Cannot build more of unit type?
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Cannot build more of unit type?
Maybe this is mod-specific, but I think it probably isn't.
Since 0.74 came out I've seen a couple games where global message goes out saying "cannot build more units of unit type" or something like that. After looking around the map I didn't see anyone at the unit limit (I was in spec mode) and there was no units banned in the battle room. What could this be about?
Since 0.74 came out I've seen a couple games where global message goes out saying "cannot build more units of unit type" or something like that. After looking around the map I didn't see anyone at the unit limit (I was in spec mode) and there was no units banned in the battle room. What could this be about?
I have seen this too, when I was spectating an XTA v8.1 game on Small Divide. I believe XTA has no per-unit type limits (haven't read on how to specify them). I asked the guy hosting, whether he specified anything or played with limits. He told me he had no clue.
I don't exactly remember, but the message was something like this:
"Adv. Kbot Lab: Unit limit reached"
Btw, does that mean the maximum number of Adv. Kbot Labs has been reached or that the Adv. Kbot Lab cannot build the queued unit?
I don't exactly remember, but the message was something like this:
"Adv. Kbot Lab: Unit limit reached"
Btw, does that mean the maximum number of Adv. Kbot Labs has been reached or that the Adv. Kbot Lab cannot build the queued unit?
Yeah it's nothing to do with defined unit limits as I saw it/heard about it at least 4 times yesterday. Once was when I hit the limit on wolves in Nanoblobs, which was fine, but in the same game I saw it on Sheep, which have no limit, and the other person was reporting a similar thing, even when we hadn't hit the unit limit. I also saw it on a Balanced Annihilation game, where one commander someone had inherited from there ally refused to build mexes, complaining of "Commander: unit build type limit reached" while his other commander was building fine.
Now that you mention it: there was a .take-over, right before those messages started showing up.
Here is a demo of it: http://ipxserver.dyndns.org/games/sprin ... 0.74b1.sdf
First message "Kbot Lab: Build failed, unit type limit reached" shows up around 17:30.
Here is a demo of it: http://ipxserver.dyndns.org/games/sprin ... 0.74b1.sdf
First message "Kbot Lab: Build failed, unit type limit reached" shows up around 17:30.
Would this be on Nanoblobs by any chance? Because I've seen the same. I was pretty sure I wasn't hitting the unit limit, except for one time that I hit the limit on wolves (200)neddiedrow wrote:Sometimes it happens at the most bizzare moments - on locally hosted games I have seen it without any .take or .give.