Luaui messed up

Luaui messed up

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Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Luaui messed up

Post by Bla » 17 Sep 2019, 08:02

I downloaded a fresh springlobby onto both my Windows and Linux, and set the download directory to be the same folder.

I then downloaded BA 9 and Spring 104, and tried to launch a single player sandbox game (No opposing AI). The widgets were messed up, I had no heath bars, /luaui reload did not work, and I couldn't bring up the widget selection menu.

These are the relevant log files about LuaUI

Code: Select all

[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] [string "luaui.lua"]:26: attempt to concatenate field 'version' (a nil value)
stack traceback:
        [string "luaui.lua"]:26: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,400965,0} {chunk,block}Bytes={0,0}
[f=-000001] Warning: [GUIHandler] loading LuaUI failed; using default config
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameStart trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/version_warning.lua"]:23: bad argument #1 to 'find' (string expected, got nil)
stack traceback:
        [C]: in function 'find'
        [string "LuaRules/Gadgets/version_warning.lua"]:23: in function 'GameStart'
        [string "LuaRules/gadgets.lua"]:824: in function <[string "LuaRules/gadgets.lua"]:822>
        (tail call): ?
Here is the full info log
(I ran spring on Windows inside git bash, so there was logging)

Code: Select all

seedship@triple-destinies MINGW64 ~/My Documents/My Games/Spring/engine/104.0
$ ./spring.exe
Using writeable configuration source: "C:\Users\seedship\Documents\My Games\Spring\springsettings.cfg"
Available log sections: ModelRenderContainer, DecalsDrawerGL4, Path, AutohostInterface, Sound, BumpWater, GameServer, Net, LuaSocket, RoamMeshDrawer, CregSerializer, DynWater, SkyBox, Texture, Font, Shader, KeyBindings, ArchiveScanner, FarTextureHandler, Piece, CSMFGroundTextures, GroundMoveType, Model, OBJParser, VFS
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AdvSky = 1
  CamFreeScrollSpeed = 0
  CamMode = 3
  Fullscreen = 0
  GrassDetail = 3
  GroundDecals = 1
  GroundDetail = 40
  InputTextGeo = 0.26 0.73 0.02 0.028
  MaxNanoParticles = 2500
  MaxParticles = 1000
  ScreenshotCounter = 10
  ScrollWheelSpeed = -25
  Shadows = 0
  ShowFPS = 1
  UnitIconDist = 10000
  VSync = -1
  WindowPosX = 0
  WindowPosY = 128
  XResolution = 3840
  XResolutionWindowed = 3840
  YResolution = 2160
  YResolutionWindowed = 2032
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz; 65415MB RAM, 75143MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 6
    Logical CPU Cores: 12
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
        SSE 1.0:  1,  SSE 2.0:  1
        SSE 3.0:  1, SSSE 3.0:  1
        SSE 4.1:  1,  SSE 4.2:  1
        SSE 4.0A: 0,  SSE 5.0A: 0
        using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
        display=1 modes=120 bounds={x=0, y=0, w=3840, h=2160}
                [ 1] 3840x2160x24bpp@60Hz
                [19] 1920x1200x24bpp@60Hz
                [25] 1920x1080x24bpp@60Hz
                [37] 1600x1024x24bpp@60Hz
                [67] 1280x800x24bpp@60Hz
                [79] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
        SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
        GL version  : 4.6.0 NVIDIA 416.16
        GL vendor   : NVIDIA Corporation
        GL renderer : GeForce GTX 1070/PCIe/SSE2
        GLSL version: 4.60 NVIDIA
        GLEW version: 1.5.8
        GPU memory  : 8192MB (total) / 7388MB (available)
        SDL swap-int: 1

        ARB shader support        : 1
        GLSL shader support       : 1
        FBO extension support     : 1
        NVX GPU mem-info support  : 1
        ATI GPU mem-info support  : 0
        NPOT-texture support      : 1 (1)
        texture query-LOD support : 1 (1)
        24-bit Z-buffer support   : 1 (-)
        primitive-restart support : 1 (1)
        clip-space control support: 0 (0)
        frag-depth layout support : 1 (-)

        max. FBO samples             : 32
        max. texture size            : 32768
        max. texture anisotropy level: 16.000000
        max. vec4 varyings/attributes: 31/16
        max. draw-buffers            : 8
        max. rec. indices/vertices   : 1048576/1048576
        max. uniform buffer-bindings : 84
        max. uniform block-size      : 64KB

