Can't access escape menu

Can't access escape menu

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Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Can't access escape menu

Post by Bla » 20 May 2017, 00:00

So I can't access the nifty menu with options to give all items to an ally or resign. Here is an infolog

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[ParseCmdLine] command-line args: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe "C:\Users\Richard\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Richard\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\Spring\springsettings.cfg"
============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
ExtraTextureUpdateRate = 15
Fullscreen = 0
FullscreenEdgeMove = 0
GroundDetail = 52
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedSetting = ScrollWheelSpeed
ScreenshotCounter = 8
ScrollWheelSpeed = -25
ShadowMapSize = 2047
Shadows = 1
ShowFPS = 1
ShowSpeed = 1
SpringData = C:\Users\Richard\Documents\My Games\Spring;C:\Users\Richard\Documents\My Games\Spring\engine\103.0
UnitIconDist = 250
Water = 0
XResolution = 1920
XResolutionWindowed = 1920
YResolution = 1080
YResolutionWindowed = 1080
snd_volmaster = 96
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 103.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version:  gcc-4.8.1
Operating System:  Microsoft Windows
Microsoft Windows 7 , 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz; 8053MB RAM, 16105MB pagefile
Word Size:         32-bit (emulated)
         CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
 Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
	320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1440x900, 1600x900, 1280x960, 1280x1024, 1400x1050, 1680x1050, 1920x1080
Supported Video modes on Display 2 x:1920 y:0 1280x1024:
	320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1280x800, 1152x864, 1280x960, 1280x1024
SDL version:  linked 2.0.4; compiled 2.0.4
GL version:   3.3.0 - Build 8.15.10.2696
GL vendor:    Intel
GL renderer:  Intel(R) HD Graphics 4000
GLSL version: 3.30 - Intel Build 8.15.10.2696
GLEW version: 1.5.8
Video RAM:    unknown
SwapInterval: 1
FBO::maxSamples: 8
GL info:
	haveARB: 0, haveGLSL: 0, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 8192, compress MIP-map textures: 0
	maximum SmoothPointSize: 20, maximum vec4 varying/attributes: 10/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
	number of UniformBufferBindings: 36 (16kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog] registering controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Portable Mode!
Using read-write data directory: C:\Users\Richard\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\
Using read-only data directory: C:\Users\Richard\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\base
Scanning: C:\Users\Richard\Documents\My Games\Spring\maps
Scanning: C:\Users\Richard\Documents\My Games\Spring\games
Scanning: C:\Users\Richard\Documents\My Games\Spring\packages
CArchiveScanner: 87 ms
[f=-000001] [Sound] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound]               Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound]   Max Sounds: 128
[f=-000001] [WatchDog] registering controls for thread [audio]
[f=-000001] Joysticks found: 0
[f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [StartScript] Loading StartScript from: C:\Users\Richard\AppData\Roaming\springlobby\script.txt
[f=-000001] Hosting on: :8452
[f=-000001] Connecting to local server
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] Checksums: game=0x367BFB1A map=0xF94176B
[f=-000001] Binding UDP socket to IP (v6) :: () port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] PreGame::StartServer: 145 ms
[f=-000001] [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] [AddGameSetupArchivesToVFS] using game: Tech Annihilation v2.48.2 (archive: 7213bda18270c749076bb75a8273d5bd.sdp)
[f=-000001] Recording demo to: C:\Users\Richard\Documents\My Games\Spring\demos\20170519_165625_duck_103.sdfz
[f=-000001] PreGame::GameDataReceived: 117 ms
[f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] LoadingScreen: single-threaded
[f=-000001] [WatchDog] registering controls for thread [load]
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (6 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] [unitdefs.lua] Error: removed exoarm unitDef, missing model file  (exoarm)
[f=-000001] [defs.lua] loading all *Defs tables: 378ms
[f=-000001] Game::LoadDefs (GameData): 473 ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound]  parsed 29 sounds from gamedata/sounds.lua
[f=-000001] Game::LoadDefs (Sound): 3 ms
[f=-000001] Creating Smooth Height Mesh
[f=-000001] SmoothHeightMesh::MakeSmoothMesh: 6 ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 18
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateShaderObject] Tried to create a shader ("ARB/treeNS.vp") on hardware that does not support them!
[f=-000001] Warning: FBO-GRASSDRAWER2: None/Unsupported textures/buffers attached!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "abaddon_emit" invalid (parse errors?)
[f=-000001] Creating Water
[f=-000001] Game::LoadInterface (Camera&Mouse): 97 ms
[f=-000001] Game::LoadInterface (Console): 18 ms
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] debug working
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] Error: Failed to load: unit_prevent_share_selfd.lua  (duplicate name)
[f=-000001] Loaded SYNCED gadget:  Rez Exp             <unit_rez_exp.lua>
[f=-000001] Loaded SYNCED gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
[f=-000001] Loaded SYNCED gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded SYNCED gadget:  No Self-D           <unit_noselfd.lua>
[f=-000001] Loaded SYNCED gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded SYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
[f=-000001] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded SYNCED gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded SYNCED gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded SYNCED gadget:  Anti Stock          <unit_antistock.lua>
[f=-000001] Loaded SYNCED gadget:  Best Total Damage   <gui_best_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded SYNCED gadget:  Closed PowerPlants  <unit_powerplants_closed.lua>
[f=-000001] Loaded SYNCED gadget:  Com Counter         <mo_com_counter.lua>
[f=-000001] Loaded SYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded SYNCED gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded SYNCED gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded SYNCED gadget:  DirectControl       <unit_direct_control.lua>
[f=-000001] Loaded SYNCED gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=-000001] Loaded SYNCED gadget:  Draw Manager Api    <api_draw_manager.lua>
[f=-000001] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=-000001] Loaded SYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded SYNCED gadget:  Game End            <game_end.lua>
[f=-000001] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
[f=-000001] Loaded SYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
[f=-000001] Loaded SYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded SYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded SYNCED gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=-000001] Loaded SYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
[f=-000001] Loaded SYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
[f=-000001] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=-000001] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=-000001] Loaded SYNCED gadget:  NoCost              <cmd_nocost.lua>
[f=-000001] Loaded SYNCED gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=-000001] Loaded SYNCED gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Projectile Control  <game_projectile_control.lua>
[f=-000001] Loaded SYNCED gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded SYNCED gadget:  Resign Gadget       <game_resign.lua>
[f=-000001] Loaded SYNCED gadget:  Run Dry Control     <unit_run_dry.lua>
[f=-000001] Loaded SYNCED gadget:  Self destruct blocker  <unit_self_destruct.lua>
[f=-000001] Loaded SYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded SYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded SYNCED gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=-000001] Loaded SYNCED gadget:  Stockpile limit control  <unit_stockpile_limit.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Control        <unit_stun_control.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
[f=-000001] Loaded SYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded SYNCED gadget:  Team Resourcing     <game_team_resources.lua>
[f=-000001] Loaded SYNCED gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
[f=-000001] Loaded SYNCED gadget:  Tidal Control       <unit_tidal_control.lua>
[f=-000001] Loaded SYNCED gadget:  Trans Control       <trans_control.lua>
[f=-000001] Loaded SYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded SYNCED gadget:  Windmill Control    <unit_windmill_control.lua>
[f=-000001] Loaded SYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded SYNCED gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=-000001] Loaded SYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=-000001] Loaded SYNCED gadget:  mo_noshare          <mo_noshare.lua>
[f=-000001] Loaded SYNCED gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
[f=-000001] Loaded SYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded SYNCED gadget:  transport passengers control  <unit_passengers_control.lua>
[f=-000001] Loaded SYNCED gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded SYNCED gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Lups Projectile for WeaponID: , 16
[f=-000001] Lups Projectile for WeaponID: , 310
[f=-000001] Loaded SYNCED gadget:  Projectile Lups     <lups_projectiles.lua>
[f=-000001] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded SYNCED gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=-000001] Loaded SYNCED gadget:  Factory Guard       <unit_factory_guard.lua>
[f=-000001] Loaded SYNCED gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded SYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded SYNCED gadget:  Area Denial         <weapon_area_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Slave Commands to Tech Level  <cmd_slave_to_tech.lua>
[f=-000001] Loaded SYNCED gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
[f=-000001] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded SYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded SYNCED gadget:  Version Warning     <version_warning.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Spring style camera
[f=-000001] debug working
[f=-000001] Loaded UNSYNCED gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded UNSYNCED gadget:  CustomIcons         <unit_customicons.lua>
[f=-000001] Loaded UNSYNCED gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded UNSYNCED gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded UNSYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded UNSYNCED gadget:  Sun Handler         <map_sun_handler.lua>
[f=-000001] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
[f=-000001] Loaded UNSYNCED gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded UNSYNCED gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded UNSYNCED gadget:  Best Total Damage   <gui_best_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded UNSYNCED gadget:  Closed PowerPlants  <unit_powerplants_closed.lua>
[f=-000001] Loaded UNSYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded UNSYNCED gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded UNSYNCED gadget:  Draw Manager Api    <api_draw_manager.lua>
