Using custom stuff...

Using custom stuff...

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Stealth870
Posts: 166
Joined: 13 Sep 2004, 00:25

Using custom stuff...

Post by Stealth870 »

Would I be able to use like...Evolva models for instance, just by putting an objects3d folder with the models inside, into the TA Spring folder like TA? Or do I need to recompile the .ccx?
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

You can just put them in the folder. The filesystem works almost exactly as in TA, .hpi < .ccx < .gpN < extracted files.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Haven't we tried, and wasn't it working, despite the chat being flooded by error reports, Stealth870 ?
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Stealth870
Posts: 166
Joined: 13 Sep 2004, 00:25

Post by Stealth870 »

Yes, I posted this before we tried ;)

BUt since we got it working, may I switch the question to why we get all these syncing messages even though me and Z were playing fine with each other?
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