Host becomes separated from clients in game room

Host becomes separated from clients in game room

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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Host becomes separated from clients in game room

Post by Webbie »

Ok, i've seen this happen in a number of game rooms with different hosts.

Sometimes, when you're in the game room, the host will be unable to communicate with the clients. All clients can chat with each other, and the host can see the clients' chat, but the clients do not recieve messages sent by the host.

When the host starts the game, the clients do not start.

It basically seems that the clients do not recieve any information from the host.

I can't really give you more information than that, as it doesn't crash per se. It kind of has to be experienced.
Vehementi: zwzsg, you couldn't see my text ;/
Webbie: haha
Webbie: same thing again, right?
zwzsg: No, you have not talked in your battleroom
Vehementi: yes I have
Vehementi: you could not see my text
Vehementi: what part of that are you having trouble understanding
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

K-Man, you are saying if you are using nat and a linksys device
it wouldn't work? Is that what you are saying ..

I've played afew games ... an I have all my pcs using nat. I'm behind a
firewall with a 8 port switch. I have a standalone firwall solution.


Can you expand on this issue?
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

i host games fine with NAT ...

1. define external IP in File>Config
2. forward port You use for hosting server to internal IP
User avatar
Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

I've been trawling the forums to try and find the two ports associated with Spring, but I can't seem to find them any more, and I want to make sure that the two I have forwarded are right. :shock:

Obviously I can check the default one set when you host a game, but the one for the lobby...

Edit: Silly me, they got moved to a sticky right at the top of this forum!
Liam
Posts: 93
Joined: 02 Nov 2004, 22:43

Post by Liam »

also, http://www.sysinternals.com < tcpview is great :)
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

hmm... ill look into it
User avatar
Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Re: Host becomes separated from clients in game room

Post by Mars Keeper »

Webbie wrote:Ok, i've seen this happen in a number of game rooms with different hosts.

Sometimes, when you're in the game room, the host will be unable to communicate with the clients. All clients can chat with each other, and the host can see the clients' chat, but the clients do not recieve messages sent by the host.

When the host starts the game, the clients do not start.

It basically seems that the clients do not recieve any information from the host.

I can't really give you more information than that, as it doesn't crash per se. It kind of has to be experienced.
Vehementi: zwzsg, you couldn't see my text ;/
Webbie: haha
Webbie: same thing again, right?
zwzsg: No, you have not talked in your battleroom
Vehementi: yes I have
Vehementi: you could not see my text
Vehementi: what part of that are you having trouble understanding

Is there a way to work around this?
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