TASServer update : one int for id team and side ! - Page 3

TASServer update : one int for id team and side !

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: TASServer update : one int for id team and side !

Post by zerver » 12 Jun 2009, 02:37

Tobi wrote:The real filesystem overrides any content files, without being hashed.
Niceee. In that case, I withdraw my complaint...
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clericvash
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Re: TASServer update : one int for id team and side !

Post by clericvash » 12 Jun 2009, 11:44

And there we go again with the bitchyness.

Well aegis you say its all fixed and on your HD but you refuse to put up the changes and your real reason is lack of time? The whole point of spring being open source is so everyone can lend a hand....
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AF
AI Developer
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Re: TASServer update : one int for id team and side !

Post by AF » 12 Jun 2009, 17:33

We should tread carefully adding new thing to tasserver because say you added that engine version flag, we would now have the same feature implemented in 2 different ways, as I asked aegis to implement it in uberserver months ago along with an engine name field to aid glest support and he went and did it.

Aegis is the official server maintainer by decree of tobi, and that means what he says goes. Any changes to the protocol need to be passed to him for consideration before implementation. This bypasses the whole fact that there are numerous programs and projects that use this protocol, yet it was changed on a whim without ANY of us being consulted.

Were the springlobby people consulted? What about the autohost developers? Sefidel? Even me? No. A public thread wasnt even posted to ask, instead a news announcement once it had already changed!
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lurker
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Re: TASServer update : one int for id team and side !

Post by lurker » 12 Jun 2009, 17:49

What's already changed? The server hasn't.
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AF
AI Developer
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Re: TASServer update : one int for id team and side !

Post by AF » 12 Jun 2009, 17:54

he implemented the changes in svn before telling anybody about it is what I referred to
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zwzsg
Kernel Panic Co-Developer
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Re: TASServer update : one int for id team and side !

Post by zwzsg » 14 Jun 2009, 21:40

1) Is it deployed yet?
2) Will it impact my single player launcher?
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AF
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Re: TASServer update : one int for id team and side !

Post by AF » 15 Jun 2009, 19:38

Its a server change, last time I check offline programs had nothing to do with it

All lobby clients however are broken by the svn changes
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aegis
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Re: TASServer update : one int for id team and side !

Post by aegis » 06 Jul 2009, 23:14

clericvash wrote:And there we go again with the bitchyness.

Well aegis you say its all fixed and on your HD but you refuse to put up the changes and your real reason is lack of time? The whole point of spring being open source is so everyone can lend a hand....
yeah, although anyone can lend a hand, I've had 0 patches submitted in uberserver's lifetime.

the most help I've had iirc is tizbac and lurker running the server locally and helping me find bugs or giving general suggestions, which I ended up patching/implementing

if I had reason to believe anyone else would actually help me, I'd be more inclined to keep the public repo up to date.
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