Maybe this is offtopic. I find it interesting:
Nvidia and FXAA http://www.phoronix.com/scan.php?page=a ... fxaa&num=1
FXAA
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Re: FXAA
Just tried FXAA in zk with my GTX 460, the 3D world looks great but i think the gui is suffering a little it (some noise in letters).
My GTX 460 still dont think it needs to run at max frequency so it must be fairly cheap (i run with vsync and 1920x1200).
My GTX 460 still dont think it needs to run at max frequency so it must be fairly cheap (i run with vsync and 1920x1200).
- Forboding Angel
- Evolution RTS Developer
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Re: FXAA
Spring does not currently support fxaa -_-
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: FXAA
I can force stereoscopic 3d in the video card drivers, that doesn't mean that spring supports it natively(although...).
Re: FXAA
True, you can turn on FXAA on video driver side, but it will be bad for interface. So FXAA should be applied before interface/text rendering (needs integration on engine side?).cleanrock wrote:Just tried FXAA in zk with my GTX 460, the 3D world looks great but i think the gui is suffering a little it (some noise in letters).
My GTX 460 still dont think it needs to run at max frequency so it must be fairly cheap (i run with vsync and 1920x1200).
Some Quote from link that I sent previously:
Later NVIDIA decided that it might be a good idea to offer some form of FXAA as a driver option for games or apps which didn't already integrate FXAA. Games that integrate FXAA source directly run FXAA before rendering the HUD or text or UI elements, however the driver-FXAA only can be applied after the HUD/UI rendering right before the frame gets sent to the display or composited for windowed mode. So driver-FXAA has the disadvantage of being applied to text, and FXAA will soften the text a little. Also on top of this the driver-FXAA is a little more expensive because it has some extra logic to reduce the filtering on text compared to the source versions of FXAA.
Last edited by jamerlan on 24 Sep 2012, 23:40, edited 1 time in total.
Re: FXAA
Sorry for my another quote from http://www.phoronix.com/scan.php?page=a ... fxaa&num=1Das Bruce wrote:FXAA is an ugly hack they use on consoles because they're too slow to do proper AA.
See RedDeadRedemption on the PS3
As you can see, PS3 has completely different version of FXAA and it's fast but ugly. PC version will be much better.(3.) FXAA comes in two different forms: a driver-FXAA, and the following source forms,
(a.) FXAA v1 which was released as an SDK sample (slow, but high quality).
(b.) FXAA v2 release in source form as a prototype for PS3 and 360 (fast, but low quality).
(c.) FXAA v3.11 release in source form as a highly optimized version of v1 and v2 (has a PC and console mode).
So.. I WANT FXAA :-D Good idea!