        enable ATI-hacks : 0
        compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=-1 (adaptive)
[GR::LogDisplayMode] display-mode set to 3840x2032x24bpp@60Hz (windowed::decorated)
Using read-write data directory: C:\Users\seedship\Documents\My Games\Spring\
Using read-only data directory: C:\Users\seedship\My Documents\My Games\Spring\engine\104.0\
Scanning: C:\Users\seedship\My Documents\My Games\Spring\engine\104.0\base
Scanning: C:\Users\seedship\Documents\My Games\Spring\maps
Scanning: C:\Users\seedship\Documents\My Games\Spring\games
Scanning: C:\Users\seedship\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.8ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (202.5ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (303.3ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (404.0ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (504.2ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (605.0ms)
[f=-000001] [Sound] [Sound::InitThread][3] device=0521dd20 context=0451a998
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (705.8ms)
[f=-000001] [Sound]     [Speaker/Headphone (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speaker/Headphone (Realtek High Definition Audio)]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 806ms
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\seedship\Documents\My Games\Spring
[Info] Free disk space: 3032408 MB
[f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2032x24bpp@60Hz (windowed::decorated)
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v2
[f=-000001] [PreGame::StartServer] checksums: game=0x157A00B5 map=0x68F51FA5
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 129ms
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation V9.46 (archive: balanced_annihilation-v9.46.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\seedship\Documents\My Games\Spring\demos\20190917_055304_Comet Catcher Redux v2_104.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 118ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Error: In Initialize(): [string "LuaIntro/Addons/engine_taskbar_control.lua"]:20: attempt to concatenate field 'version' (a nil value)
[f=-000001] [LuaIntro] Error: Removed widget: <Engine Taskbar Stuff>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (77 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] [defs.lua] loading all *Defs tables: 85ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 124ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound]  parsed 28 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 28ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 11
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 580ms
[f=-000001] Loading Unit Definitions
[f=-000001] Warning: too many unit categories (32), skipping sub
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 70ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 20ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 84ms
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] Loading LuaRules
[f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=-000001] gaia_critters.lua: gadget:Initialize() Game.mapName=Comet Catcher Redux v2
[f=-000001] no critter config for this map
[f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
[f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
[f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
[f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
[f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded synced gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded synced gadget:  Air Transports fix  <air_transports_fix.lua>
[f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
[f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
[f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
[f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
[f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=-000001] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
[f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
[f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
[f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
[f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
[f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
[f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
[f=-000001] Loaded synced gadget:  System info         <system_info.lua>
[f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
[f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
[f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=-000001] Loaded synced gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
[f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
[f=-000001] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
[f=-000001] Loaded synced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
[f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded synced gadget:  ShardLua            <ailoader.lua>
[f=-000001] Loaded synced gadget:  Version Warning     <version_warning.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=-000001] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
[f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
[f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded unsynced gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded unsynced gadget:  Air Transports fix  <air_transports_fix.lua>
[f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
[f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
[f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=-000001] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
[f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded unsynced gadget:  System info         <system_info.lua>
[f=-000001] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded unsynced gadget:  Unally on demand    <cmd_alliance_break.lua>
[f=-000001] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=-000001] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=-000001] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
[f=-000001] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=-000001] Loaded unsynced gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=-000001] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded unsynced gadget:  resurrected param   <unit_resurrected.lua>
[f=-000001] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded unsynced gadget:  ShardLua            <ailoader.lua>
[f=-000001] Loaded unsynced gadget:  Version Warning     <version_warning.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] [string "luaui.lua"]:26: attempt to concatenate field 'version' (a nil value)
stack traceback:
        [string "luaui.lua"]:26: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,365543,0} {chunk,block}Bytes={0,0}
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=88
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=739fd093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b2c57cbc
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=cbdee4e8
[f=-000001] [Path] [PathEstimator::ReadFile] hash=cbdee4e8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe-cbdee4e8.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 12 PF threads (96 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 429 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 630 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 823 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1023 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1218 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1410 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1609 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1810 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2010 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2218 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2414 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2631 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2825 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 3024 of 3072 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=cbdee4e8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe-cbdee4e8.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=88
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=739fd093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=b2c57cbc