[f=-000001] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded UNSYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded UNSYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded UNSYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded UNSYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
[f=-000001] Loaded UNSYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
[f=-000001] Loaded UNSYNCED gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=-000001] Loaded UNSYNCED gadget:  NoCost              <cmd_nocost.lua>
[f=-000001] Loaded UNSYNCED gadget:  Opacity control     <api_opacity.lua>
[f=-000001] Loaded UNSYNCED gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded UNSYNCED gadget:  Projectile Control  <game_projectile_control.lua>
[f=-000001] Loaded UNSYNCED gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded UNSYNCED gadget:  Resign Gadget       <game_resign.lua>
[f=-000001] Loaded UNSYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded UNSYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded UNSYNCED gadget:  Stockpile limit control  <unit_stockpile_limit.lua>
[f=-000001] Loaded UNSYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded UNSYNCED gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
[f=-000001] Loaded UNSYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded UNSYNCED gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
[f=-000001] Loaded UNSYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded UNSYNCED gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_greenfields      <mo_greenfields.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_noowner          <mo_noowner.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_noshare          <mo_noshare.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  transport passengers control  <unit_passengers_control.lua>
[f=-000001] Loaded UNSYNCED gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
[f=-000001] Loaded UNSYNCED gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded UNSYNCED gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded UNSYNCED gadget:  Projectile Lups     <lups_projectiles.lua>
[f=-000001] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded UNSYNCED gadget:  Factory Guard       <unit_factory_guard.lua>
[f=-000001] Loaded UNSYNCED gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded UNSYNCED gadget:  Area Denial         <weapon_area_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Slave Commands to Tech Level  <cmd_slave_to_tech.lua>
[f=-000001] Loaded UNSYNCED gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
[f=-000001] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded UNSYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded UNSYNCED gadget:  Version Warning     <version_warning.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=-000001] [widgets.lua] Error: cannot open LuaUI/Config/TA.lua: No such file or directory
[f=-000001] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=-000001] replaycontrol: Not a replay, removing myself.
[f=-000001] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=-000001] LuaUI v0.3
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/blades.png"!
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/pole.png"!
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685801
[f=-000001] PathCosts: creating PE8 cache with 8 PF threads (14 MB)
[f=-000001] PathCosts: precached 3 of 1024 blocks
[f=-000001] PathCosts: precached 126 of 1024 blocks
[f=-000001] PathCosts: precached 192 of 1024 blocks
[f=-000001] PathCosts: precached 256 of 1024 blocks
[f=-000001] PathCosts: precached 323 of 1024 blocks
[f=-000001] PathCosts: precached 392 of 1024 blocks
[f=-000001] PathCosts: precached 457 of 1024 blocks
[f=-000001] PathCosts: precached 524 of 1024 blocks
[f=-000001] PathCosts: precached 592 of 1024 blocks
[f=-000001] PathCosts: precached 657 of 1024 blocks
[f=-000001] PathCosts: precached 723 of 1024 blocks
[f=-000001] PathCosts: precached 788 of 1024 blocks
[f=-000001] PathCosts: precached 852 of 1024 blocks
[f=-000001] PathCosts: precached 920 of 1024 blocks
[f=-000001] PathCosts: precached 987 of 1024 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::WriteFile] hash=3836685801
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685825
[f=-000001] PathCosts: creating PE32 cache with 8 PF threads (11 MB)
[f=-000001] PathCosts: precached 0 of 64 blocks
[f=-000001] PathCosts: precached 10 of 64 blocks
[f=-000001] PathCosts: precached 16 of 64 blocks
[f=-000001] PathCosts: precached 29 of 64 blocks
[f=-000001] PathCosts: precached 39 of 64 blocks
[f=-000001] PathCosts: precached 46 of 64 blocks
[f=-000001] PathCosts: precached 50 of 64 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::WriteFile] hash=3836685825
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (281ms, checksum 75d5d006)
[f=-000001] nix new value found please adjust , 0.99999952
[f=-000001] GameID: 096a1f59d7e3b939fec242368130db8d
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Player Player finished loading and is now ingame
[f=0000000] /console 1
[f=0000001] Player added point: Start 0
[f=0000163] exitwindow
[f=0000163] edit_escape
[f=0000194] crudemenu
[f=0000194] edit_escape
[f=0000206] crudemenu
[f=0000206] edit_escape
[f=0000210] crudemenu
[f=0000210] edit_escape
[f=0000221] exitwindow
[f=0000221] edit_escape
[f=0000307] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000307] Sorting roster by Allies
[f=0000307] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000307] [widgets.lua] Error: Error in Shutdown()
[f=0000307] [widgets.lua] Error: false
[f=0000307] [widgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_techa_los_colors.lua"]:91: Incorrect arguments to SetLosViewColors()
[f=0000307] [widgets.lua] Error: Removed widget: TechA LOS colors
[f=0000307] LuaUI Entry Point: "luaui.lua"
[f=0000307] LuaUI Access Lock: enabled
[f=0000307] LuaSocket Enabled: yes
[f=0000307] Using LUAUI_DIRNAME = LuaUI/
[f=0000307] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0000307] LuaUI: bound F11 to the widget selector
[f=0000307] LuaUI: bound CTRL+F11 to tweak mode
[f=0000307] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0000307] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0000307] Jump Jet Defs checking begining...
[f=0000307] .. Jump Jet Defs checking complete
[f=0000307] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0000307] replaycontrol: Not a replay, removing myself.
[f=0000307] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0000307] LuaUI v0.3
[f=0000308] /console 1
[f=0000322] Player added point: Start 0
[f=0000322] nix new value found please adjust , 0.99999952
[f=0000350] exitwindow
[f=0000350] edit_escape
[f=0000367] crudemenu
[f=0000367] edit_escape
[f=0001311] exitwindow
[f=0001311] edit_escape
[f=0001327] crudemenu
[f=0001327] edit_escape
[f=0001336] crudemenu
[f=0001336] edit_escape
[f=0001340] crudemenu
[f=0001340] edit_escape
[f=0001345] crudemenu
[f=0001345] edit_escape
[f=0001350] crudemenu
[f=0001350] edit_escape
[f=0001462] [widgets.lua] Error: false
[f=0001462] [widgets.lua] Error: Error in DrawScreen(): [string "LuaUI/Widgets/gui_ally_res.lua"]:391: bad argument #1 to 'CallList' (number expected, got nil)
[f=0001462] [widgets.lua] Error: Removed widget: Ally Resource Bars
[f=0002647] Allowed user widgets, reloading...
[f=0002647] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002647] Sorting roster by Allies
[f=0002647] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002647] LuaUI Entry Point: "luaui.lua"
[f=0002647] LuaUI Access Lock: enabled
[f=0002647] LuaSocket Enabled: yes
[f=0002647] Using LUAUI_DIRNAME = LuaUI/
[f=0002647] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002647] LuaUI: bound F11 to the widget selector
[f=0002647] LuaUI: bound CTRL+F11 to tweak mode
[f=0002647] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002647] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0002647] Jump Jet Defs checking begining...
[f=0002647] .. Jump Jet Defs checking complete
[f=0002647] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0002647] replaycontrol: Not a replay, removing myself.
[f=0002647] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002647] LuaUI v0.3
[f=0002647] Player added point: Start 0
[f=0002647] nix new value found please adjust , 0.99999952
[f=0002648] /console 1
[f=0002788] factoryreset
[f=0002788] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002788] Sorting roster by Allies
[f=0002788] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002788] LuaUI Entry Point: "luaui.lua"
[f=0002788] LuaUI Access Lock: enabled
[f=0002788] LuaSocket Enabled: yes
[f=0002788] Using LUAUI_DIRNAME = LuaUI/
[f=0002788] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002788] LuaUI: bound F11 to the widget selector
[f=0002788] LuaUI: bound CTRL+F11 to tweak mode
[f=0002788] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002788] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0002788] Jump Jet Defs checking begining...
[f=0002788] .. Jump Jet Defs checking complete
[f=0002788] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0002788] replaycontrol: Not a replay, removing myself.
[f=0002788] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002788] LuaUI v0.3
[f=0002788] Player added point: Start 0
[f=0002788] nix new value found please adjust , 0.99999952
[f=0002789] /console 1
[f=0002843] reset
[f=0002843] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002843] Sorting roster by Allies
[f=0002843] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002843] LuaUI Entry Point: "luaui.lua"
[f=0002843] LuaUI Access Lock: enabled
[f=0002843] LuaSocket Enabled: yes
[f=0002843] Using LUAUI_DIRNAME = LuaUI/
[f=0002843] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002843] LuaUI: bound F11 to the widget selector
[f=0002843] LuaUI: bound CTRL+F11 to tweak mode
[f=0002843] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002843] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0002843] Jump Jet Defs checking begining...
[f=0002843] .. Jump Jet Defs checking complete
[f=0002843] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0002843] replaycontrol: Not a replay, removing myself.
[f=0002843] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002843] LuaUI v0.3
[f=0002843] Player added point: Start 0
[f=0002843] nix new value found please adjust , 0.99999952
[f=0002844] /console 1
[f=0002920] exitwindow
[f=0002920] edit_escape
[f=0002938] exitwindow
[f=0002938] edit_escape
[f=0002953] exitwindow
[f=0002953] edit_escape
[f=0002962] crudemenu
[f=0002962] edit_escape
[f=0003028] Warning: Couldn't find texture "LuaUI/Images/tick.png"!
[f=0003279] [SpringApp::ShutDown][1]
[f=0003279] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0003279] [ThreadPool::SetThreadCount][2] #threads=0
[f=0003279] [SpringApp::ShutDown][2]
[f=0003279] [KillLua][1]
[f=0003279] [KillLua][2]
[f=0003279] [KillLua][3]
[f=0003279] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0003279] Sorting roster by Allies
[f=0003279] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0003279] [KillLua][4]
[f=0003279] [~CGame]1]
[f=0003279] [KillLua][1]
[f=0003279] [KillLua][2]
[f=0003279] [KillLua][3]
[f=0003279] [KillLua][4]
[f=0003279] [KillMisc][1]
[f=0003279] [KillMisc][2]
[f=0003279] [KillRendering][1]
[f=0003279] [KillInterface][1]
[f=0003279] [KillInterface][2]
[f=0003279] [KillSimulation][1]
[f=0003279] [KillSimulation][2]
[f=0003279] [CCollisionHandler] dis-/continuous tests: 0/102239
[f=0003279] [KillSimulation][3]
[f=0003279] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] Statistics for RectangleOptimizer: 0%
[f=0003279] Statistics for RectangleOptimizer: 0%
[f=0003279] LosHandler stats: total instances=4; shared=0%; from cache=25%
[f=0003279] [KillSimulation][4]
[f=0003279] [~CGame][2]
[f=0003279] [~CGame][3]
[f=0003279] [SpringApp::ShutDown][3]
[f=0003279] Statistics for local connection:
Received: 8389 bytes
Sent: 36859 bytes

