Big Bug thread for 0.82.2/3 - Report bugs here
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Big Bug thread for 0.82.2/3 - Report bugs here
@kloot, I rarely give anything except line move orders.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
I didn't change anything, but thanks for the fix, appreciated.Forboding Angel wrote:Sounds are muffled because of a hidden setting that isn't in springsettings.
Air Absorption. Sounds like you jsut turned down all the treble. Open up your infolog and look for where the springsettings config file is located. Open up the config file and set air absorption to 0.
E: Ok I just realized how air absorption works, I kind of like how it makes far away sounds muffled - except that when you zoom out everything is muffled. I usually play at a high zoom so that's why I thought everything was muffled, is there any way to make it just x/y distance and not z?
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Oh one more bug btw, Carp is still winning games more than he should, please do something about it.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
.NET Framework version test for installing the Fast Launch Lobby (which I assume used to be called SpringDownloader) detected that my system had version 1.1 - when I, in fact, have 4.0 and can run the lobby just fine.
However, I have recently been using SharpDevelop to compile a 1.1-based app, so my system may detect weird.
However, I have recently been using SharpDevelop to compile a 1.1-based app, so my system may detect weird.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Another one, area reclaiming is bugged in some way. Units either ignore the command or complete it in a funny order or something. It's definitely bugged.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
A glitch i didnt had before,f4 metal extractor view lags CPU,(dont tell me to get a new one as i have latest intel I7),and freezes the game, for the start of the game.
I get FBO not rendered/initialized, after some time it fixes itself, and game runs fine.
I can confirm jazcash bugs, most of them hapen to me, including pathfinding.
I get FBO not rendered/initialized, after some time it fixes itself, and game runs fine.
I can confirm jazcash bugs, most of them hapen to me, including pathfinding.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Projectile models are not visible anymore for weapons of the type 'cannon'. They were visible before the update.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
generated sources do not belong into the source distribution.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Replay plzJazcash wrote:Another one, area reclaiming is bugged in some way. Units either ignore the command or complete it in a funny order or something. It's definitely bugged.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Maybe you have latest gfx drivers too, with the most bugs?scifi wrote:A glitch i didnt had before,f4 metal extractor view lags CPU,(dont tell me to get a new one as i have latest intel I7)
Re: Big Bug thread for 0.82.2/3 - Report bugs here
http://replays.adune.nl/?2690zerver wrote:Replay plzJazcash wrote:Another one, area reclaiming is bugged in some way. Units either ignore the command or complete it in a funny order or something. It's definitely bugged.
Some others complained about but watch me ([Fx]Droid) cause I know it happened to me a bunch of times that game. Also, the map is super purty so isn't too FPS friendly.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
before and after shots (with closeups below minimap).
Pathfinding is really bad. You tell units to go to the other side of the map and they mill about, turn in circles, go backwards, and end up arriving one at a time, stretching their bulk half way across the map.
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- Posts: 181
- Joined: 13 Jan 2009, 11:20
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Probably not really a bug, just something out of date, but the Minimap Events widget http://www.springfiles.com/show_file.php?id=1785 doesn't work anymore with the new Spring version. I really love this one and would like to see a fixed version of this. Anyone knows if trepan is updating this?
When clicking middle mouse button to scroll, the arrow changes icon and stays in the center of the screen, but when holding down mouse button the arrow doesn't change icon and moves.
Spectating a dead team messes up the energy and metal bar.
Dragons Teeth, also sea Dragons Teeth, sometimes become invisible right after they get built. They appear cloaked when hovering over with mouse. I also noticed other players commenting on this. It seems to happen to some clients only sometimes.
Some more old ones:
Unit tracking works much better now, but still tracks the ground below air units, not the air unit itself. Tracking static units should track their projectiles.
Selectionkeys are still bugged. For example, using "weapons + not aircraft" works like it should, but using just "aircraft" doesn't select anything. Category and Name Contains don't work at all either, I tried with all sorts of terms from the unit config files to no avail.
edit:
the pathfinder indeed has serious issues, as already reported above. imo it completely destroys gameplay. its not even possible anymore to properly order a group of units to move forward a bit for an assault. half of the units think its better to move backwards or in circles and limbo line to death. it was probably done to prevent units from pushing into each other but it just dont work out in practice. a new version with the old behavior should be released asap imo.
edit2:
the gpu requirements seem to have increased somehow without any notable benefits. for example, in large games, when paused, everything ran really fluid before, but with the new version there is a very noticeable fps drop for me.