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=cbdee4f8
[f=-000001] [Path] [PathEstimator::ReadFile] hash=cbdee4f8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe2-cbdee4f8.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (19 MB)
[f=-000001] [EstimatePathCosts] precached 0 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 48 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 104 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 153 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 201 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 260 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 308 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 359 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 410 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 459 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 517 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 573 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 623 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 671 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 719 of 768 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=cbdee4f8 file="cache\104rel-/paths/Comet Catcher Redux v2.pe2-cbdee4f8.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (1228ms, checksum e9425f9f)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12061,0} {chunk,block}Bytes={0,0}
[f=-000001] GameID: 30d7805ddf88edb161a2fcef275d2964
[f=-000001] Connection attempt from UnnamedPlayer
[f=-000001]  -> Version: 104.0
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums={0x68f51fa5,0x68f51fa5}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums={0x157a00b5,0x157a00b5}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=ca4cc263810facc8de1edb395ffe4aea5043bef815590950f544e1dfef3414e3ef40c647f4b7cc48b21dc6e28d4a340232006e390ec07c57e5a022240e53c18d]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=94238dee3c3df145a27f857a8d00880f681bba163beb574fe984d1bab7b9ae37a38b804cbc934c0e301e304176a6b63f82daf49f87a69e35d33ed3cff9b7ca66]"
[f=-000001] Player UnnamedPlayer finished loading and is now ingame
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Cheating is enabled!
[f=-000001] [GiveUnits] spawned 1 corcom unit(s) for team 0
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] [string "luaui.lua"]:26: attempt to concatenate field 'version' (a nil value)
stack traceback:
        [string "luaui.lua"]:26: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,400965,0} {chunk,block}Bytes={0,0}
[f=-000001] Warning: [GUIHandler] loading LuaUI failed; using default config
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameStart trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/version_warning.lua"]:23: bad argument #1 to 'find' (string expected, got nil)
stack traceback:
        [C]: in function 'find'
        [string "LuaRules/Gadgets/version_warning.lua"]:23: in function 'GameStart'
        [string "LuaRules/gadgets.lua"]:824: in function <[string "LuaRules/gadgets.lua"]:822>
        (tail call): ?
[f=0000041] Buildings set to face East
[f=0000045] Buildings set to face North
[f=0000224] [CBitmap::Save] saving "screenshots/screen00010.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00010.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000232] [CBitmap::Save] saved "screenshots/screen00010.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00010.jpg"
[f=0000257] [CBitmap::Save] saving "screenshots/screen00011.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00011.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000264] [CBitmap::Save] saved "screenshots/screen00011.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00011.jpg"
[f=0000275] [CBitmap::Save] saving "screenshots/screen00012.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00012.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000282] [CBitmap::Save] saved "screenshots/screen00012.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00012.jpg"
[f=0000295] [CBitmap::Save] saving "screenshots/screen00013.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00013.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0000303] [CBitmap::Save] saved "screenshots/screen00013.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00013.jpg"
[f=0002376] Press Shift+esc to access the quit menu
[f=0002535] [QuitBox] user exited to system
[f=0002536] [SpringApp::Kill][1] fromRun=1
[f=0002536] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0002536]     [async=0] threads=3 tasks=7380 {sum,avg}{exec,wait}time={{2.000, -26815622309407088655625956462835937739590141891723402097769851154444016771702878700899582893672199088624645309263402346493379282651607532758907589538873344.000}, {2.000, 26815622304387073481185168601376398139123033470948140982336603555023942697849743760729315568726845400826301980945826040492224501049395377410501301032189952.000}}ms
[f=0002536]             thread=1 tasks=3690 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-26815622229015275625363606747481795803293100390911215389916348438933923458158232337655641725976124435660037299610714776219380416010042231396776806063276032.000, 0.000, -0.000, -2.000}}ms
[f=0002536]             thread=2 tasks=3690 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms
[f=0002536]     [async=1] threads=3 tasks=42 {sum,avg}{exec,wait}time={{2.000, -2.000}, {-0.000, -26815622304370157420486759074686191386861218618281988472030605357392887123580838729315308469333455146540864624588127469646971670132712241998466583436984320.000}}ms
[f=0002536]             thread=1 tasks=23 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {26815622280041188356008101623782448136960147649403951408478692099542728702817292185194344743917142491158991289970944080195392717371580874455856507382661120.000, 0.000, 0.000, -2.000}}ms
[f=0002536]             thread=2 tasks=19 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=0002536] [ThreadPool::SetThreadCount][2] workers=0
[f=0002536] [SpringApp::Kill][2]
[f=0002536] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0002536] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0002536] [Game::KillLua][2] dtor=0 luaRules=2fc9b008
[f=0002536] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,552438,0} {chunk,block}Bytes={0,0}
[f=0002536] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,552438,0} {chunk,block}Bytes={0,0}
[f=0002536] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=0002536] [Game::KillLua][4] dtor=0
[f=0002536] [~CDemoRecorder] writing demo "C:\Users\seedship\Documents\My Games\Spring\demos\20190917_055304_Comet Catcher Redux v2_104.sdfz"
[f=0002536] [Sound] [~CSound][1] soundThread=03b35664
[f=0002536] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0002536] [Sound] [Sound::UpdateThread][3] efx=04d00eb8
[f=0002536] [Sound] [Sound::UpdateThread][4] ctx=0451a998 dev=0521dd20
[f=0002536] [Sound] [Sound::UpdateThread][5]
[f=0002536] [Sound] [~CSound][2]
[f=0002536] [Sound] [~CSound][3]
[f=0002536] [Game::~CGame][1]
[f=0002536] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0002536] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0002536] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0002536] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0002536] [Game::KillLua][4] dtor=1
[f=0002536] [Game::KillMisc][1]
[f=0002536] [Game::KillMisc][2]
[f=0002536] [Game::KillMisc][3]
[f=0002536] [Game::KillRendering][1]
[f=0002536] [Game::KillInterface][1]
[f=0002536] [Game::KillInterface][2]
[f=0002536] [Game::KillSimulation][1]
[f=0002536] [Game::KillSimulation][2] unitHandler=0451b820
[f=0002536] [CCollisionHandler] dis-/continuous tests: 0/148739
[f=0002536] [Game::KillSimulation][3]
[f=0002536] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002536] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002536] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002536] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0002536] Statistics for RectangleOptimizer: 0%
[f=0002536] Statistics for RectangleOptimizer: 0%
[f=0002536] LosHandler stats: total instances=43; shared=2%; from cache=2%
[f=0002536] [Game::KillSimulation][4]
[f=0002536] [Game::~CGame][2]
[f=0002536] [Game::~CGame][3]
[f=0002536] [SpringApp::Kill][3]
[f=0002536] [LocalConnection::Statistics]
        Received: 9605 bytes
        Sent: 31813 bytes

