Sefidel, Flopflop or Tired?ZellSF wrote:Edit: And I've played games with restriced units, weasels and snipers, when those were overpowered. And I've sometimes disabled LRPCs because I hate them and I've often considered disabling t1 air transports.
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flopflop. I can only remember Sefidel trying comnaps and failing horribly at it. I'm more annoyed about people transporting their coms and d-gunning stuff in the first minutes of a game.neddiedrow wrote:Sefidel, Flopflop or Tired?ZellSF wrote:Edit: And I've played games with restriced units, weasels and snipers, when those were overpowered. And I've sometimes disabled LRPCs because I hate them and I've often considered disabling t1 air transports.
Doesn't it leave you with no options to see the real lis though?ill add something to show the hoster in the list and it just sort the display list not the real one
Since when as commdrop-kill-transout been a real problem in team games? A comm that aggressive is a gift from heaven; if a pair of LLTs dont kill it, all you have to do is commbomb, and wham, an extra 5k metal for the remaining members of the team. A pulv or fighter near the wreck site (not a problem since its at the start) takes care of annoying con aircraft trying to reclaim the wreck.
Hell, a micromanaged Thud or Hammer can do the job, if you recall that one game on Tabula.Dragon45 wrote:Since when as commdrop-kill-transout been a real problem in team games? A comm that aggressive is a gift from heaven; if a pair of LLTs dont kill it, all you have to do is commbomb, and wham, an extra 5k metal for the remaining members of the team. A pulv or fighter near the wreck site (not a problem since its at the start) takes care of annoying con aircraft trying to reclaim the wreck.
The real list determines start positions in a fixed game.Satirik wrote:why would you want to see the "real list" ?ZellSF wrote:Doesn't it leave you with no options to see the real lis though?
With com + atlas + scout you'll have to spend *way* more resources than the enemy to defend against it. Remember in many maps, placing multiple llts in your base is just a waste and you usually want to use your commander to advance your frontline.Since when as commdrop-kill-transout been a real problem in team games? A comm that aggressive is a gift from heaven; if a pair of LLTs dont kill it, all you have to do is commbomb, and wham, an extra 5k metal for the remaining members of the team. A pulv or fighter near the wreck site (not a problem since its at the start) takes care of annoying con aircraft trying to reclaim the wreck.
It's a strategy you have to predict and if you don't the game is ended in two minutes, even though it's a 5v5 team game, which is pretty boring.
2 player with the same player id ???YokoZar wrote:Ally team -> TeamSatirik wrote:the question is : to make the interface more clear, should i rename the "team" and "ally team" to something else ? and if yes ... to what ?
Team -> Player (or Player ID)
This makes it consistent with Age of Kings, the last game I know of to have similar comm sharing.
why not
Ally team -> Team
Team -> Commander
?