Which projects still use standalone SpringSettings?

Which projects still use standalone SpringSettings?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Which projects still use standalone SpringSettings?

Post by koshi »

I am curious if I can remove that code path / binary build setup.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Which projects still use standalone SpringSettings?

Post by Beherith »

TASClient users still use standalone, IIRC.
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Forboding Angel
Evolution RTS Developer
Posts: 14637
Joined: 17 Nov 2005, 02:43

Re: Which projects still use standalone SpringSettings?

Post by Forboding Angel »

Evo does. However, almost everything can be set in game at this point. But yeah, still needed.
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abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: Which projects still use standalone SpringSettings?

Post by abma »

what does "standalone SpringSettings" mean?

springs installer includes / uses springsettings.exe.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Which projects still use standalone SpringSettings?

Post by zwzsg »

I do!

I hope one day to make it all via ingame menu in Lua, but even then I'll still need standalone SpringSettings for when the settings are so bad Spring won't run.
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: Which projects still use standalone SpringSettings?

Post by koshi »

abma wrote:what does "standalone SpringSettings" mean?

springs installer includes / uses springsettings.exe.
Exactly that.
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abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: Which projects still use standalone SpringSettings?

Post by abma »

aahh, got it. didn't know / see that springlobby.exe includes the settings dialog.

afaik zero-k lobby uses (or used?) it, too.

springsettings is a nice-to have, but with --safemode it should be possible to always fix settings in-(game/)engine.

only missing thing would be the hotkey editor.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Which projects still use standalone SpringSettings?

Post by Forboding Angel »

You can't set screen resolution ingame. You can't set refresh rate nor fullscreen/windowed, etc with it either. In this case I'm talking about chili.
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abma
Spring Developer
Posts: 3600
Joined: 01 Jun 2009, 00:08

Re: Which projects still use standalone SpringSettings?

Post by abma »

Forboding Angel wrote:You can't set screen resolution ingame. You can't set refresh rate nor fullscreen/windowed, etc with it either. In this case I'm talking about chili.
start spring.exe, click edit settings:
FullScreen = 0|1
VSync = 0|1
FullScreen = 0|1
XResolution = 0..n
YResolution = 0..n

and yes, all these settings needs a restart... but "can't" isn't correct :)
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Forboding Angel
Evolution RTS Developer
Posts: 14637
Joined: 17 Nov 2005, 02:43

Re: Which projects still use standalone SpringSettings?

Post by Forboding Angel »

With chili, atm, you cannot set those settings. That does not mean that it is impossible to add those settings to change, but at the moment it is not possible to change the, via chili.

Until those settings are added to chili, it would be a good idea to keep ss around.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Which projects still use standalone SpringSettings?

Post by CarRepairer »

Then let me know, they can be added in just a few lines to epicmenu-config.
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