new AI subsystem maintainer
Moderator: Moderators
new AI subsystem maintainer
zenzike is now our new 'Spring engine AI subsystem maintainer'. Welcome him on board
In the future I like to assign more specific areas to certain people, so they can keep oversight over that particular aspect/subsystem of the engine.
So if you are developer and want your area of expertise within spring to be acknowledged too, then feel free to claim maintainership here
In the future I like to assign more specific areas to certain people, so they can keep oversight over that particular aspect/subsystem of the engine.
So if you are developer and want your area of expertise within spring to be acknowledged too, then feel free to claim maintainership here
Re: new AI subsystem maintainer
Congratulations zenzike.
I hope you will bring us to a new era of AI developing.
I have some suggest for more "subsystems" or isn't it better to call teams?
1. Promoter or public Relations adviser, take a look how kde does it. They have press contact people which the press can contact.
2. Packet/installer team/subsystems
3. Wiki team/subsystems
4. Bug hunting team/subsystems
By the way updating the page Team members wouldn't be bad.
I hope Tobi you will take a new route of promoting and developing spring.
I hope you will bring us to a new era of AI developing.
I have some suggest for more "subsystems" or isn't it better to call teams?
1. Promoter or public Relations adviser, take a look how kde does it. They have press contact people which the press can contact.
2. Packet/installer team/subsystems
3. Wiki team/subsystems
4. Bug hunting team/subsystems
By the way updating the page Team members wouldn't be bad.
I hope Tobi you will take a new route of promoting and developing spring.
Re: new AI subsystem maintainer
Yes that would be a good idea too, but currently I am not personally going to go after people to start those. But all initiative is welcome of course.
Also welcome jK on board of the dev team btw, I gave him commit access too.
Also welcome jK on board of the dev team btw, I gave him commit access too.
Re: new AI subsystem maintainer
Lol that would be a primer, does anyone here want to devote his time to bugfixing only?4. Bug hunting team/subsystems
Re: new AI subsystem maintainer
bug hunting not fixing , this could be done by "normal" players.jcnossen wrote:Lol that would be a primer, does anyone here want to devote his time to bugfixing only?4. Bug hunting team/subsystems
You could give the work away. A project manager should share the work between his workers.Tobi wrote:Yes that would be a good idea too, but currently I am not personally going to go after people to start those. But all initiative is welcome of course.
Give some managing work to a few people and let they do your work.
There are people outside who would be happy to do this work.
Re: new AI subsystem maintainer
Thanks for the welcome.
The new AI system will take some time to roll in, and I'll do it whilst maintaining the old system too. Hopefully, you won't feel the transition. Is there an indication of when you wan the next stable release to be ready?
The new AI system will take some time to roll in, and I'll do it whilst maintaining the old system too. Hopefully, you won't feel the transition. Is there an indication of when you wan the next stable release to be ready?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: new AI subsystem maintainer
I think I just died and went to heaven...
New AI system you say? YAAAAAAY!!!!!!
Welcome , and JK as well. Nice to the the ranks being filled out
New AI system you say? YAAAAAAY!!!!!!
Welcome , and JK as well. Nice to the the ranks being filled out
Re: new AI subsystem maintainer
the AI systems are a graveyard
gl hf no re
gl hf no re
Re: new AI subsystem maintainer
New maintainerForboding Angel wrote: New AI system you say?
I'll leave it to him whether he wants to make entirely new AI system. (Besides the new interface)
Re: new AI subsystem maintainer
Just for the sake of clarity, maintainer / overseer of a subsystem does
not mean "exclusive owner of all rights to modify said system" right?
not mean "exclusive owner of all rights to modify said system" right?
Re: new AI subsystem maintainer
Nope, just as it has always been before; if you have a rather large structural change just discuss it for a sec but just go ahead with bugfixes / smaller features etc.
Re: new AI subsystem maintainer
Any changes to the AI system will be discussed on the forums before they are done -- we're working together on this one :)
I'll make sure that any changes to the system don't affect any of the AIs that are in the repository. The current work that's been done on this works fine with RAI with very minimal changes.
You won't see me doing very much for the next month or so since I'll be away on holiday, but when I get back I'll start making changes in earnest.
I'll make sure that any changes to the system don't affect any of the AIs that are in the repository. The current work that's been done on this works fine with RAI with very minimal changes.
You won't see me doing very much for the next month or so since I'll be away on holiday, but when I get back I'll start making changes in earnest.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: new AI subsystem maintainer
Well I may be reading a little too much into it, but let me be happy damnit!zenzike wrote:The new AI system will take some time to roll in...