Planning for 0.77 Release

Planning for 0.77 Release

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Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Planning for 0.77 Release

Post by Auswaschbar »

Short facts:
Test builds: http://planetspring.free.fr/spring/
Test lobbyserver: 82.239.138.44:8300


Last release was in January, and its time to make a new one.

So here is the plan:
-> In the next weekend I will make a new 0.77 branch. So you have the next week to add features to trunk which get included in 0.77 (but please don't commit to much experimental stuff).
-> In the next few week we can search and resolve bugs, mod developers can test their mods etc. Bibim's buildserv will make installers of that branch for windows, so everyone can test without much effort.
-> ...
-> Release (maybe August)

Can someone host a lobby server for testing?
What do you think about testing Thursday evening, around 21:00 MEST (19:00 UTC), starting with the 24th Jul?
Last edited by Auswaschbar on 06 Sep 2008, 18:45, edited 1 time in total.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Planning for 0.77 Release

Post by LordMatt »

Sounds good to me. I am happy to help test. I think the installer is ready for the new release as it is.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Planning for 0.77 Release

Post by Satirik »

nice, we could test on the backup server or springlobby's one
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Planning for 0.77 Release

Post by Agon »

If you point me to a svn tarball I could create some rpms for testing.
Maybe the buildbot could create some.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Planning for 0.77 Release

Post by Noruas »

Please take note that low end graphic cards cannot store the texture properly in the new method you have selected, or chosen, im not really good at explaing things, but when a cheap graphic card whether ati or geforce minimizes, and reloads, it loses the texture on the map, whatever new method is being used, some low end cards cannot support.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Planning for 0.77 Release

Post by jK »

It's just a typical alttab issue.

Use FixAltTab or move the camera a bit around, so it reloads the textures.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Planning for 0.77 Release

Post by smoth »

yar, let me know when the test version is ready, I will start doing gundam on it alone.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Planning for 0.77 Release

Post by clericvash »

I will happily test.
el_matarife
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Joined: 27 Feb 2006, 02:04

Re: Planning for 0.77 Release

Post by el_matarife »

Auswaschbar wrote: -> Release (maybe August)
Realistically there needs to be a bugfix release scheduled for two to three weeks after .77 ships, since I don't think its a great idea to leave a release with known bugs out for 6 months like we just did.
Auswaschbar wrote: Can someone host a lobby server for testing?
What do you think about testing Thursday evening, around 21:00 MEST (19:00 UTC), starting with the 24th Jul?
It would be a lot easier to get testers if you scheduled a test for the weekend as well.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Planning for 0.77 Release

Post by Auswaschbar »

el_matarife wrote:
Auswaschbar wrote: -> Release (maybe August)
Realistically there needs to be a bugfix release scheduled for two to three weeks after .77 ships, since I don't think its a great idea to leave a release with known bugs out for 6 months like we just did.
One of the advantages of having a seperate release branch is that bugfix-releases can be made easily without slowing development going on in trunk.
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Planning for 0.77 Release

Post by Agon »

Why not use the Alpha, Beta, RC, Finale(GM) version system.
Like this:
0.77a1, 0.77a2
0.77b1, 0.77b2
0.77rc1, 0.77rc2
0.77

or Kernel like:
0.77.1.1.1
and do more updates for bugfixes.
We are waiting half a year for a bug fix?

The current release system I think is confusing.
That does 0.76b1 means and what 0.76b2?
b = beta?
or an alphabetic/number release system a,b,c for feature changes and 1,2,3 for bug fix releases?

And adding more links to packages and installer like my created rpm packages.
Or the one from packman.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Planning for 0.77 Release

Post by ZellSF »

Where does latest SVN store its settings? Spring keeps defaulting to 1024x768 fullscreen and it doesn't look pretty.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Planning for 0.77 Release

Post by rattle »

HKCU\Software\SJ\Spring 0.76b1+
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Planning for 0.77 Release

Post by ZellSF »

Oh. That's uh... weird. thanks.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Planning for 0.77 Release

Post by el_matarife »

Agon wrote:Why not use the Alpha, Beta, RC, Finale(GM) version system.
The current release system I think is confusing.
That does 0.76b1 means and what 0.76b2?
b = beta?
or an alphabetic/number release system a,b,c for feature changes and 1,2,3 for bug fix releases?
I could get behind a new numbering scheme, especially if it made it easier to distinguish between a bugfix and a whole new major version. If it was obvious what releases were a bugfix and what was a new version I bet it would be easier to deal with the various Linux distros that don't like to update packages beyond bugfixes.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Planning for 0.77 Release

Post by KDR_11k »

Since Spring desyncs if the file versions differ we don't do many bugfix releases.
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Planning for 0.77 Release

Post by Agon »

KDR_11k wrote:Since Spring desyncs if the file versions differ we don't do many bugfix releases.
Where is the problem about this?
Who would not update his game if it would run better?
After 1 day most active people have the new version.

Edit:
I'm happy to write this:
Spring SVN packages available for openSuse 10.2 and 10.3 located in my repository: http://download.opensuse.org/repositori ... :/accAgon/
Warning! Java bindings disabled for unitsync due to none free stable java version.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Planning for 0.77 Release

Post by KDR_11k »

Agon wrote:After 1 day most active people have the new version.
Yeah but that's one day of disarray for each release.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Planning for 0.77 Release

Post by Satirik »

KDR you can force people to update .... that's not really a problem
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Planning for 0.77 Release

Post by clericvash »

I don't see a problem in forcing people to update to play online, we did it before?
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