Physically Based Rendering - Page 5

Physically Based Rendering

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Joined: 27 Jun 2007, 17:05

Re: Physically Based Rendering

Post by ivand »

Usually back side is culled (not shaded). It can be overridden by a custom unit shader, but in your particular example it makes sense to do geometry properly rather than dealing with fixed state changes.
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Joined: 27 Jun 2009, 01:32

Re: Physically Based Rendering

Post by Master-Athmos »

Allright - thanks for claryfying! :-)
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