I highly disagree.AF wrote:Until then can we not make it so we could allow multiple versions of a map that are functionally equivilant but have different numbers of layers?
e..g we could mark a set of layers as non-important, and thus they-ll get rendered on faster machines, without leaving lower end machines out in the cold, or machines under heavy stress.
I'm thinking of a new terrain texture quality slider, filtering out layers the mappers flagged as unimportant , and downsampling textures
The load isnt all that big, and my 3 year old gfx card has no trouble running it on high quality.
Would everyone please do me a favor and test the map I uploaded? It uses 5 2k*2k textures in 4 blend operations (also 2k*2k blendmaps).