[f=0003279] Writing demo: C:\Users\Richard\Documents\My Games\Spring\demos\20170519_165625_duck_103.sdfz
[f=0003279] [SpringApp::ShutDown][4]
[f=0003279] [WatchDog] deregistering controls for thread [audio]
[f=0003279] [SpringApp::ShutDown][5]
[f=0003279] [SpringApp::ShutDown][6]
[f=0003279] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=02bb3160
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
When I tried escaping it says
[f=0000350] exitwindow
[f=0000350] edit_escape
[f=0000367] crudemenu
[f=0000367] edit_escape
[f=0001311] exitwindow
[f=0001311] edit_escape
[f=0001327] crudemenu
[f=0001327] edit_escape
[f=0001336] crudemenu
[f=0001336] edit_escape
[f=0001340] crudemenu
[f=0001340] edit_escape
[f=0001345] crudemenu
[f=0001345] edit_escape
[f=0001350] crudemenu
[f=0001350] edit_escape

I deleted My Documents/My Games/Spring/LuaUI/Config and My Documents/My Games/Spring/LuaUI/Configs.

I have ZKL installed but I haven't touched it in a long time, and I also deleted the configs in the LuaUI folder.

I have also tried /luaui reload and that didn't fix things
0 x

Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: Can't access escape menu

Post by Bla » 20 May 2017, 00:36

When I use ctrl + c to get com, my console says
[f=0020077] selectcomm
but it doesn't select the com
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14598
Joined: 17 Nov 2005, 02:43

Re: Can't access escape menu

Post by Forboding Angel » 20 May 2017, 04:05

Code: Select all

[f=-000001] [AddGameSetupArchivesToVFS] using game: Tech Annihilation v2.48.2 (archive: 7213bda18270c749076bb75a8273d5bd.sdp)
0 x

User avatar
nixtux
TechA Developer
Posts: 100
Joined: 01 Mar 2009, 15:36

Re: Can't access escape menu

Post by nixtux » 20 May 2017, 09:40

Hey bla, so first of all shift+esc does work, do you have any local widgets as 'crudemenu' is a chilli thing - techa also does not contain chlli libs so its a strange error, again with ctrl+c does check local widget -- btw it does not cycle through commanders but units with canmanualfire set.

