When adding a model and texture to the engine, the texture is not displayed.
As I understand it, the problem is only in UPSPRING.
I did everything as a link https://springrts.com/wiki/The_Complete ... pring_Game
When using the models from the example, everything works.
But if they are re-saved in UPSPRING, then they do not display the texture.
Settings example.
https://ibb.co/CQsGtch
Explain how to fix it, only as detailed as possible.
Thank!
UPSPRING
Moderator: Moderators
Re: UPSPRING
I apologise if this is not a direct answer to your question, but.
1) Import model into Blender with this addon: https://github.com/sanguinariojoe/blender_s3o_import
2) Export model to <model>.dae
3) add a metafile called <model>.dae.lua in the same folder
4) specify textures in that file like this.
5) Delete "UPSPRING" and salt the sectors of the hard drive that it used to occupy.
1) Import model into Blender with this addon: https://github.com/sanguinariojoe/blender_s3o_import
2) Export model to <model>.dae
3) add a metafile called <model>.dae.lua in the same folder
4) specify textures in that file like this.
5) Delete "UPSPRING" and salt the sectors of the hard drive that it used to occupy.
Last edited by Anarchid on 07 Aug 2019, 12:31, edited 1 time in total.
Re: UPSPRING
When you edit models with upspring, make sure the two textures are also present (as files) next to the s3o. Avoids a lot of headaches.
Re: UPSPRING
settings -> set spring texture directory
Re: UPSPRING
Anarchid wrote: ↑07 Aug 2019, 12:28 I apologise if this is not a direct answer to your question, but instead pushing the true, golden path solution i discovered, which works well for me but nearly nooone else.
This ocassionally happens in open source. Somebody creates a feature, finds something out and then pushes this on the unwashed masses. Unfortunatly, they fail to deliver real, useful instructions as in - the feature works for them, because there machine, there blender version and there config works. It also assumes that everybody else just knows the settings.
Resulting in a lot of time wasted trying to follow a frustrating set of instructions, that leave you stranded in the middle of nowhere.
I should have never pushed the whole blender mess and i apologize for it.
Discard my opinion.
Re: UPSPRING
Anarchid thanks (works)
UPSPRING still not working
Can Windows 10x64 be to blame for this?
UPSPRING still not working
Can Windows 10x64 be to blame for this?
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: UPSPRING
Ice, upspring works fine in win10 64bit.
These are the things that you need to have your textures show.
Textures MUST be in unittextures folder of your game
For units, a tex2 is needed
For units, the model hitsphere radius MUST be defined in upspring
For units, the model height MUST be defined in upspring
If you have done the above 4 things, your unit will show up properly.
These are the things that you need to have your textures show.
Textures MUST be in unittextures folder of your game
For units, a tex2 is needed
For units, the model hitsphere radius MUST be defined in upspring
For units, the model height MUST be defined in upspring
If you have done the above 4 things, your unit will show up properly.
Re: UPSPRING
Thank!
My mistake was that I did not set texture 2 as the main one.
And else, when creating my model, I did not break the texture into RGBA.
My mistake was that I did not set texture 2 as the main one.
And else, when creating my model, I did not break the texture into RGBA.