Doesn't seem to be any correlation between what's going on and the crash happening.
Game settings were:
map: Aquatic Divide V2 (but happens on others)
mod: AA 2.11(F) (but happens on the (S) variant too
AI: NTAI XE9 RC22 (not used any others, so I can't provide data)
The file, infolog.txt contains:
Code: Select all
Number of damage types: 40
Using EXT_framebuffer_object
TA Spring 0.72b1
AI has enabled cheating.
GlobalAI1: :: NTai XE9RC22 by AF
GlobalAI1: :: Copyright (C) 2006 AF
GlobalAI1: ::
Switching to Total War style camera
Switching to rotatable overhead camera
Switching to FPS style camera
Switching to overhead (TA) style camera
GlobalAI1: error in Sc->UnitIdle
Code: Select all
[GAME]
{
Mapname=Aquatic_Divide_TNM05-V2.smf;
StartMetal=7500;
StartEnergy=7500;
MaxUnits=750;
StartPosType=0;
GameMode=0;
GameType=AASF211.sdz;
LimitDGun=1;
DiminishingMMs=0;
GhostedBuildings=0;
HostIP=localhost;
HostPort=8452;
MyPlayerNum=0;
NumPlayers=1;
NumTeams=2;
NumAllyTeams=2;
[PLAYER0]
{
name=Player;
Spectator=0;
team=0;
}
[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
Color=7;
Side=CORE;
Handicap=0;
}
[TEAM1]
{
TeamLeader=0;
AllyTeam=1;
Color=2;
Side=ARM;
Handicap=0;
AIDLL=aidll\globalai\NTai.dll;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
NumRestrictions=0;
[RESTRICT]
{
}
}
Code: Select all
:: NTAI XE9RC22 Log File
:: Programmed and maintained by AF
:: Copyright (C) 2006 AF
:: Released under the GPL 2.0 Liscence
:: Game started: 22.8.2006 17:40:44
:: Absolute Annihilation 2.11 (F)
:: AA for Spring v2.11 Forged Mutator
:: First instance of NTAI
[00:00] < Frame: 0 >Section game\player1 missing in file buffer
[00:00] < Frame: 0 >Section game\player2 missing in file buffer
[00:00] < Frame: 0 >Section game\player3 missing in file buffer
[00:00] < Frame: 0 >Section game\player4 missing in file buffer
[00:00] < Frame: 0 >Section game\player5 missing in file buffer
[00:00] < Frame: 0 >Section game\player6 missing in file buffer
[00:00] < Frame: 0 >Section game\player7 missing in file buffer
[00:00] < Frame: 0 >Section game\player8 missing in file buffer
[00:00] < Frame: 0 >Section game\player9 missing in file buffer
[00:00] < Frame: 0 >Section game\player10 missing in file buffer
[00:00] < Frame: 0 >Section game\player11 missing in file buffer
[00:00] < Frame: 0 >Section game\player12 missing in file buffer
[00:00] < Frame: 0 >Section game\player13 missing in file buffer
[00:00] < Frame: 0 >Section game\player14 missing in file buffer
[00:00] < Frame: 0 >Section game\player15 missing in file buffer
[00:00] < Frame: 0 >Section game\player16 missing in file buffer
:: Player : player :: 0
:: AI DLL's in game
[00:00] < Frame: 0 >Section game\team2 missing in file buffer
[00:00] < Frame: 0 >Section game\team3 missing in file buffer
[00:00] < Frame: 0 >Section game\team4 missing in file buffer
[00:00] < Frame: 0 >Section game\team5 missing in file buffer
[00:00] < Frame: 0 >Section game\team6 missing in file buffer
[00:00] < Frame: 0 >Section game\team7 missing in file buffer
[00:00] < Frame: 0 >Section game\team8 missing in file buffer
[00:00] < Frame: 0 >Section game\team9 missing in file buffer
[00:00] < Frame: 0 >Section game\team10 missing in file buffer
[00:00] < Frame: 0 >Section game\team11 missing in file buffer
[00:00] < Frame: 0 >Section game\team12 missing in file buffer
[00:00] < Frame: 0 >Section game\team13 missing in file buffer
[00:00] < Frame: 0 >Section game\team14 missing in file buffer
[00:00] < Frame: 0 >Section game\team15 missing in file buffer
[00:00] < Frame: 0 >Section game\team16 missing in file buffer
:: aidll\globalai\NTai.dll : AI :: 1
[00:00] < Frame: 0 >logging started
KAI Metal Class by Krogothe
Metal Spots couldnt be loaded from file AI/NTai\MexData\Aquatic_Divide_TNM05-V2.Mv4
Time taken to generate spots: 31ms.
Metal Spots created and saved!
Metal Spots Found 22
:: Found 22 Metal Spots
[00:00] < Frame: 0 >Order Router constructed
[00:00] < Frame: 0 >DTHandler constructed
[00:00] < Frame: 0 >RadarHandler constructed
[00:00] < Frame: 0 >Planning constructed
[00:00] < Frame: 0 >Assigner constructed
[00:00] < Frame: 0 >Scouter constructed
[00:00] < Frame: 0 >Economy constructed
[00:00] < Frame: 0 >Manufacturer constructed
[00:00] < Frame: 0 >Chaser constructed
[00:00] < Frame: 0 >Initialisising
:: mod.tdf failed to load, assuming default values
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >abstract == true
[00:00] < Frame: 0 >values filled
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Arrays filled
:: Using abstract buildtree
[00:00] < Frame: 0 >Loading unit data
:: error loading file :: AI/NTai\learn\AAF.tdf
[00:00] < Frame: 0 >Unit data loaded
:: Aquatic_Divide_TNM05-V2.smf
:: AASF211.sdz
:: map size 8 x 8
[00:00] < Frame: 0 >Assigner Init'd
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Planner Init'd
No MetaTags where defined
[00:00] < Frame: 0 >Manufacturer Init'd
[00:00] < Frame: 0 >Scouter Init'd
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >Chaser Init'd
[00:00] < Frame: 0 >CManufacturer::UnitFinished
[00:00] < Frame: 0 >CManufacturer::UnitFinished role set
[00:00] < Frame: 0 >loading buildtree for ARMCOM
[00:00] < Frame: 0 >Section tasklists missing in file
[00:00] < Frame: 0 >loaded contents of file :: AI/NTai\Default\commander.txt :: filling buildtree
[00:00] < Frame: 0 >Section ai missing in file
[00:00] < Frame: 0 >CManufacturer::UnitFinished buildtree loaded
[00:00] < Frame: 0 >CManufacturer::UnitFinished builder pushed back
[00:00] < Frame: 0 >Section ai missing in file
{lots of stuff removed}
[19:29] < Frame: 35088 >Section ai missing in file
[19:29] < Frame: 35088 >error in Sc->UnitIdle
{file ends}
It also tends to happen if I pause the game, alt+tab out, go away and do something and then the screensaver kicks in. Almost guaranteed if I don't pause the game before I alt+tab out. Of course, those crashes could be unrelated.
Thanks
-Gurkha