@forbs what are you implying please elaborate.
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Silentwings
Moderator
Posts: 3589
Joined: 25 Oct 2008, 00:23

Re: Can't access escape menu

Post by Silentwings » 20 May 2017, 09:44

LuaUI loading sequence from above:

Code: Select all

[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=-000001] [widgets.lua] Error: cannot open LuaUI/Config/TA.lua: No such file or directory
[f=-000001] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=-000001] replaycontrol: Not a replay, removing myself.
[f=-000001] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=-000001] LuaUI v0.3
I don't think any widgets are actually being loaded, perhaps missing config file TA.lua is responsible, or perhaps some ZKL installed stuff in user widgets folder has managed to break the handler.
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Forboding Angel
Evolution RTS Developer
Posts: 14598
Joined: 17 Nov 2005, 02:43

Re: Can't access escape menu

Post by Forboding Angel » 20 May 2017, 13:56

nixtux wrote:@forbs what are you implying please elaborate.
The first question any dev has when looking at a new thread of someone having issues is "What game?". It's kind of annoying finding it in the infolog, so I answered the question so others didn't have to look.
0 x

Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: Can't access escape menu

Post by Bla » 22 May 2017, 05:00

So I tried it again, seeing how the last infolog was when I fresh deleted configs.

Here is the full infolog:

