Flying commanders

Flying commanders

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Flying commanders

Post by triton »

Image

Is it possible to have help to fix this behavior plz? BA10 devs cannot fix it alone it seems, so help is more than welcom.
Correct behavior would be that transport stop moving horizontaly while being close to hill and move verticaly instead?
Ideas?
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Flying commanders

Post by raaar »

maybe they need to set the "useSmoothMesh" unitdef to 1

but yes, either way the aircraft should be aware of the cliff and move accordingly instead of running into it..
User avatar
triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: Flying commanders

Post by triton »

Doo said usesmoothmesh unitdef is already sey to 1
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Flying commanders

Post by Kloot »

Transports never follow the smoothmesh if given a load or unload order. You can work around this by inserting a move order (to roughly the same coordinates as the *load) in front of it.

Making aircraft look ahead further across terrain isn't too difficult but will cost performance.
User avatar
triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: Flying commanders

Post by triton »

would it cost so much performance if its only an issue for transport?
Post Reply

Return to “Help & Bugs”