[f=0002536] [SpringApp::Kill][4] font=04ce8928
[f=0002536] [SpringApp::Kill][5]
[f=0002536] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=0107bed0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]

What is wrong?
0 x

User avatar
Silentwings
Moderator
Posts: 3581
Joined: 25 Oct 2008, 00:23

Re: Luaui messed up

Post by Silentwings » 17 Sep 2019, 09:20

Not compatible, you could try updating BA.
0 x

MasterBel
Posts: 157
Joined: 18 Mar 2018, 07:48

Re: Luaui messed up

Post by MasterBel » 18 Sep 2019, 03:33

BA 9 requires Spring 103.
BA 10 should work on Spring 104

BA 11 is currently under development, I believe. For more accurate/precise details, visit BA discord here.
0 x

Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: Luaui messed up

Post by Bla » 18 Sep 2019, 06:06

I tried playing with BA 10 on 104

Here is what the game looks like.
screen00015.jpg
(1.69 MiB) Not downloaded yet
The red widgets don't look right, and the health bars are missing. In addition, the widget selector is just a broken small box the center of the screen.

Here is my infolog

Code: Select all

seedship@triple-destinies MINGW64 ~/Documents/My Games/Spring/engine/104.0
$ ./spring.exe
Using writeable configuration source: "C:\Users\seedship\Documents\My Games\Spring\springsettings.cfg"
Available log sections: ModelRenderContainer, DecalsDrawerGL4, Path, AutohostInterface, Sound, BumpWater, GameServer, Net, LuaSocket, RoamMeshDrawer, CregSerializer, DynWater, SkyBox, Texture, Font, Shader, KeyBindings, ArchiveScanner, FarTextureHandler, Piece, CSMFGroundTextures, GroundMoveType, Model, OBJParser, VFS
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AdvSky = 1
  CamFreeScrollSpeed = 0
  CamMode = 3
  Fullscreen = 0
  GrassDetail = 3
  GroundDecals = 1
  GroundDetail = 40
  InputTextGeo = 0.26 0.73 0.02 0.028
  LastSelectedMap = Comet Catcher Redux v2
  LastSelectedMod = Balanced Annihilation V9.46
  LastSelectedScript = Player Only: Testing Sandbox
  MaxNanoParticles = 2500
  MaxParticles = 1000
  ScreenshotCounter = 14
  ScrollWheelSpeed = -25
  Shadows = 0
  ShowFPS = 1
  UnitIconDist = 10000
  VSync = -1
  WindowPosX = 0
  WindowPosY = 128
  XResolution = 3840
  XResolutionWindowed = 3840
  YResolution = 2160
  YResolutionWindowed = 2032
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz; 65415MB RAM, 75143MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 6
    Logical CPU Cores: 12
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
        SSE 1.0:  1,  SSE 2.0:  1
        SSE 3.0:  1, SSSE 3.0:  1
        SSE 4.1:  1,  SSE 4.2:  1
        SSE 4.0A: 0,  SSE 5.0A: 0
        using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
        display=1 modes=60 bounds={x=0, y=0, w=3840, h=2160}
                [ 1] 3840x2160x24bpp@60Hz
                [10] 1920x1200x24bpp@60Hz
                [13] 1920x1080x24bpp@60Hz
                [19] 1600x1024x24bpp@60Hz
                [34] 1280x800x24bpp@60Hz
                [40] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
        SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
        GL version  : 4.6.0 NVIDIA 416.16
        GL vendor   : NVIDIA Corporation
        GL renderer : GeForce GTX 1070/PCIe/SSE2
        GLSL version: 4.60 NVIDIA
        GLEW version: 1.5.8
        GPU memory  : 8192MB (total) / 7749MB (available)
        SDL swap-int: 1

        ARB shader support        : 1
        GLSL shader support       : 1
        FBO extension support     : 1
        NVX GPU mem-info support  : 1
        ATI GPU mem-info support  : 0
        NPOT-texture support      : 1 (1)
        texture query-LOD support : 1 (1)
        24-bit Z-buffer support   : 1 (-)
        primitive-restart support : 1 (1)
        clip-space control support: 0 (0)
        frag-depth layout support : 1 (-)

        max. FBO samples             : 32
        max. texture size            : 32768
        max. texture anisotropy level: 16.000000
        max. vec4 varyings/attributes: 31/16
        max. draw-buffers            : 8
        max. rec. indices/vertices   : 1048576/1048576
        max. uniform buffer-bindings : 84
        max. uniform block-size      : 64KB

