Page 2 of 7

Posted: 28 Apr 2005, 19:19
by Torrasque
I would like to see some command on the mini-map. (mouvement command is really necessary) It's a pain in the ... to make your plane scooting now.

Posted: 28 Apr 2005, 20:29
by RightField
Shadows and reflections work nice here as well. Don't blame SY for you having crap graphics cards. :P

Posted: 28 Apr 2005, 20:35
by Dwarden
JFEinstein wrote:My ATI Mobility Radeon 9600 pro turbo do the shadows just nice.
What video driver build You have?

RightField , what video card / drivers You have?

X800 crappy card? ... nearly latest existing ATI's core on market ...

Posted: 28 Apr 2005, 22:00
by Cheesecan
Dwarden I suggest you download the latest ATi drivers, no third party crap drivers like DNA or Omega and try again, this works fine for me and many others.

Posted: 28 Apr 2005, 22:42
by RightField
Sapphire Radeon 9800 Pro with latest catalysm drivers.

Re: I'd Also like to add

Posted: 28 Apr 2005, 22:44
by Beowulf
alik83 wrote:...
3)Range problems: Some long ranged units (artillery on low traj, penetrator) fail to shoot when they must be in range. They either don't fire at all or try to get unnecesary close to the target. Also units with several weapons only use their most ranged weapon, not trying to get closer to use their other weapons (like panther)....
This isn't a bug. Sometimes you want your units to engage at the maximum range. Often times the complaint is the opposite, as in people complaining that their destroyers are rushing torpedo launches to use their depth charges instead of staying away and using their cannons. What would be good is in the movement options to have 'hold position, manouver, roam" where if you select manouver, they try to use their longest range weapon, and if you select roam, they move close to use all weapons.

:edit:
To fix this, move your units closer. It is much easier to fix this 'bug' by moving your units closer, than to constantly babytend other units to make sure they don't get too close.

Posted: 29 Apr 2005, 02:02
by Dwarden
Cheesecan wrote:Dwarden I suggest you download the latest ATi drivers, no third party crap drivers like DNA or Omega and try again, this works fine for me and many others.
i got Catalyst 5.4 whicha re latest ...

Re: I'd Also like to add

Posted: 29 Apr 2005, 02:53
by Gabba
alik83 wrote: 1)Heavy units can roll over DT's destroying them just like they destroy trees!
Do heavy units crush wreckage too? If yes, that's actually a nice feature.

Posted: 29 Apr 2005, 10:38
by smoth
things I have found...

1: faces that have no texture are solid black.

2: no way to select core on single player menu.

3: there seems to be a minor issue with the way spring handles scripts. See mod thread.

4: another thing is that the game when you leave first person view of a unit you are controlling... that unit tends to wander off after you leave it's control.

there are others but I am still trying to eliminate my mod from the cause of them.

Posted: 29 Apr 2005, 14:25
by The Grand Poobah
To play Core in single player mode type:
.cheat
.team 1

Posted: 29 Apr 2005, 18:25
by Gurkha
when you're typing a message in game the text doesn't wrap around (and it's a very big font size) so after the first four or five words you're 'typing in the dark' as to what you've actually written and have to delete & retype most of your message if you make a mistake but can't remember where exactly.

-Gurkha

Posted: 29 Apr 2005, 18:29
by Gabba
Torrasque wrote:I would like to see some command on the mini-map. (mouvement command is really necessary) It's a pain in the ... to make your plane scooting now.
Yes that's 100% necessary. The minimap looks too great to be so useless!

Posted: 29 Apr 2005, 21:54
by Sean Mirrsen
smoth:

faces that have no texture are solid black - you need to get the PALETTE.PAL file from the taenheter.ccx it's 1 KB, so if you don't have it, ask someone to mail it to you.

to select Core, type ".cheat" and ".team 1" to switch to the second team during play.

Posted: 29 Apr 2005, 23:34
by Vehementi
Enabling shadows (with either texture size) causes the game to crash for me, and I have newest ATI drivers. Stop saying it's exclusively a driver issue.

Posted: 30 Apr 2005, 00:03
by smoth
Another one... I wasn't sure last night.. but I have a mech that fires burst fire. In spring the weapon goes through the motions but only produces 1 shot.

Posted: 30 Apr 2005, 01:02
by Sean Mirrsen
Vehementi: PM me contents of your ext.txt file.

Posted: 30 Apr 2005, 01:47
by el_muchacho
Several bugs :
1. Extending the minimap and clicking on it has resulted in crashing the game.
2. The Lobby doesn't accept accents in the main chat room it seems.

some more bugs

Posted: 30 Apr 2005, 04:11
by mongus
I just found a bug.
When you use FPS mode on a toaster (popup pasma cannon), and has not popped yet, the game crashes (for all players).

Maybe this happens to all popup weapons,i dunno.

Jesus!

Posted: 30 Apr 2005, 04:56
by Syffer Bidan
My game always crashes after the loading screen once I downloaded the server patch. This is disappointing.

Re: Jesus!

Posted: 30 Apr 2005, 08:03
by el_muchacho
Syffer Bidan wrote:My game always crashes after the loading screen once I downloaded the server patch. This is disappointing.
Maybe you should be a bit more constructive and tell your configuration and how you installed the game. This would be more interesting.