Alternative LOS method - Page 2

Alternative LOS method

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I think a good plan might be to have 3 classes of units, tiny=crawling bombs, normal=peewee->commander, and huge=Golie/Krogoth.

and you would have be able to see tiny ones 10% closer in and huge ones 10% further out...
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