Code: Select all

[ParseCmdLine] command-line args: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe "C:\Users\Richard\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Richard\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\Spring\springsettings.cfg"
============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
Fullscreen = 0
FullscreenEdgeMove = 0
GroundDetail = 52
InputTextGeo = 0.26 0.73 0.02 0.028
ScrollWheelSpeed = -25
Shadows = 1
ShowFPS = 1
ShowSpeed = 1
SpringData = C:\Users\Richard\Documents\My Games\Spring;C:\Users\Richard\Documents\My Games\Spring\engine\103.0
UnitIconDist = 250
Water = 0
XResolution = 1920
XResolutionWindowed = 1920
YResolution = 1080
YResolutionWindowed = 1080
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 103.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version:  gcc-4.8.1
Operating System:  Microsoft Windows
Microsoft Windows 7 , 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz; 8053MB RAM, 16105MB pagefile
Word Size:         32-bit (emulated)
         CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
 Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
	320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1440x900, 1600x900, 1280x960, 1280x1024, 1400x1050, 1680x1050, 1920x1080
Supported Video modes on Display 2 x:1920 y:0 1280x1024:
	320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1280x800, 1152x864, 1280x960, 1280x1024
SDL version:  linked 2.0.4; compiled 2.0.4
GL version:   3.3.0 - Build 8.15.10.2696
GL vendor:    Intel
GL renderer:  Intel(R) HD Graphics 4000
GLSL version: 3.30 - Intel Build 8.15.10.2696
GLEW version: 1.5.8
Video RAM:    unknown
SwapInterval: 1
FBO::maxSamples: 8
GL info:
	haveARB: 0, haveGLSL: 0, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 8192, compress MIP-map textures: 0
	maximum SmoothPointSize: 20, maximum vec4 varying/attributes: 10/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
	number of UniformBufferBindings: 36 (16kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog] registering controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Portable Mode!
Using read-write data directory: C:\Users\Richard\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\
Using read-only data directory: C:\Users\Richard\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\base
Scanning: C:\Users\Richard\Documents\My Games\Spring\maps
Scanning: C:\Users\Richard\Documents\My Games\Spring\games
Scanning: C:\Users\Richard\Documents\My Games\Spring\packages
CArchiveScanner: 72 ms
[f=-000001] [Sound] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound]               Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound]   Max Sounds: 128
[f=-000001] [WatchDog] registering controls for thread [audio]
[f=-000001] Joysticks found: 0
[f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [StartScript] Loading StartScript from: C:\Users\Richard\AppData\Roaming\springlobby\script.txt
[f=-000001] Hosting on: :8452
[f=-000001] Connecting to local server
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] Checksums: game=0x367BFB1A map=0xF94176B
[f=-000001] Binding UDP socket to IP (v6) :: () port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] PreGame::StartServer: 1054 ms
[f=-000001] [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] [AddGameSetupArchivesToVFS] using game: Tech Annihilation v2.48.2 (archive: 7213bda18270c749076bb75a8273d5bd.sdp)
[f=-000001] Recording demo to: C:\Users\Richard\Documents\My Games\Spring\demos\20170521_214703_duck_103.sdfz
[f=-000001] PreGame::GameDataReceived: 106 ms
[f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] LoadingScreen: single-threaded
[f=-000001] [WatchDog] registering controls for thread [load]
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (6 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 103.0.
[f=-000001] Warning:   (in thread: load)
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000	spring
[f=-000001] Error: 0x777f0000	ntdll
[f=-000001] Error: 0x761a0000	kernel32
[f=-000001] Error: 0x75e70000	KERNELBASE
[f=-000001] Error: 0x77340000	ADVAPI32
[f=-000001] Error: 0x75630000	msvcrt
[f=-000001] Error: 0x75580000	sechost
[f=-000001] Error: 0x75bc0000	RPCRT4
[f=-000001] Error: 0x75090000	SspiCli
[f=-000001] Error: 0x75080000	CRYPTBASE
[f=-000001] Error: 0x74470000	GLU32
[f=-000001] Error: 0x6e1e0000	OPENGL32
[f=-000001] Error: 0x76100000	GDI32
[f=-000001] Error: 0x77170000	USER32
[f=-000001] Error: 0x75e60000	LPK
[f=-000001] Error: 0x770a0000	USP10
[f=-000001] Error: 0x6e0f0000	DDRAW
[f=-000001] Error: 0x74a40000	DCIMAN32
[f=-000001] Error: 0x75cb0000	SETUPAPI
[f=-000001] Error: 0x758a0000	CFGMGR32
[f=-000001] Error: 0x75180000	OLEAUT32
[f=-000001] Error: 0x75710000	ole32
[f=-000001] Error: 0x756f0000	DEVOBJ
[f=-000001] Error: 0x707f0000	dwmapi
[f=-000001] Error: 0x77140000	IMAGEHLP
[f=-000001] Error: 0x76450000	SHELL32
[f=-000001] Error: 0x75100000	SHLWAPI
[f=-000001] Error: 0x70dc0000	WINMM
[f=-000001] Error: 0x754f0000	WS2_32
[f=-000001] Error: 0x75160000	NSI
[f=-000001] Error: 0x10000000	DevIL
[f=-000001] Error: 0x68970000	MSVCP80
[f=-000001] Error: 0x688d0000	MSVCR80
[f=-000001] Error: 0x6b800000	OpenAL32
[f=-000001] Error: 0x70780000	vorbisfile
[f=-000001] Error: 0x68140000	ogg
[f=-000001] Error: 0x64cc0000	vorbis
[f=-000001] Error: 0x62e80000	zlib1
[f=-000001] Error: 0x70e40000	libfreetype-6
[f=-000001] Error: 0x65180000	libfontconfig-1
[f=-000001] Error: 0x68f40000	libexpat-1
[f=-000001] Error: 0x62aa0000	glew32
[f=-000001] Error: 0x6c740000	SDL2
[f=-000001] Error: 0x758d0000	IMM32
[f=-000001] Error: 0x77270000	MSCTF
[f=-000001] Error: 0x738d0000	VERSION
[f=-000001] Error: 0x754d0000	profapi
[f=-000001] Error: 0x702e0000	uxtheme
[f=-000001] Error: 0x74a00000	atiglpxx
[f=-000001] Error: 0x6e090000	atiadlxy
[f=-000001] Error: 0x75ba0000	USERENV
[f=-000001] Error: 0x728e0000	WTSAPI32
[f=-000001] Error: 0x754e0000	PSAPI
[f=-000001] Error: 0x75870000	WINTRUST
[f=-000001] Error: 0x762b0000	CRYPT32
[f=-000001] Error: 0x75a40000	MSASN1
[f=-000001] Error: 0x033c0000	ig7icd32
[f=-000001] Error: 0x74830000	atigktxx
[f=-000001] Error: 0x6dfc0000	aticfx32
[f=-000001] Error: 0x759b0000	CLBCatQ
[f=-000001] Error: 0x70d10000	shfolder
[f=-000001] Error: 0x73b60000	MMDevApi
[f=-000001] Error: 0x6e2b0000	PROPSYS
[f=-000001] Error: 0x6df40000	dsound
[f=-000001] Error: 0x70ad0000	POWRPROF
[f=-000001] Error: 0x70080000	AUDIOSES
[f=-000001] Error: 0x73e30000	dinput8
[f=-000001] Error: 0x70e00000	HID
[f=-000001] Error: 0x03350000	XInput1_3
[f=-000001] Error: 0x73500000	mswsock
[f=-000001] Error: 0x732c0000	wship6
[f=-000001] Error: 0x734f0000	wshtcpip
[f=-000001] Error: 0x73540000	dbghelp
[f=-000001] Warning: Stacktrace (load) for Spring 103.0:
[f=-000001] Warning: (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FA02]
[f=-000001] Warning: (1) C:\Windows\syswow64\kernel32.dll [0x00011408]
[f=-000001] Warning: (2) C:\Windows\syswow64\msvcrt.dll [0x00013A2A]
[f=-000001] Warning: (3) C:\Windows\syswow64\msvcrt.dll [0x00013B5E]
[f=-000001] Warning: (4) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\zlib1.dll [0x0000600E]
[f=-000001] Warning: (5) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0086E5DE]
[f=-000001] Warning: (6) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00872894]
[f=-000001] Warning: (7) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0086D048]
[f=-000001] Warning: (8) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007BDFED]
[f=-000001] Warning: (9) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B286E]
[f=-000001] Warning: (10) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B29BA]
[f=-000001] Warning: (11) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B2E68]
[f=-000001] Warning: (12) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0056240C]
[f=-000001] Warning: (13) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0085B3B0]
[f=-000001] Warning: (14) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0085B62F]
[f=-000001] Warning: (15) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00AB9E38]
[f=-000001] Warning: (16) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0084D440]
[f=-000001] Warning: (17) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0085AB2C]
[f=-000001] Warning: (18) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0075B9E6]
[f=-000001] Warning: Stacktrace (audio) for Spring 103.0:
[f=-000001] Warning: (0) C:\Windows\SysWOW64\ntdll.dll [0x0002016D]
[f=-000001] Warning: (1) C:\Windows\syswow64\kernel32.dll [0x000119FC]
[f=-000001] Warning: (2) C:\Windows\syswow64\kernel32.dll [0x000141D8]
[f=-000001] Warning: (3) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00922912]
[f=-000001] Warning: (4) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0080760C]
[f=-000001] Warning: (5) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00B65297]
[f=-000001] Warning: (6) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00B5947D]
[f=-000001] Warning: (7) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0091F5D6]
[f=-000001] Warning: (8) C:\Windows\syswow64\kernel32.dll [0x0001336A]
[f=-000001] Warning: (9) C:\Windows\SysWOW64\ntdll.dll [0x00039902]
[f=-000001] Warning: (10) C:\Windows\SysWOW64\ntdll.dll [0x000398D5]
[f=-000001] [unitdefs.lua] Error: removed exoarm unitDef, missing model file  (exoarm)
[f=-000001] [defs.lua] loading all *Defs tables: 20771ms
[f=-000001] Game::LoadDefs (GameData): 20900 ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound]  parsed 29 sounds from gamedata/sounds.lua
[f=-000001] Game::LoadDefs (Sound): 488 ms
[f=-000001] Creating Smooth Height Mesh
[f=-000001] SmoothHeightMesh::MakeSmoothMesh: 5 ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 18
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 103.0.
[f=-000001] Warning:   (in thread: load)
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000	spring
[f=-000001] Error: 0x777f0000	ntdll
[f=-000001] Error: 0x761a0000	kernel32
[f=-000001] Error: 0x75e70000	KERNELBASE
[f=-000001] Error: 0x77340000	ADVAPI32
[f=-000001] Error: 0x75630000	msvcrt
[f=-000001] Error: 0x75580000	sechost
[f=-000001] Error: 0x75bc0000	RPCRT4
[f=-000001] Error: 0x75090000	SspiCli
[f=-000001] Error: 0x75080000	CRYPTBASE
[f=-000001] Error: 0x74470000	GLU32
[f=-000001] Error: 0x6e1e0000	OPENGL32
[f=-000001] Error: 0x76100000	GDI32
[f=-000001] Error: 0x77170000	USER32
[f=-000001] Error: 0x75e60000	LPK
[f=-000001] Error: 0x770a0000	USP10
[f=-000001] Error: 0x6e0f0000	DDRAW
[f=-000001] Error: 0x74a40000	DCIMAN32
[f=-000001] Error: 0x75cb0000	SETUPAPI
[f=-000001] Error: 0x758a0000	CFGMGR32
[f=-000001] Error: 0x75180000	OLEAUT32
[f=-000001] Error: 0x75710000	ole32
[f=-000001] Error: 0x756f0000	DEVOBJ
[f=-000001] Error: 0x707f0000	dwmapi
[f=-000001] Error: 0x77140000	IMAGEHLP
[f=-000001] Error: 0x76450000	SHELL32
[f=-000001] Error: 0x75100000	SHLWAPI
[f=-000001] Error: 0x70dc0000	WINMM
[f=-000001] Error: 0x754f0000	WS2_32
[f=-000001] Error: 0x75160000	NSI
[f=-000001] Error: 0x10000000	DevIL
[f=-000001] Error: 0x68970000	MSVCP80
[f=-000001] Error: 0x688d0000	MSVCR80
[f=-000001] Error: 0x6b800000	OpenAL32
[f=-000001] Error: 0x70780000	vorbisfile
[f=-000001] Error: 0x68140000	ogg
[f=-000001] Error: 0x64cc0000	vorbis
[f=-000001] Error: 0x62e80000	zlib1
[f=-000001] Error: 0x70e40000	libfreetype-6
[f=-000001] Error: 0x65180000	libfontconfig-1
[f=-000001] Error: 0x68f40000	libexpat-1
[f=-000001] Error: 0x62aa0000	glew32
