is there a way to do pixel shaders?
There is only one way to do such post-processing shaders.is the obama shader the best way to do across the screen shaders?
Re: The spring render pipeline/order?
awesome! Thanks!