Buildbot?

Buildbot?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Buildbot?

Post by Argh »

Any way to get directly to the buildbot? I want to test Kloot's new patch, really badly, but I can't get into it. Responds to ping, just won't do anything else.
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Buildbot?

Post by user »

compile it from source, it is not a bad idea.

thats what i will (try to) do now.

i can compile it in a few minutes(surely more).
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Buildbot?

Post by imbaczek »

buildbot is on uf, that's why it doesn't work.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Buildbot?

Post by Argh »

Oh :shock:

Um, well, I guess I'll, um, get back to painting...
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: Buildbot?

Post by Peet »

http://xta.wolfgame.org/spring_r5499_win32.rar

btw the global AIs seem to cause compile errors in this rev?
AI\Global\JCAI\InfoMap.cpp:13:33: Sim/Misc/FeatureDef.h: No such file or directo ry
AI\Global\JCAI\InfoMap.cpp: In member function `void InfoMap::CalculateInfoMap(I AICallback*, int)':
AI\Global\JCAI\InfoMap.cpp:509: error: invalid use of undefined type `const stru ct FeatureDef'
rts/ExternalAI/IGlobalAICallback.h:10: error: forward declaration of `const stru ct FeatureDef'
scons: building terminated because of errors.
scons: *** [build\AI\Global\JCAI\InfoMap.o] Error 1
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Buildbot?

Post by Tobi »

Stripped down version of buildbot deployed again, master hosted on my home server, slave hosted on LordMatts uber quad core box. Unfortunately only compile error checking yet, I'll try to get automatic builds working again later when I found/configured suitable host(s).

http://buildbot.no-ip.org:8010/

Maybe the URL will change because I was so stupid to have the domain used for other stuff too so now my home conn gets hit by all kinds of HTTP GET requests for TASClient updates and deb repositories :P
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Buildbot?

Post by Argh »

Excellent, I hope this gets resolved.

I have been having severe withdrawal symptoms, I've gotten waaaay too used to testing stuff the day it's in the codebase :?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Buildbot?

Post by LordMatt »

Well if you install ubuntu gutsy 64bit you can use my builds. :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Buildbot?

Post by rattle »

What's so difficult about installing a couple of programs/compilers to build yourself?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Buildbot?

Post by Argh »

It's not that it's difficult. Difficult is how it used to be, before there were fairly good instructions about how to get Spring to compile. This is an issue about time and convenience. All of us working on games for Spring regularly downloaded Buildbot builds, to check up on stuff during periods between releases, and follow what's up.

Now I'm trying to build a development environment and compile it myself, and the bloody MinGW libs are on UF :evil:
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Buildbot?

Post by user »

even if you have the libs it is still hard to compile, i allways get an error when running scons, i have the libs all that stuff.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Buildbot?

Post by FLOZi »

http://flozi.pwp.blueyonder.co.uk/sprin ... ibsv10.exe

Just for you!
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Buildbot?

Post by user »

you need libstreflop to compile it, it doesn't comes with the mingw libs package.

scons allways fails to compile it.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Buildbot?

Post by FLOZi »

Scons works fine for me with latest SVN?

have you updated your gcc?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Buildbot?

Post by imbaczek »

user: scons will compile streflop fine if you run it from msys shell.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Buildbot?

Post by Tobi »

For me it also works in plain MinGW (otherwise I would have fixed it long time ago ;-)), and no one has yet managed to explain why it doesn't get build in such a way that allowed me to fix it :-)
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Buildbot?

Post by user »

in linux, streflop compiles without any errors.

i am using lastest mingw and SVN.

when i try to use make on streflop, sometimes i get a bunch of errors of undefined types like Double, simple, extended.

i haven't tried it on msys yet, i will try it.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Buildbot?

Post by yuritch »

I had this problem too (after switching to gcc 4.2.1). Here's how I fixed it:

Code: Select all

scons configure cpppath=c:\mingw\include\c++\4.2.1\
(change the path if your MinGW dir is different).
I don't know why, but without this command scons fails to find the libraries and complains about missing stuff.
Of course, this has to be run from the same dir sconstruct file is in. And this needs to be re-run everytime scons configure is used.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Buildbot?

Post by FLOZi »

Because some of the includes go there... I just copied them over to the main MinGW includes folder.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Buildbot?

Post by AF »

http://www.darkstars.co.uk/downloads/vi ... ibsv10.exe

Always nice to have a backup
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