        enable ATI-hacks : 0
        compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=-1 (adaptive)
[GR::LogDisplayMode] display-mode set to 3840x2032x24bpp@60Hz (windowed::decorated)
Using read-write data directory: C:\Users\seedship\Documents\My Games\Spring\
Using read-only data directory: C:\Users\seedship\Documents\My Games\Spring\engine\104.0\
Scanning: C:\Users\seedship\Documents\My Games\Spring\engine\104.0\base
Scanning: C:\Users\seedship\Documents\My Games\Spring\maps
Scanning: C:\Users\seedship\Documents\My Games\Spring\games
Scanning: C:\Users\seedship\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 2ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.5ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (200.6ms)
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (301.6ms)
[f=-000001] [Sound] [Sound::InitThread][3] device=05258f20 context=04c9ee68
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speaker/Headphone (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speaker/Headphone (Realtek High Definition Audio)]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (402.2ms)
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 502ms
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\seedship\Documents\My Games\Spring
[Info] Free disk space: 3029371 MB
[f=-000001] [GR::LogDisplayMode] display-mode set to 3840x2032x24bpp@60Hz (windowed::decorated)
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v2
[f=-000001] [PreGame::StartServer] checksums: game=0xED2575EE map=0x68F51FA5
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 497ms
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Balanced Annihilation V10.24 (archive: balanced_annihilation-v10.24.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\seedship\Documents\My Games\Spring\demos\20190918_035604_Comet Catcher Redux v2_104.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 174ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (77 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading all definitions:  131ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 173ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound]  parsed 568 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 23ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 20ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 16
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 921ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 96ms
[f=-000001] Loading Feature Definitions
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "heap"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 32ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 124ms
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] Loading LuaRules
[f=-000001] [AI Loader] ShardLua bot Deactivated!
[f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
[f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
[f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
[f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
[f=-000001] Loaded synced gadget:  Get Player Data     <cmd_get_player_data.lua>
[f=-000001] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=-000001] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=-000001] Loaded synced gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Loaded synced gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=-000001] Loaded synced gadget:  gaia critter units  <gaia_critters.lua>
[f=-000001] Loaded synced gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded synced gadget:  Awards              <gui_awards.lua>
[f=-000001] Loaded synced gadget:  Map TerrainTypes    <map_terraintype.lua>
[f=-000001] Loaded synced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
[f=-000001] Loaded synced gadget:  Newbie Info         <gui_newbie_info.lua>
[f=-000001] Loaded synced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
[f=-000001] Loaded synced gadget:  AI namer            <ai_namer.lua>
[f=-000001] Loaded synced gadget:  Activity Broadcast  <activity_broadcast.lua>
[f=-000001] Loaded synced gadget:  Ai Helpers          <ai_helpers.lua>
[f=-000001] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded synced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
[f=-000001] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded synced gadget:  Ally Selected Units  <cmd_selected_units.lua>
[f=-000001] Loaded synced gadget:  Bet Engine          <cmd_bet_engine.lua>
[f=-000001] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
[f=-000001] Loaded synced gadget:  Build Icons Slowy (/luarules buildiconslow or buildiconanim or buildiconanimslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded synced gadget:  Com Counter         <mo_com_counter.lua>
[f=-000001] Loaded synced gadget:  Commander Crowns    <gfx_crown.lua>
[f=-000001] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=-000001] Loaded synced gadget:  Continuous Aim      <unit_continuous_aim.lua>
[f=-000001] Loaded synced gadget:  Controls Unit's maxrange  <unit_custommaxranges.lua>
[f=-000001] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded synced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
[f=-000001] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=-000001] Loaded synced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
[f=-000001] Loaded synced gadget:  Debris physics      <feature_debris_physics.lua>
[f=-000001] Loaded synced gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
[f=-000001] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
[f=-000001] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=-000001] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=-000001] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=-000001] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=-000001] Loaded synced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
[f=-000001] Loaded synced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
[f=-000001] Loaded synced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
[f=-000001] Loaded synced gadget:  FPS Broadcast       <fps_broadcast.lua>
[f=-000001] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=-000001] Loaded synced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
[f=-000001] Loaded synced gadget:  Game End            <game_end.lua>
[f=-000001] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=-000001] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded synced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
[f=-000001] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=-000001] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded synced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
[f=-000001] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=-000001] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded synced gadget:  Missile smoke       <fx_missile_smoke.lua>
[f=-000001] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=-000001] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=-000001] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=-000001] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=-000001] Loaded synced gadget:  On/Off descriptions  <cmd_onoffdesc.lua>
[f=-000001] Loaded synced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
[f=-000001] Loaded synced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
[f=-000001] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
[f=-000001] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=-000001] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=-000001] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=-000001] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
[f=-000001] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=-000001] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded synced gadget:  Ranges Fix          <unit_fidorangefix.lua>
[f=-000001] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded synced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
[f=-000001] Loaded synced gadget:  Remove Stop         <cmd_remove_stop.lua>
[f=-000001] Loaded synced gadget:  Remove Wait         <cmd_remove_wait.lua>
[f=-000001] Loaded synced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
[f=-000001] Loaded synced gadget:  Sea bed Platforms   <unit_platforms.lua>
