can't write in game

can't write in game

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
prandipadaro
Posts: 98
Joined: 19 Oct 2011, 22:38

can't write in game

Post by prandipadaro »

before the 15/9 all work fine, after a month of spring disuse i get a problem:
if i push enter to talk or issue commands the field "Say:" appears. Regular.
But i can't write at all. My keyboard is correctly detected cause i can use all my keybinds.
Here my infolog:

Code: Select all

[ParseCmdLine] command-line args: "/home/p/.spring/engine/100.0/spring "/home/p/.springlobby/script.txt""
Using configuration source: "/home/p/.config/spring/springsettings.cfg"
============== <User Config> ==============
AdvSky = 1
CamMode = 5
Fullscreen = 0
GrassDetail = 3
GroundDetail = 50
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedMap = Blank v1
LastSelectedMod = Chobby test-947-1afc3ca
LastSelectedScript = Player Only: Testing Sandbox
MaxLuaGarbageCollectionTime = 1.5
MaxNanoParticles = 2500
MaxParticles = 1000
ScreenshotCounter = 34
ShadowMapSize = 6144
Shadows = 1
ShowClock = 0
ShowPlayerInfo = 0
ShowSpeed = 1
SmoothLines = 0
SmoothPoints = 0
UnitIconDist = 10000
VSync = -1
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
XResolutionWindowed = 1920
YResolutionWindowed = 1080
snd_volmaster = 48
snd_volmusic = 48
============== </User Config> ==============
Available log sections: GameServer, AutohostInterface, Net, VFS, KeyBindings, Path, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CregSerializer, ArchiveScanner, CrashHandler, Shader, Font, Model, LuaSocket, GroundMoveType, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105400, GNU libstdc++ version 20120920
Compiler Version:  gcc-4.7.2
Operating System:  Linux 4.4.0-21-generic #37-Ubuntu SMP Mon Apr 18 18:33:37 UTC 2016 x86_64
Word Size:         64-bit (native mode)
         CPU Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 4
 Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
	320x240, 400x300, 512x384, 576x432, 640x480, 640x512, 680x384, 700x525, 720x450, 800x512, 800x600, 840x525, 896x672, 928x696, 960x540, 960x600, 960x720, 1024x768, 1152x864, 1280x960, 1280x1024, 1360x768, 1400x1050, 1440x900, 1600x1024, 1680x1050, 1920x1080
SDL version:  linked 2.0.2; compiled 2.0.1
GL version:   4.5.0 NVIDIA 361.42
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce GTX 970M/PCIe/SSE2
GLSL version: 4.50 NVIDIA
GLEW version: 1.9.0
Video RAM:    total 6144MB, available 5970MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
Registering thread controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
Using read-write data directory: /home/p/.config/spring/
Using read-only data directory: /home/p/.spring/
Using read-only data directory: /home/p/.spring/engine/100.0/
Scanning: /home/p/.spring/engine/100.0/base
Scanning: /home/p/.spring/maps
Scanning: /home/p/.spring/games
Scanning: /home/p/.spring/packages
Error: Found a "/home/p/.spring/maps/comet_catcher_redux.sd7" already in "/home/p/.spring/maps/Comet_Catcher_Redux.sd7", ignoring.
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               Audio interno Stereo analogico
[f=0000000] [Sound]   Device:     OpenAL Soft
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Registering thread controls for thread [audio]
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
[f=0000000] [Threading] Main thread CPU affinity mask set: 252
[f=0000000] [StartScript] Loading StartScript from: /home/p/.springlobby/script.txt
[f=0000000] Hosting on: :8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Comet Catcher Redux
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 22 ms
[f=0000000] [InitOpenGL] video mode set to 1920x1028:24bit @60Hz (windowed)
[f=0000000] [AddGameSetupArchivesToVFS] using map: Comet Catcher Redux
[f=0000000] [AddGameSetupArchivesToVFS] using game: Spring Tutorial Game 0.1 (archive: SpringTutorialGame.sdd)
[f=0000000] Recording demo to: /home/p/.config/spring/demos/20160917_073547_Comet Catcher Redux_100.sdf
[f=0000000] PreGame::GameDataReceived: 16 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.200000"! Clamping to 0..1 range!!
[f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.200000"! Clamping to 0..1 range!!
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Registering thread controls for thread [load]
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (77 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.004000
[f=0000000] Game::LoadDefs (GameData): 5 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 3 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
[f=0000000] Game::LoadDefs (Sound): 0 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 30 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 2
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (rocket) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: Could not load sound from def: sizzle
[f=0000000] Warning: WeaponDef (swarmmissile) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Loading Unit Definitions
