Multi Thread engine question

Multi Thread engine question

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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scrotum
Posts: 117
Joined: 09 May 2011, 20:24

Multi Thread engine question

Post by scrotum »

Hi. I don't know where this topic belongs.

I fired up the MT version of spring today and it crashed. What configuration has been proven to work best for MT? as far as hardware/software components go?

Thanks.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Multi Thread engine question

Post by dansan »

Not sure which "MT" version you mean. Post an infolog pls.
scrotum
Posts: 117
Joined: 09 May 2011, 20:24

Re: Multi Thread engine question

Post by scrotum »

not sure, I update spring when it makes me update spring, so whatever version is the download. The same version everyone else who isn't a dev uses.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Multi Thread engine question

Post by dansan »

Is the executable called "spring-multithreaded" or "spring-mt"?

If you want any help, you MUST upload the infolog.txt here.
scrotum
Posts: 117
Joined: 09 May 2011, 20:24

Re: Multi Thread engine question

Post by scrotum »

Is the executable called "spring-multithreaded" or "spring-mt"?
Yes. What else would I be talking about ? is this a dev only forum? where are you supposed to get help then

I won't be doing that, and you don't have to help. Most games come with a suggested hardware configuration. I want to know what the devs used in order to test MT. I will buy those components.

I don't know how you can expect noobs to put in this kind of effort in order to take advantage of modern CPU's?

i COULD post the log but I am prepared to upgrade anyways.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Multi Thread engine question

Post by smoth »

The hardware doesn't matter as much as the other shit. FFS just post the thing.
Using configuration source: "F:\games\RTS\Spring\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz; 16367MB RAM, 32732MB pagefile
OS: emulated 32bit mode
[Watchdog] disabled
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (OMP)
Build date/time: Mar 26 2013 00:28:09
Build environment: boost-105000, GNU libstdc++ version 20120920

dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Multi Thread engine question

Post by dansan »

scrotum wrote:
apple or pear?
Yes.
scrotum wrote:I won't be doing that, and you don't have to help.
I don't have a problem not helping someone with your attitude.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Multi Thread engine question

Post by FLOZi »

This is going nowhere. If you have require help or have bugs, re-read the main index.

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