CAN"T MAKE AI ON ONE SIDE OF THE MAP

CAN"T MAKE AI ON ONE SIDE OF THE MAP

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ed933
Posts: 8
Joined: 11 Mar 2007, 08:31

CAN"T MAKE AI ON ONE SIDE OF THE MAP

Post by ed933 »

I'm playing with someone over LAN and I want to make the two AI on one side of Supreme Batlefield and us on the other. But every time, we're on the different side and we have to fight the AI!!

Is there any way to make the AI go on one side??? I tried making Us teams 1 and 3 (Still Allied) and AI teams 2 and 4 but it still didn't work!!! Can someone help? I'm using AAI.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

i think the startposition depends on the playernumber (ie you joined as the third player -> startpos 3) and not on the team
ed933
Posts: 8
Joined: 11 Mar 2007, 08:31

Post by ed933 »

But That'[s the thing!! I create a game, then add a bot, then i get my friend to join, then he adds a bot but the bots seem to group together...

it's like

1-ed933
2-ed933(bot)

then

1-ed933
2-shrrb
3-ed933(bot)
4-shrrb(bot)

Is there any way to make it like this?:

1-ed933
2-ed933(bot)
3-shrrb
4-(shrrb(bot)
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

The host can change the team number for players (and I guess for bot also). So you and your friend join, someone add the bots, then the host changes the numbers of the bots to 2 and 4.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

edit
Last edited by Ishach on 18 Mar 2007, 23:36, edited 1 time in total.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Simply put.

Teams number are sorted starting at 0 -> higher

Player Teams are sorted first (in order when player joined)
AI Teams are sorted second (in order when bots was added)

so i.e
0 = player (host)
1 = player (first player to join)
2 = player (second player to join)
3 = bot
4 = bot

No way to have players & ai mixed together,
unless u pick choose pos & cheat to pick position for AI's

Make a patch for TASClient so it sorts teams from lowest -> highest. Regardless of order when player/bot joined battle.

Make a patch for spring so u dont need to sort team / ally numbers
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Ling_Lover
Posts: 100
Joined: 26 Sep 2006, 11:50

Post by Ling_Lover »

you could set start position squares with Shift+Click (i think) and do 'choose in game'

the bots will start in the top left of the areas you give them, and you will start wherever you choose within the area

that's been my experience atleast

(note: this was in the clients help menu :P )

EDIT: oh, btw, click on the map while holding shift :P
mouse over and delete to delete it
the number is who the sqare belongs to from the list
ed933
Posts: 8
Joined: 11 Mar 2007, 08:31

Post by ed933 »

When you add squares, it automatically changes the start pos. into "Choose start pos ingame". AI's can't choose where they wan't to start on the map.
knorke wrote:i think the startposition depends on the playernumber (ie you joined as the third player -> startpos 3) and not on the team
Read the posts!!! I tried team numbers.
hollowsoul wrote:
Make a patch for TASClient so it sorts teams from lowest -> highest. Regardless of order when player/bot joined battle.

Make a patch for spring so u dont need to sort team / ally numbers
I'm not a programmer of any sort, how can i make a patch?
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Post by Scikar »

Set to choose start positions and make boxes. Then before the game starts, the host has to set the AI start positions. First enable cheats with .cheat, then .team 3 to switch to an AI player, make a start point, then .team 4, make start point, etc. Finally, .team 0 to switch back and .cheat to disable cheats again, then start. If you only have 2 humans, then the first AI will be .team 2 instead (simple enough).
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Scikar wrote:Set to choose start positions and make boxes. Then before the game starts, the host has to set the AI start positions. First enable cheats with .cheat, then .team 3 to switch to an AI player, make a start point, then .team 4, make start point, etc. Finally, .team 0 to switch back and .cheat to disable cheats again, then start. If you only have 2 humans, then the first AI will be .team 2 instead (simple enough).
Are AIs even capable of setting start positions, or is it a bug in NTAI? At the very least, it'd be nice if AIs just picked a random start spot.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

AI's don't know about the selection rectangle and cannot set their own starting positions (because they're not loaded until everybody has readied up and the actual game starts).
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