We kept geetting an error where one player would drop from the game, with their army frozen, and the host would get repeated warnings about loss of sync to that player. The game continued fine for the other players and host, butt he player affected was always frozen.
Anyway, after discussing it, we realised we all only ever got this effect when we placed a large block of buildings (with shift-alt). Sometimes it worked fine, occasionally it would drop the player.
Anyone else experienced this / is this a known bug?
Loving TA Spring,
Loss of Sync
Moderator: Moderators
I'm not convinced it is to do with the number of buildings, since I've definately dragged out larger blocks of tidal gens etc and not had the problem. BUt the time it happened to me, a lot of the buildings I was dragging out were on unbuildable terrain, but I don't know if this is part of the problem.