[f=-000001] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded synced gadget:  Starburst Missile Liftoff  <fx_missile_starburst_liftoff.lua>
[f=-000001] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=-000001] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
[f=-000001] Loaded synced gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
[f=-000001] Loaded synced gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
[f=-000001] Loaded synced gadget:  System info         <system_info.lua>
[f=-000001] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=-000001] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
[f=-000001] Loaded synced gadget:  TurnRadius          <unit_airunitsturnradius.lua>
[f=-000001] Loaded synced gadget:  Unally on demand    <cmd_alliance_break.lua>
[f=-000001] Loaded synced gadget:  UnderwaterPickup    <unit_disallow_underwater_load.lua>
[f=-000001] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
[f=-000001] Loaded synced gadget:  UnitDefs Turret TurnSpeeds  <unit_turretspeed.lua>
[f=-000001] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded synced gadget:  Xmas effects        <unit_xmas.lua>
[f=-000001] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=-000001] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded synced gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
[f=-000001] Loaded synced gadget:  lups_thrusters.lua  <lups_thrusters.lua>
[f=-000001] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=-000001] Loaded synced gadget:  preventcombomb      <mo_preventcombomb.lua>
[f=-000001] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
[f=-000001] Loaded synced gadget:  transport_dies_load_dies  <unit_transport_dies_load_dies.lua>
[f=-000001] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=-000001] Loaded synced gadget:  AI Prevent Take     <ai_prevent_take.lua>
[f=-000001] Loaded synced gadget:  AI Resource Multiplier  <ai_resource_multiplier.lua>
[f=-000001] Loaded synced gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
[f=-000001] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded synced gadget:  Team Com Ends + dead allyteam blowup  <game_team_com_ends.lua>
[f=-000001] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded synced gadget:  Voice Notifs        <sfx_voice_notifs_gadget.lua>
[f=-000001] Loaded synced gadget:  resurrected param   <unit_resurrected.lua>
[f=-000001] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
[f=-000001] Loaded synced gadget:  Lups Shield         <lups_shield.lua>
[f=-000001] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded synced gadget:  Fighter radius      <unit_fighterradius.lua>
[f=-000001] Loaded synced gadget:  Gadget Profiler     <dbg_gadget_profiler.lua>
[f=-000001] Loaded synced gadget:  Map Waterlevel      <map_waterlevel.lua>
[f=-000001] [AI Loader] ShardLua bot Deactivated!
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] [ChickenDefense: Chicken Overseer] Deactivated!
[f=-000001] [ChickenDefense: ProgenitorSpawner] Deactivated!
[f=-000001] [ChickenDefense: Chicken Defense Spawner] Deactivated!
[f=-000001] [ChickenDefense: Chicken Special Damage] Deactivated!
[f=-000001] armfgate, 600
[f=-000001] armgate, 550
[f=-000001] corfgate, 600
[f=-000001] corgate, 550
[f=-000001] Error: Failed to load: unit_customicons.lua  ([string "LuaRules/Gadgets/unit_customicons.lua"]:43: attempt to call field 'GetConfigFloat' (a nil value))
[f=-000001] Loaded unsynced gadget:  Get Player Data     <cmd_get_player_data.lua>
[f=-000001] Loaded unsynced gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=-000001] Loaded unsynced gadget:  gaia critter units  <gaia_critters.lua>
[f=-000001] Loaded unsynced gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded unsynced gadget:  Awards              <gui_awards.lua>
[f=-000001] Loaded unsynced gadget:  Map TerrainTypes    <map_terraintype.lua>
[f=-000001] Loaded unsynced gadget:  Map Tree Replacer   <map_tree_replacer.lua>
[f=-000001] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded unsynced gadget:  Sun Handler         <map_sun_handler.lua>
[f=-000001] Loaded unsynced gadget:  Units Targetting Prioritie  <units_targetting_priorities.lua>
[f=-000001] Loaded unsynced gadget:  AI namer            <ai_namer.lua>
[f=-000001] Loaded unsynced gadget:  Activity Broadcast  <activity_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  Ai Helpers          <ai_helpers.lua>
[f=-000001] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded unsynced gadget:  Air Transports Speed  <unit_transports_air_speed.lua>
[f=-000001] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded unsynced gadget:  Ally Selected Units  <cmd_selected_units.lua>
[f=-000001] Loaded unsynced gadget:  Bet Engine          <cmd_bet_engine.lua>
[f=-000001] Loaded unsynced gadget:  Build Icons Slowy (/luarules buildiconslow or buildiconanim or buildiconanimslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=-000001] Loaded unsynced gadget:  Commander Crowns    <gfx_crown.lua>
[f=-000001] Loaded unsynced gadget:  Continuous Aim      <unit_continuous_aim.lua>
[f=-000001] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  Custom weapon behaviours  <unit_custom_weapons_behaviours.lua>
[f=-000001] Loaded unsynced gadget:  Debris Explosions   <gfx_debrisexplosions.lua>
[f=-000001] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=-000001] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded unsynced gadget:  Engine Hotfixes for Various Engine Kludges  <engine_hotfixes.lua>
[f=-000001] Loaded unsynced gadget:  Experimental Bots Steps Damages  <unit_stomp.lua>
[f=-000001] Loaded unsynced gadget:  Explosion_lights    <gfx_explosion_lights.lua>
[f=-000001] Loaded unsynced gadget:  FPS Broadcast       <fps_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=-000001] Loaded unsynced gadget:  GPU mem Broadcast   <gpumem_broadcast.lua>
[f=-000001] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=-000001] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded unsynced gadget:  Load/unload         <unit_airtransport_load_unload.lua>
[f=-000001] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded unsynced gadget:  LupsNanoSpray       <lups_nano_spray.lua>
[f=-000001] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=-000001] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=-000001] Loaded unsynced gadget:  Only Target Category (surface only)  <unit_onlytargetcategory.lua>
[f=-000001] Loaded unsynced gadget:  Only Target Emp-able units  <unit_onlytargetempable.lua>
[f=-000001] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=-000001] Loaded unsynced gadget:  Prevent Lab Hax2    <unit_prevent_lab_hax2.lua>
[f=-000001] Loaded unsynced gadget:  Prevent Nanoframe Blocking Hax  <unit_prevent_nanoframe_blocking_hax.lua>
[f=-000001] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded unsynced gadget:  Ranges Fix          <unit_fidorangefix.lua>
[f=-000001] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded unsynced gadget:  Reclaim effect      <gfx_reclaim_fx.lua>
[f=-000001] Loaded unsynced gadget:  ReverseMovementHandler  <unit_reverse_move.lua>
[f=-000001] Loaded unsynced gadget:  Sea bed Platforms   <unit_platforms.lua>
[f=-000001] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=Initialize trace=[Internal Lua error: Call failure] error = 2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/system_info.lua"]:153: bad argument #1 to 'find' (string expected, got nil)
stack traceback:
        [C]: in function 'Include'
        [string "LuaRules/draw.lua"]:9: in main chunk
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,456174,0} {chunk,block}Bytes={0,0}
[f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,456174,0} {chunk,block}Bytes={0,0}
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: disabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=88
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=739fd093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=d9c9b321