[f=-000001] Error: 0x6c740000	SDL2
[f=-000001] Error: 0x758d0000	IMM32
[f=-000001] Error: 0x77270000	MSCTF
[f=-000001] Error: 0x738d0000	VERSION
[f=-000001] Error: 0x754d0000	profapi
[f=-000001] Error: 0x702e0000	uxtheme
[f=-000001] Error: 0x74a00000	atiglpxx
[f=-000001] Error: 0x6e090000	atiadlxy
[f=-000001] Error: 0x75ba0000	USERENV
[f=-000001] Error: 0x728e0000	WTSAPI32
[f=-000001] Error: 0x754e0000	PSAPI
[f=-000001] Error: 0x75870000	WINTRUST
[f=-000001] Error: 0x762b0000	CRYPT32
[f=-000001] Error: 0x75a40000	MSASN1
[f=-000001] Error: 0x033c0000	ig7icd32
[f=-000001] Error: 0x74830000	atigktxx
[f=-000001] Error: 0x6dfc0000	aticfx32
[f=-000001] Error: 0x759b0000	CLBCatQ
[f=-000001] Error: 0x70d10000	shfolder
[f=-000001] Error: 0x73b60000	MMDevApi
[f=-000001] Error: 0x6e2b0000	PROPSYS
[f=-000001] Error: 0x6df40000	dsound
[f=-000001] Error: 0x70ad0000	POWRPROF
[f=-000001] Error: 0x70080000	AUDIOSES
[f=-000001] Error: 0x73e30000	dinput8
[f=-000001] Error: 0x70e00000	HID
[f=-000001] Error: 0x03350000	XInput1_3
[f=-000001] Error: 0x73500000	mswsock
[f=-000001] Error: 0x732c0000	wship6
[f=-000001] Error: 0x734f0000	wshtcpip
[f=-000001] Error: 0x73540000	dbghelp
[f=-000001] Warning: Stacktrace (load) for Spring 103.0:
[f=-000001] Warning: (0) C:\Windows\SysWOW64\ntdll.dll [0x0001FDBA]
[f=-000001] Warning: (1) C:\Windows\syswow64\KERNELBASE.dll [0x0001AC6A]
[f=-000001] Warning: (2) C:\Windows\syswow64\msvcrt.dll [0x00019667]
[f=-000001] Warning: (3) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00ABEE6A]
[f=-000001] Warning: (4) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007AFE47]
[f=-000001] Warning: (5) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B008F]
[f=-000001] Warning: (6) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0086E52F]
[f=-000001] Warning: (7) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00872894]
[f=-000001] Warning: (8) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0086D048]
[f=-000001] Warning: (9) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007BDFED]
[f=-000001] Warning: (10) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B286E]
[f=-000001] Warning: (11) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B29BA]
[f=-000001] Warning: (12) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B2E68]
[f=-000001] Warning: (13) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006FCD70]
[f=-000001] Warning: (14) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006F6CBF]
[f=-000001] Warning: (15) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006F7826]
[f=-000001] Warning: (16) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006F7C1F]
[f=-000001] Warning: (17) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00717706]
[f=-000001] Warning: (18) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0042707C]
[f=-000001] Warning: (19) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00448100]
[f=-000001] Warning: (20) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00448D32]
[f=-000001] Warning: (21) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0044DB6A]
[f=-000001] Warning: (22) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0044F039]
[f=-000001] Warning: (23) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00780D89]
[f=-000001] Warning: (24) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007572C6]
[f=-000001] Warning: (25) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00D31834]
[f=-000001] Warning: (26) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00401402]
[f=-000001] Warning: (27) C:\Windows\syswow64\kernel32.dll [0x0001336A]
[f=-000001] Warning: (28) C:\Windows\SysWOW64\ntdll.dll [0x00039902]
[f=-000001] Warning: (29) C:\Windows\SysWOW64\ntdll.dll [0x000398D5]
[f=-000001] Warning: Stacktrace (audio) for Spring 103.0:
[f=-000001] Warning: (0) C:\Windows\SysWOW64\ntdll.dll [0x000208DE]
[f=-000001] Warning: (1) C:\Windows\syswow64\kernel32.dll [0x00095242]
[f=-000001] Warning: (2) C:\Windows\syswow64\kernel32.dll [0x000953C2]
[f=-000001] Warning: (3) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00922A1B]
[f=-000001] Warning: (4) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0080760C]
[f=-000001] Warning: (5) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00B65297]
[f=-000001] Warning: (6) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00B5947D]
[f=-000001] Warning: (7) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0091F5D6]
[f=-000001] Warning: (8) C:\Windows\syswow64\kernel32.dll [0x0001336A]
[f=-000001] Warning: (9) C:\Windows\SysWOW64\ntdll.dll [0x00039902]
[f=-000001] Warning: (10) C:\Windows\SysWOW64\ntdll.dll [0x000398D5]
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 103.0.
[f=-000001] Warning:   (in thread: load)
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000	spring
[f=-000001] Error: 0x777f0000	ntdll
[f=-000001] Error: 0x761a0000	kernel32
[f=-000001] Error: 0x75e70000	KERNELBASE
[f=-000001] Error: 0x77340000	ADVAPI32
[f=-000001] Error: 0x75630000	msvcrt
[f=-000001] Error: 0x75580000	sechost
[f=-000001] Error: 0x75bc0000	RPCRT4
[f=-000001] Error: 0x75090000	SspiCli
[f=-000001] Error: 0x75080000	CRYPTBASE
[f=-000001] Error: 0x74470000	GLU32
[f=-000001] Error: 0x6e1e0000	OPENGL32
[f=-000001] Error: 0x76100000	GDI32
[f=-000001] Error: 0x77170000	USER32
[f=-000001] Error: 0x75e60000	LPK
[f=-000001] Error: 0x770a0000	USP10
[f=-000001] Error: 0x6e0f0000	DDRAW
[f=-000001] Error: 0x74a40000	DCIMAN32
[f=-000001] Error: 0x75cb0000	SETUPAPI
[f=-000001] Error: 0x758a0000	CFGMGR32
[f=-000001] Error: 0x75180000	OLEAUT32
[f=-000001] Error: 0x75710000	ole32
[f=-000001] Error: 0x756f0000	DEVOBJ
[f=-000001] Error: 0x707f0000	dwmapi
[f=-000001] Error: 0x77140000	IMAGEHLP
[f=-000001] Error: 0x76450000	SHELL32
[f=-000001] Error: 0x75100000	SHLWAPI
[f=-000001] Error: 0x70dc0000	WINMM
[f=-000001] Error: 0x754f0000	WS2_32
[f=-000001] Error: 0x75160000	NSI
[f=-000001] Error: 0x10000000	DevIL
[f=-000001] Error: 0x68970000	MSVCP80
[f=-000001] Error: 0x688d0000	MSVCR80
[f=-000001] Error: 0x6b800000	OpenAL32
[f=-000001] Error: 0x70780000	vorbisfile
[f=-000001] Error: 0x68140000	ogg
[f=-000001] Error: 0x64cc0000	vorbis
[f=-000001] Error: 0x62e80000	zlib1
[f=-000001] Error: 0x70e40000	libfreetype-6
[f=-000001] Error: 0x65180000	libfontconfig-1
[f=-000001] Error: 0x68f40000	libexpat-1
[f=-000001] Error: 0x62aa0000	glew32
[f=-000001] Error: 0x6c740000	SDL2
[f=-000001] Error: 0x758d0000	IMM32
[f=-000001] Error: 0x77270000	MSCTF
[f=-000001] Error: 0x738d0000	VERSION
[f=-000001] Error: 0x754d0000	profapi
[f=-000001] Error: 0x702e0000	uxtheme
[f=-000001] Error: 0x74a00000	atiglpxx
[f=-000001] Error: 0x6e090000	atiadlxy
[f=-000001] Error: 0x75ba0000	USERENV
[f=-000001] Error: 0x728e0000	WTSAPI32
[f=-000001] Error: 0x754e0000	PSAPI
[f=-000001] Error: 0x75870000	WINTRUST
[f=-000001] Error: 0x762b0000	CRYPT32
[f=-000001] Error: 0x75a40000	MSASN1
[f=-000001] Error: 0x033c0000	ig7icd32
[f=-000001] Error: 0x74830000	atigktxx
[f=-000001] Error: 0x6dfc0000	aticfx32
[f=-000001] Error: 0x759b0000	CLBCatQ
[f=-000001] Error: 0x70d10000	shfolder
[f=-000001] Error: 0x73b60000	MMDevApi
[f=-000001] Error: 0x6e2b0000	PROPSYS
[f=-000001] Error: 0x6df40000	dsound
[f=-000001] Error: 0x70ad0000	POWRPROF
[f=-000001] Error: 0x70080000	AUDIOSES
[f=-000001] Error: 0x73e30000	dinput8
[f=-000001] Error: 0x70e00000	HID
[f=-000001] Error: 0x03350000	XInput1_3
[f=-000001] Error: 0x73500000	mswsock
[f=-000001] Error: 0x732c0000	wship6
[f=-000001] Error: 0x734f0000	wshtcpip
[f=-000001] Error: 0x73540000	dbghelp
[f=-000001] Warning: Stacktrace (load) for Spring 103.0:
[f=-000001] Warning: (0) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00BA1A01]
[f=-000001] Warning: (1) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00CEFA07]
[f=-000001] Warning: (2) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007B2DD8]
[f=-000001] Warning: (3) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006FCD70]
[f=-000001] Warning: (4) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006F6CBF]
[f=-000001] Warning: (5) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006F7826]
[f=-000001] Warning: (6) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x006F7C1F]
[f=-000001] Warning: (7) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00717706]
[f=-000001] Warning: (8) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0042707C]
[f=-000001] Warning: (9) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00448100]
[f=-000001] Warning: (10) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00448D32]
[f=-000001] Warning: (11) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0044DB6A]
[f=-000001] Warning: (12) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0044F039]
[f=-000001] Warning: (13) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00780D89]
[f=-000001] Warning: (14) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x007572C6]
[f=-000001] Warning: (15) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00D31834]
[f=-000001] Warning: (16) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00401402]
[f=-000001] Warning: (17) C:\Windows\syswow64\kernel32.dll [0x0001336A]
[f=-000001] Warning: (18) C:\Windows\SysWOW64\ntdll.dll [0x00039902]
[f=-000001] Warning: (19) C:\Windows\SysWOW64\ntdll.dll [0x000398D5]
[f=-000001] Warning: Stacktrace (audio) for Spring 103.0:
[f=-000001] Warning: (0) C:\Windows\SysWOW64\ntdll.dll [0x0002016D]
[f=-000001] Warning: (1) C:\Windows\syswow64\kernel32.dll [0x000119FC]
[f=-000001] Warning: (2) C:\Windows\syswow64\kernel32.dll [0x000141D8]
[f=-000001] Warning: (3) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00922912]
[f=-000001] Warning: (4) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0080760C]
[f=-000001] Warning: (5) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00B65297]
[f=-000001] Warning: (6) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x00B5947D]
[f=-000001] Warning: (7) C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe [0x0091F5D6]
[f=-000001] Warning: (8) C:\Windows\syswow64\kernel32.dll [0x0001336A]
[f=-000001] Warning: (9) C:\Windows\SysWOW64\ntdll.dll [0x00039902]
[f=-000001] Warning: (10) C:\Windows\SysWOW64\ntdll.dll [0x000398D5]
[f=-000001] Creating Sky
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateShaderObject] Tried to create a shader ("ARB/treeNS.vp") on hardware that does not support them!
[f=-000001] Warning: FBO-GRASSDRAWER2: None/Unsupported textures/buffers attached!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "abaddon_emit" invalid (parse errors?)
[f=-000001] Creating Water
[f=-000001] Game::LoadInterface (Camera&Mouse): 1253 ms
[f=-000001] Game::LoadInterface (Console): 118 ms
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] debug working
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] Error: Failed to load: unit_prevent_share_selfd.lua  (duplicate name)
[f=-000001] Loaded SYNCED gadget:  Rez Exp             <unit_rez_exp.lua>
[f=-000001] Loaded SYNCED gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
[f=-000001] Loaded SYNCED gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded SYNCED gadget:  No Self-D           <unit_noselfd.lua>
[f=-000001] Loaded SYNCED gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded SYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
[f=-000001] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded SYNCED gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded SYNCED gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded SYNCED gadget:  Anti Stock          <unit_antistock.lua>