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for attackvehicledoublebarrel is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for attackvehicledoublebarrel is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for attackvehiclemultimissile is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for attackvehiclemultimissile is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for attackvehiclerocket is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for attackvehiclerocket is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for buildervehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for buildervehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for cube is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for cube is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for factorymultipad is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for factorymultipad is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for helicopter is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for helicopter is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for hovereffects is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for hovereffects is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for hoverweapon is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for hoverweapon is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simpleattackvehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simpleattackvehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simplefactory is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simplefactory is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simplehover is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simplehover is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simplewalker is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simplewalker is missing!
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] stars1: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] redsmoke: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] smoketrail: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] whitesmoke: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] blacksmoke: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] springlogo_flashing: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] stars0: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] stars2: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 20 ms
[f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: SquadWait
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: timewait
[f=0000000] InfoTexture: shaders
[f=0000000] Loading LuaRules
[f=0000000] Loaded SYNCED gadget:  Game End            <game_end.lua>
[f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded SYNCED gadget:  Spawn               <game_spawn.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1114086952
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1114086976
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (11ms, checksum fa7ba03a)
[f=0000000] Loading Skirmish AIs
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 33d6dc574ab256c20319ce9ae284fc8b
[f=0000000] Connection attempt from Player
[f=0000000]  -> Version: 100.0
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"CppTestAI", Version:"0.1") took over control of team 0
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] <SkirmishAI: CppTestAI 0.1 (team 0)>: Hello Engine (from CppTestA), num my units is 1, first friendly units def name is: simplefactory
[f=0000002] [QuitAction] user exited to system
[f=0000002] [SpringApp::ShutDown][1]
[f=0000002] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0000002] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000002] [SpringApp::ShutDown][2]
[f=0000002] [KillLua][1]
[f=0000002] [KillLua][2]
[f=0000002] [KillLua][3]
[f=0000002] [KillLua][4]
[f=0000002] [~CGame]1]
[f=0000002] [KillLua][1]
[f=0000002] [KillLua][2]
[f=0000002] [KillLua][3]
[f=0000002] [KillLua][4]
[f=0000002] [KillMisc][1]
[f=0000002] [KillMisc][2]
[f=0000002] [KillRendering][1]
[f=0000002] [KillInterface][1]
[f=0000002] [KillInterface][2]
[f=0000002] [KillSimulation][1]
[f=0000002] [KillSimulation][2]
[f=0000002] [CCollisionHandler] dis-/continuous tests: 0/0
[f=0000002] [KillSimulation][3]
[f=0000002] [KillSimulation][4]
[f=0000002] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000002] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000002] [~CPathCache(96x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000002] [~CPathCache(96x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=48
[f=0000002] Statistics for RectangleOptimizer: 0%
[f=0000002] Statistics for RectangleOptimizer: 0%
[f=0000002] [KillSimulation][5]
[f=0000002] [~CGame][2]
[f=0000002] [~CGame][3]
[f=0000002] [SpringApp::ShutDown][3]
[f=0000002] Statistics for local connection:
Received: 756 bytes
Sent: 76 bytes

[f=0000002] Writing demo: /home/p/.config/spring/demos/20160917_073547_Comet Catcher Redux_100.sdf
[f=0000002] [SpringApp::ShutDown][4]
[f=0000002] [SpringApp::ShutDown][5]
[f=0000002] [SpringApp::ShutDown][6]
[f=0000002] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=0x37089c0
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
Post Reply

Return to “Help & Bugs”