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=f2e31b4d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=f2e31b4d file="cache\104rel-/paths/Comet Catcher Redux v2.pe-f2e31b4d.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE16 cache with 12 PF threads (96 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 200 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 395 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 591 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 787 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1033 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1225 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1422 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1623 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 1820 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2012 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2208 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2406 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2605 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 2805 of 3072 blocks
[f=-000001] [EstimatePathCosts] precached 3005 of 3072 blocks
[f=-000001] [InitEstimator] writing PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=f2e31b4d file="cache\104rel-/paths/Comet Catcher Redux v2.pe-f2e31b4d.zip" (exists=0)
[f=-000001] [InitEstimator] written PE16 pe-cache to file
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=88
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=739fd093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=d9c9b321
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=f2e31b5d
[f=-000001] [Path] [PathEstimator::ReadFile] hash=f2e31b5d file="cache\104rel-/paths/Comet Catcher Redux v2.pe2-f2e31b5d.zip" (exists=0)
[f=-000001] [InitEstimator] creating PE32 cache with 12 PF threads (24 MB)
[f=-000001] [EstimatePathCosts] precached 3 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 104 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 156 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 208 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 292 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 341 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 402 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 456 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 511 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 561 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 610 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 661 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 713 of 768 blocks
[f=-000001] [EstimatePathCosts] precached 763 of 768 blocks
[f=-000001] [InitEstimator] writing PE32 pe2-cache to file
[f=-000001] [Path] [PathEstimator::WriteFile] hash=f2e31b5d file="cache\104rel-/paths/Comet Catcher Redux v2.pe2-f2e31b5d.zip" (exists=0)
[f=-000001] [InitEstimator] written PE32 pe2-cache to file
[f=-000001] [LoadFinalize] finalized PFS (1732ms, checksum 5a853cb6)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,12495,0} {chunk,block}Bytes={0,0}
[f=-000001] GameID: 440d825d4331ed173e5e9f41236f5e62
[f=-000001] Connection attempt from UnnamedPlayer
[f=-000001]  -> Version: 104.0
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums={0x68f51fa5,0x68f51fa5}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums={0xed2575ee,0xed2575ee}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=2710707f82056aa5768b50d908e98ed6960563658d660d1132138ce42002ee7572f9029d5a91d32982e185e86fa1d501d8323dee0db6a7e13923dd46ab5aa2f6]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=20c761f1618a05963651f7028304fb11717791c0ef862fa95ecc8615a47305252eb1ed85672ea360bd9a9e7aa3bdbebb7113851879185ecc95a0dfe5e22ef943]"
[f=-000001] Player UnnamedPlayer finished loading and is now ingame
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,45414,0} {chunk,block}Bytes={0,0}
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: disabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] LuaUI v0.3
[f=0000180] Cheating is enabled!
[f=0000290] [GiveUnits] spawned 1 armcom unit(s) for team 0
[f=0000839] Press Shift+esc to access the quit menu
[f=0001029] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,64036,0} {chunk,block}Bytes={0,0}
[f=0001029] LuaUI Entry Point: "luaui.lua"
[f=0001029] LuaUI Access Lock: disabled
[f=0001029] LuaSocket Enabled: yes
[f=0001029] Using LUAUI_DIRNAME = LuaUI/
[f=0001029] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0001029] LuaUI: bound F11 to the widget selector
[f=0001029] LuaUI: bound CTRL+F11 to tweak mode
[f=0001029] LuaUI v0.3
[f=0001726] [CBitmap::Save] saving "screenshots/screen00014.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00014.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0001733] [CBitmap::Save] saved "screenshots/screen00014.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00014.jpg"
[f=0001824] [CBitmap::Save] saving "screenshots/screen00015.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00015.jpg" (IL_VERSION=178 IL_UNICODE=0)
[f=0001832] [CBitmap::Save] saved "screenshots/screen00015.jpg" to "C:\Users\seedship\Documents\My Games\Spring\screenshots\screen00015.jpg"
[f=0001960] [QuitBox] user exited to system
[f=0001961] [SpringApp::Kill][1] fromRun=1
[f=0001961] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0001961]     [async=0] threads=3 tasks=5548 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, -0.000}}ms
[f=0001961]             thread=1 tasks=2774 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 2.000}, {-0.000, 0.000, -2.000, 2.000}}ms
[f=0001961]             thread=2 tasks=2774 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, -2.000}, {0.000, 0.000, 0.000, -2.000}}ms
[f=0001961]     [async=1] threads=3 tasks=30 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {2.000, 2.000}}ms
[f=0001961]             thread=1 tasks=14 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, 26815622246945263923945384286674309070266490192265572359049783339191162464815731959816775940662701438890419234474741036802983443034009884464139216621666304.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms
[f=0001961]             thread=2 tasks=16 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {2.000, 0.000, -0.000, 2.000}}ms
[f=0001961] [ThreadPool::SetThreadCount][2] workers=0
[f=0001961] [SpringApp::Kill][2]
[f=0001961] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0001961] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0001961] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=0001961] [Game::KillLua][3] dtor=0 luaUI=33b78e88
[f=0001961] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,163626,0} {chunk,block}Bytes={0,0}
[f=0001961] [Game::KillLua][4] dtor=0
[f=0001961] [~CDemoRecorder] writing demo "C:\Users\seedship\Documents\My Games\Spring\demos\20190918_035604_Comet Catcher Redux v2_104.sdfz"
[f=0001961] [Sound] [~CSound][1] soundThread=03aa4ad4
[f=0001961] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0001961] [Sound] [Sound::UpdateThread][3] efx=0516c280
[f=0001961] [Sound] [Sound::UpdateThread][4] ctx=04c9ee68 dev=05258f20
[f=0001961] [Sound] [Sound::UpdateThread][5]
[f=0001961] [Sound] [~CSound][2]
[f=0001961] [Sound] [~CSound][3]
[f=0001961] [Game::~CGame][1]
[f=0001961] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0001961] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0001961] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0001961] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0001961] [Game::KillLua][4] dtor=1
[f=0001961] [Game::KillMisc][1]
[f=0001961] [Game::KillMisc][2]
[f=0001961] [Game::KillMisc][3]
[f=0001961] [Game::KillRendering][1]
[f=0001961] [Game::KillInterface][1]
[f=0001961] [Game::KillInterface][2]
[f=0001961] [Game::KillSimulation][1]
[f=0001961] [Game::KillSimulation][2] unitHandler=1f893d08
[f=0001961] [CCollisionHandler] dis-/continuous tests: 0/39366
[f=0001961] [Game::KillSimulation][3]
[f=0001961] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0001961] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0001961] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0001961] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0001961] Statistics for RectangleOptimizer: 0%
[f=0001961] Statistics for RectangleOptimizer: 0%
[f=0001961] LosHandler stats: total instances=12; shared=0%; from cache=8%
[f=0001961] [Game::KillSimulation][4]
[f=0001961] [Game::~CGame][2]
[f=0001961] [Game::~CGame][3]
[f=0001961] [SpringApp::Kill][3]
[f=0001961] [LocalConnection::Statistics]
        Received: 4880 bytes
        Sent: 22055 bytes