[f=-000001] Loaded SYNCED gadget:  Best Total Damage   <gui_best_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded SYNCED gadget:  Closed PowerPlants  <unit_powerplants_closed.lua>
[f=-000001] Loaded SYNCED gadget:  Com Counter         <mo_com_counter.lua>
[f=-000001] Loaded SYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded SYNCED gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded SYNCED gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded SYNCED gadget:  DirectControl       <unit_direct_control.lua>
[f=-000001] Loaded SYNCED gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=-000001] Loaded SYNCED gadget:  Draw Manager Api    <api_draw_manager.lua>
[f=-000001] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=-000001] Loaded SYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded SYNCED gadget:  Game End            <game_end.lua>
[f=-000001] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
[f=-000001] Loaded SYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
[f=-000001] Loaded SYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded SYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded SYNCED gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=-000001] Loaded SYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
[f=-000001] Loaded SYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
[f=-000001] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=-000001] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=-000001] Loaded SYNCED gadget:  NoCost              <cmd_nocost.lua>
[f=-000001] Loaded SYNCED gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=-000001] Loaded SYNCED gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Projectile Control  <game_projectile_control.lua>
[f=-000001] Loaded SYNCED gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded SYNCED gadget:  Resign Gadget       <game_resign.lua>
[f=-000001] Loaded SYNCED gadget:  Run Dry Control     <unit_run_dry.lua>
[f=-000001] Loaded SYNCED gadget:  Self destruct blocker  <unit_self_destruct.lua>
[f=-000001] Loaded SYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded SYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded SYNCED gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=-000001] Loaded SYNCED gadget:  Stockpile limit control  <unit_stockpile_limit.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Control        <unit_stun_control.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
[f=-000001] Loaded SYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded SYNCED gadget:  Team Resourcing     <game_team_resources.lua>
[f=-000001] Loaded SYNCED gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
[f=-000001] Loaded SYNCED gadget:  Tidal Control       <unit_tidal_control.lua>
[f=-000001] Loaded SYNCED gadget:  Trans Control       <trans_control.lua>
[f=-000001] Loaded SYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded SYNCED gadget:  Windmill Control    <unit_windmill_control.lua>
[f=-000001] Loaded SYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded SYNCED gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=-000001] Loaded SYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=-000001] Loaded SYNCED gadget:  mo_noshare          <mo_noshare.lua>
[f=-000001] Loaded SYNCED gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
[f=-000001] Loaded SYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded SYNCED gadget:  transport passengers control  <unit_passengers_control.lua>
[f=-000001] Loaded SYNCED gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded SYNCED gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Lups Projectile for WeaponID: , 16
[f=-000001] Lups Projectile for WeaponID: , 310
[f=-000001] Loaded SYNCED gadget:  Projectile Lups     <lups_projectiles.lua>
[f=-000001] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded SYNCED gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=-000001] Loaded SYNCED gadget:  Factory Guard       <unit_factory_guard.lua>
[f=-000001] Loaded SYNCED gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded SYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded SYNCED gadget:  Area Denial         <weapon_area_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Slave Commands to Tech Level  <cmd_slave_to_tech.lua>
[f=-000001] Loaded SYNCED gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
[f=-000001] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded SYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded SYNCED gadget:  Version Warning     <version_warning.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Spring style camera
[f=-000001] debug working
[f=-000001] Loaded UNSYNCED gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded UNSYNCED gadget:  CustomIcons         <unit_customicons.lua>
[f=-000001] Loaded UNSYNCED gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded UNSYNCED gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded UNSYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded UNSYNCED gadget:  Sun Handler         <map_sun_handler.lua>
[f=-000001] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
[f=-000001] Loaded UNSYNCED gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded UNSYNCED gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded UNSYNCED gadget:  Best Total Damage   <gui_best_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded UNSYNCED gadget:  Closed PowerPlants  <unit_powerplants_closed.lua>
[f=-000001] Loaded UNSYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded UNSYNCED gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded UNSYNCED gadget:  Draw Manager Api    <api_draw_manager.lua>
[f=-000001] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded UNSYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded UNSYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded UNSYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded UNSYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
[f=-000001] Loaded UNSYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
[f=-000001] Loaded UNSYNCED gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=-000001] Loaded UNSYNCED gadget:  NoCost              <cmd_nocost.lua>
[f=-000001] Loaded UNSYNCED gadget:  Opacity control     <api_opacity.lua>
[f=-000001] Loaded UNSYNCED gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded UNSYNCED gadget:  Projectile Control  <game_projectile_control.lua>
[f=-000001] Loaded UNSYNCED gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded UNSYNCED gadget:  Resign Gadget       <game_resign.lua>
[f=-000001] Loaded UNSYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded UNSYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded UNSYNCED gadget:  Stockpile limit control  <unit_stockpile_limit.lua>
[f=-000001] Loaded UNSYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded UNSYNCED gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
[f=-000001] Loaded UNSYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded UNSYNCED gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
[f=-000001] Loaded UNSYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded UNSYNCED gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_greenfields      <mo_greenfields.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_noowner          <mo_noowner.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_noshare          <mo_noshare.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  transport passengers control  <unit_passengers_control.lua>
[f=-000001] Loaded UNSYNCED gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
[f=-000001] Loaded UNSYNCED gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded UNSYNCED gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded UNSYNCED gadget:  Projectile Lups     <lups_projectiles.lua>
[f=-000001] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded UNSYNCED gadget:  Factory Guard       <unit_factory_guard.lua>
[f=-000001] Loaded UNSYNCED gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded UNSYNCED gadget:  Area Denial         <weapon_area_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Slave Commands to Tech Level  <cmd_slave_to_tech.lua>
[f=-000001] Loaded UNSYNCED gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
[f=-000001] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded UNSYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded UNSYNCED gadget:  Version Warning     <version_warning.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=-000001] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=-000001] replaycontrol: Not a replay, removing myself.
[f=-000001] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=-000001] LuaUI v0.3
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/blades.png"!
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/pole.png"!
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685801
[f=-000001] Reading Estimate PathCosts [8]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685825
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (471ms, checksum 75d5d006)
[f=-000001] nix new value found please adjust , 0.99999952
[f=-000001] GameID: 27512259d7e3b9394ff4e14832808a33
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Player Player finished loading and is now ingame
[f=0000000] /console 1
[f=0000001] Player added point: Start 0
[f=0000096] exitwindow
[f=0000096] edit_escape
[f=0000503] Warning: Couldn't find texture "LuaUI/Images/tick.png"!
[f=0000565] crudemenu
[f=0000565] edit_escape
[f=0000596] crudemenu
[f=0000596] edit_escape
[f=0000607] crudemenu
[f=0000607] edit_escape
[f=0000667] crudemenu
[f=0000667] edit_escape
[f=0000754] selectcomm
[f=0000799] selectcomm
[f=0000815] selectcomm
[f=0002768] exitwindow
[f=0002768] edit_escape
[f=0002787] crudemenu
[f=0002787] edit_escape
[f=0002841] [SpringApp::ShutDown][1]
[f=0002841] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0002841] [ThreadPool::SetThreadCount][2] #threads=0
[f=0002841] [SpringApp::ShutDown][2]
[f=0002841] [KillLua][1]
[f=0002841] [KillLua][2]
[f=0002841] [KillLua][3]
[f=0002841] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002841] Sorting roster by Allies
[f=0002841] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002841] [KillLua][4]
[f=0002841] [~CGame]1]
[f=0002841] [KillLua][1]
[f=0002841] [KillLua][2]
[f=0002841] [KillLua][3]
[f=0002841] [KillLua][4]
[f=0002841] [KillMisc][1]
[f=0002841] [KillMisc][2]
[f=0002841] [KillRendering][1]
[f=0002841] [KillInterface][1]
[f=0002841] [KillInterface][2]
[f=0002841] [KillSimulation][1]
[f=0002841] [KillSimulation][2]
[f=0002841] [CCollisionHandler] dis-/continuous tests: 0/1872
[f=0002841] [KillSimulation][3]
[f=0002841] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002841] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002841] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002841] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002841] Statistics for RectangleOptimizer: 0%
[f=0002841] Statistics for RectangleOptimizer: 0%
[f=0002841] LosHandler stats: total instances=4; shared=0%; from cache=25%
[f=0002841] [KillSimulation][4]
[f=0002841] [~CGame][2]
[f=0002841] [~CGame][3]
[f=0002841] [SpringApp::ShutDown][3]
[f=0002841] Statistics for local connection:
Received: 7214 bytes
Sent: 31665 bytes