When clicking middle mouse button to scroll, the arrow changes icon and stays in the center of the screen, but when holding down mouse button the arrow doesn't change icon and moves.
Spectating a dead team messes up the energy and metal bar.
Dragons Teeth, also sea Dragons Teeth, sometimes become invisible right after they get built. They appear cloaked when hovering over with mouse. I also noticed other players commenting on this. It seems to happen to some clients only sometimes.
Some more old ones:
Unit tracking works much better now, but still tracks the ground below air units, not the air unit itself. Tracking static units should track their projectiles.
Selectionkeys are still bugged. For example, using "weapons + not aircraft" works like it should, but using just "aircraft" doesn't select anything. Category and Name Contains don't work at all either, I tried with all sorts of terms from the unit config files to no avail.
edit:
the pathfinder indeed has serious issues, as already reported above. imo it completely destroys gameplay. its not even possible anymore to properly order a group of units to move forward a bit for an assault. half of the units think its better to move backwards or in circles and limbo line to death. it was probably done to prevent units from pushing into each other but it just dont work out in practice. a new version with the old behavior should be released asap imo.
edit2:
the gpu requirements seem to have increased somehow without any notable benefits. for example, in large games, when paused, everything ran really fluid before, but with the new version there is a very noticeable fps drop for me.
Last edited by HectorMeyer on 15 Aug 2010, 21:46, edited 2 times in total.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Big Bug thread for 0.82.2/3 - Report bugs here
this has always been spring's beahviour, it never changed, now you have the option for "still time" to toggle between beahviours ( or disable the icon one )HectorMeyer wrote:When clicking middle mouse button to scroll, the arrow changes icon and stays in the center of the screen, but when holding down mouse button the arrow doesn't change icon and moves.
ATI bug, toggle reflective unitsHectorMeyer wrote: Dragons Teeth, also sea Dragons Teeth, sometimes become invisible right after they get built. They appear cloaked when hovering over with mouse. I also noticed other players commenting on this. It seems to happen to some clients only sometimes.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Big Bug thread for 0.82.2/3 - Report bugs here
I had the same on Nvidia while speccing yesterday. In my case it was fortification walls. They turned visible again when enemy units came into LOS distance.BrainDamage wrote:ATI bug, toggle reflective unitsHectorMeyer wrote: Dragons Teeth, also sea Dragons Teeth, sometimes become invisible right after they get built. They appear cloaked when hovering over with mouse. I also noticed other players commenting on this. It seems to happen to some clients only sometimes.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
I noticed pings are screwed (seem to update on the server side too infrequently) but then I realized this is related to the accidentally disabled sync checking. Player pings are mostly based on the sync responses, but the server ignores them.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
That would explain why every host I've tried so far has showed all the players getting frequent lag spikes...zerver wrote:I noticed pings are screwed (seem to update on the server side too infrequently) but then I realized this is related to the accidentally disabled sync checking. Player pings are mostly based on the sync responses, but the server ignores them.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Ok I thought the randomly ending games thing had gone but we just got it again. Now that I think about it BD did say it's something like when a player desyncs. When they win their game, the game ends for everyone right? So yeah, fixing the desyncs should fix this I presume.
Re: Big Bug thread for 0.82.2/3 - Report bugs here
zooming in-out, or running game at fast pace, results in 1/4 of the left bottom screen having semi-transparent water texture overlaid on top of the actual screen for the moment of the action. I.e. when zooming it only "blinks", while running on fast speed it is "constant"
NOTA 1.632
Luaui
Nvidia
NOTA 1.632
Luaui
Nvidia
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Hmm... fail, I did see a few reclaim command and a fight command, but no area reclaim.Jazcash wrote:http://replays.adune.nl/?2690zerver wrote:Replay plzJazcash wrote:Another one, area reclaiming is bugged in some way. Units either ignore the command or complete it in a funny order or something. It's definitely bugged.
Some others complained about but watch me ([Fx]Droid) cause I know it happened to me a bunch of times that game. Also, the map is super purty so isn't too FPS friendly.
Maybe you can watch this demo yourself, and tell me at what time it happens?