[f=0001961] [SpringApp::Kill][4] font=0448de40
[f=0001961] [SpringApp::Kill][5]
[f=0001961] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=0107bed0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]
0 x

User avatar
Silentwings
Moderator
Posts: 3581
Joined: 25 Oct 2008, 00:23

Re: Luaui messed up

Post by Silentwings » 18 Sep 2019, 07:19

Same problem, although perhaps some dl corruption too. There are multiple BA10.xx versions and multiple Spring 104.0.1-xxx versions. I guess your only way to find out is to try and match datestamps, but it won't be reliable. Basically, without active devs around, anything involving non-major game or engine versions is a bad idea.
0 x

Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: Luaui messed up

Post by Bla » 18 Sep 2019, 09:57

But I'm using vanilla 104 and BA 10.24. Aren't those compatible?

I have this problem on other mods too, like KP
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Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: Luaui messed up

Post by Bla » 18 Sep 2019, 09:59

Ah but when I start pheonix annihilation 1.04, it looks normal... But I still don't spawn with a commander, why not :(
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Forboding Angel
Evolution RTS Developer
Posts: 14575
Joined: 17 Nov 2005, 02:43

Re: Luaui messed up

Post by Forboding Angel » 19 Sep 2019, 09:23

needs later maintenance versions. For 10.24 try 1208
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Flaka
Posts: 65
Joined: 23 Jan 2018, 18:34

Re: Luaui messed up

Post by Flaka » 20 Sep 2019, 09:11

1208 works, otherwise try latest (test) version of BA that works on with later version (like 1370)
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