[f=0002841] Writing demo: C:\Users\Richard\Documents\My Games\Spring\demos\20170521_214703_duck_103.sdfz
[f=0002841] [SpringApp::ShutDown][4]
[f=0002841] [WatchDog] deregistering controls for thread [audio]
[f=0002841] [SpringApp::ShutDown][5]
[f=0002841] [SpringApp::ShutDown][6]
[f=0002841] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=02c03160
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
I find this part interesting:
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
[f=-000001] [LuaIntro] Loading widget: Music <music.lua>
[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)

I have spring installed in /My Documents/My Games/Spring. I searched the Spring folder for LuaIntro and chili but both searches only turned up infologs. Just out of curiosity, does everyone who ever installs ZKL have ZKL fuck up their settings or just me?

Would it be easier for me to save my maps and games folder, delete /Spring, then download springlobby, restore the maps and games folders, and start from scratch?

@forb
Sorry my bad, I thought there would be a degree of universality between all spring games so the specific game I was having problems with would be irrelevant. Next time I'll say what game I'm playing
0 x

Bla
Posts: 79
Joined: 25 Feb 2013, 14:44

Re: Can't access escape menu

Post by Bla » 22 May 2017, 09:11

I reinstalled spring and that fixed things. Thanks for all the help though guys! Note to self, never touch zero-k
0 x

gajop
Moderator
Posts: 3023
Joined: 05 Aug 2009, 20:42

Re: Can't access escape menu

Post by gajop » 22 May 2017, 09:22

fwiw, current (since a few months now) ZK uses a separated directory so it shouldn't be polluting the global spring space
0 x

User avatar
nixtux
TechA Developer
Posts: 100
Joined: 01 Mar 2009, 15:36

Re: Can't access escape menu

Post by nixtux » 22 May 2017, 10:21

All echoed output in infolog.txt matches to https://github.com/ZeroK-RTS/Zero-K/blo ... k_keys.lua

Ie crudemenu, edit_escape etc

So somehow zk was messing things up imo
0 x

User avatar
The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Can't access escape menu

Post by The Yak » 22 May 2017, 10:57

Zero-K installs everything to it's own directory for a very good reason, don't just put other spring games in it and expect everything to work perfectly.

Also ZKL has been deprecated for a long time now.
2 x

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