Huge patch from viktor muraviev - Page 3

Huge patch from viktor muraviev

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Tobi
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

imbaczek wrote:is it just me, or do Draw world and Draw interface steps take a lot of CPU now?
Could you even see how much they take before the patch?

IIRC he added time profiler to drawing. Since drawing is done as fast as possible, the time used for drawing always takes up 100% minus percent time used for other stuff. (Note though that I'm pretty sure not all code is covered by the time profiler, so if you actually start doing the math it probably won't add up to 100%.)
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Tobi wrote:IIRC he added time profiler to drawing.
Hm, that makes sense. The list seems a little bit longer...

/me checks fisheye

Yup, you're right. http://spring.clan-sy.com/fisheye/brows ... 3826#seg35
Tobi
Spring Developer
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Post by Tobi »

Btw I got contact with him, apparently hotmail stuff bounces but gmail doesn't. He send me a new patch and I just offered him commit access because I can't keep up with applying them anyway :P
-SMath.cpp updated (see revision 3774)
-Bug fix:KAI not create log after load
-Bug fix:KAI initialized defense matrix after load
-Resend forgotten cregex.h
-Disable demo saving after load(it does not work)
-Changed default height in some camera controllers (1000->0)
-Reset CCommandAI::selected after load(selection does not serializable yet)
-Added error handling for char* in main.cpp
-Fixed log output in error handler (main.cpp)
vraa
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Post by vraa »

Sweet, thanks Viktor! Mad props!
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very_bad_soldier
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Post by very_bad_soldier »

Yes Viktor! :shock: Absolutly Brilliant!! Many thanks!!
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Dragon45
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Post by Dragon45 »

This guy is nuts
Is he a mad coder grad student doing this on the side or something?
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Zpock
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Post by Zpock »

Maybe it's the legendery SJ himself, working under pseudonym so his masters won't be angry?
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clericvash
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Post by clericvash »

Has mr viktor accept SVN access?
Would be good if he could do it himself :D
Viktor
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Post by Viktor »

clericvash wrote:Has mr viktor accept SVN access?
Would be good if he could do it himself :D
I accept SVN commit access, but Tobi not respond.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Hello Victor, you got everybody excited here :-)
Tobi will respond to you request, he also has to dig up my svn account btw as I lost my account details. :?
Anyway welcome to the Spring project!
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Victor wrote:
clericvash wrote:Has mr viktor accept SVN access?
Would be good if he could do it himself :D
I accept SVN commit access, but Tobi not respond.
I just was AFK for 42 hours or so :P

You should have access now, see e-mail.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

does this fix KAI to its old glory, ie, fix the maphack?
its people like this that keep spring ticking over, nice one :-)
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

the updated KAI still hasnt got a working map hack. it only attacks things in LOS, and KAI relied on its maphack which is why it never attacks.

edit: nevermind, i was running the wrong KAI version :P
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Snipawolf
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Post by Snipawolf »

Whoo! Good Job Victor, thanks for the all the code! :mrgreen:
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clericvash
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Post by clericvash »

Thanks for all the code and welcome to the forums!
DZHIBRISH
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Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Ya,you rock Victor.
wtf i have no coding skillz...
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

The KAI 0.22 dosnt work with the new release yet
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

<3 Victor (and the rest of the devs). You are all added to my list of "If I had a womb, I'd incubate your progeny" list.
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