ehhh nice malric!
i would say, i like it a bit more then firestorms even, in general.
critisismsz:
- i would replace "Real Time Strategy" in the title with "RTS Game". this is both better for savy and unsavy people. for savy people, it spares them from reading 3 long words, that they recognize even easier as acronym then in their full length. for unsavy people, they understand that it is about a game. there is nobody at a university that could be interested in working on a game engine that does not know what RTS means. if you don't know what RTS means, you also don't understand what it means if you read "Real Time Strategy"
- the 3 lines/arrows are kind of cool, but i don't see the logic behind them. for example, the line from "AI" to the screenshot with a circle around two buildings.
- showing the path-debug overlay in the screenshot is a bit confusing/ugly
what i like:
- the general design
- the slickness
- the symbols on the bottom
- not too much info
- not too unorganized; the eyes do not get crazy, trying to find something to look at
edit:
for showing AI in a screenshot, maybe show two peewees flanking a tank from two sides, by showing a few waypoints for each of them. this way, the viewer will think: "cool, i will make units so smart and fastly reacting, that no user can beat my AI, HAR HAR!"