Code: Select all
[ParseCmdLine] command-line args: "/home/p/Scaricati/sp/spring "/home/p/.springlobby/script.txt""
Using configuration source: "/home/p/Scaricati/sp/springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvSky = 1
AdvUnitShading = 0
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 0
BumpWaterUseDepthTexture = 0
CamMode = 4
Fullscreen = 0
GrassDetail = 0
GroundDecals = 0
GroundDetail = 20
InputTextGeo = 0.26 0.73 0.02 0.028
MaxNanoParticles = 100
MaxParticles = 100
ReflectiveWater = 0
ShadowMapSize = 1024
Shadows = 0
ShowClock = 0
SmoothLines = 0
SmoothPoints = 0
TreeRadius = 600
UnitIconDist = 100
UnitLodDist = 100
VSync = -1
snd_volmusic = 60
============== </User Config> ==============
Available log sections: GameServer, AutohostInterface, Net, VFS, KeyBindings, Path, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CregSerializer, ArchiveScanner, CrashHandler, Shader, Font, Model, LuaSocket, GroundMoveType, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105400, GNU libstdc++ version 20120920
Compiler Version: gcc-4.7.2
Operating System: Linux 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64
Word Size: 64-bit (native mode)
CPU Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 2
Logical CPU Cores: 2
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1280x800:
640x480, 720x480, 800x600, 848x480, 1024x768, 1152x768, 1280x720, 1280x800
SDL version: linked 2.0.2; compiled 2.0.1
GL version: 3.0 Mesa 10.3.0-devel (git-9548ba6 trusty-oibaf-ppa)
GL vendor: X.Org
GL renderer: Gallium 0.4 on AMD RV620
GLSL version: 1.30
GLEW version: 1.9.0
Video RAM: unknown
SwapInterval: 1
FBO::maxSamples: 8
GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 8192, maximum vec4 varying/attributes: 32/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
number of UniformBufferBindings: 24 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1280x800:24bit @0Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
Registering thread controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1 #max=2
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Portable Mode!
Using read-write data directory: /home/p/Scaricati/sp/
Using read-only data directory: /home/p/.spring/
Scanning: /home/p/.spring/maps
Scanning: /home/p/.spring/packages
Scanning: /home/p/Scaricati/sp/maps
Scanning: /home/p/Scaricati/sp/base
Scanning: /home/p/Scaricati/sp/games
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] Audio interno Stereo analogico
[f=0000000] [Sound] RV620 HDMI Audio [Radeon HD 3400 Series] Digital Stereo (HDMI)
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.14
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Registering thread controls for thread [audio]
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=2 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=1
[f=0000000] [Threading] Main thread CPU affinity mask set: 2
[f=0000000] [StartScript] Loading StartScript from: /home/p/.springlobby/script.txt
[f=0000000] Hosting on: :8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Small Supreme Battlefield V2
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 1085 ms
[f=0000000] [InitOpenGL] video mode set to 1280x750:24bit @0Hz (windowed)
[f=0000000] [AddGameSetupArchivesToVFS] using map: Small Supreme Battlefield V2
[f=0000000] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded test-4652 (archive: cfe16c98cf1e4261635811a0da16c313.sdp)
[f=0000000] Recording demo to: /home/p/Scaricati/sp/demos/20160118_181724_Small Supreme Battlefield V2_100.sdf
[f=0000000] PreGame::GameDataReceived: 38 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Registering thread controls for thread [load]
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 7.790000
[f=0000000] Game::LoadDefs (GameData): 7903 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 31 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 33 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 91 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 13
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 1370 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] InfoTexture: legacy
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget: Slap <api_slap.lua>
[f=0000000] Loaded synced gadget: Stats <api_damage_stats.lua>
[f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget: Awards <game_awards.lua>
[f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded synced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
[f=0000000] Loaded synced gadget: Closed Solars <unit_solars_closed.lua>
[f=0000000] Loaded synced gadget: Commander Blast <unit_commander_blast.lua>
[f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded synced gadget: Debris Damage <unit_debris_damage.lua>
[f=0000000] Loaded synced gadget: Depthcharge splash <fx_depthcharge_splash.lua>
[f=0000000] Loaded synced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded synced gadget: Don't target flyover nukes <unit_interceptors.lua>
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded synced gadget: Fortification Walls <unit_fort_walls.lua>
[f=0000000] Loaded synced gadget: Game End <game_end.lua>
[f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua>
[f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded synced gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=0000000] Loaded synced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
[f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget: Paralyze Damage Multiplier <unit_paralyze_damage_multiplier.lua>
[f=0000000] Loaded synced gadget: Passive Builders v3 <unit_passive_builders.lua>
[f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget: Stun Control <unit_stun_control.lua>
[f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget: Tree feller <gfx_tree_feller.lua>
[f=0000000] Loaded synced gadget: Was Player <api_was_player.lua>
[f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded synced gadget: subMissile splash <fx_submissile_splash.lua>
[f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded synced gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget: Area Attack <unit_areaattack.lua>
[f=0000000] Loaded synced gadget: CustomUnitShaders <api_custom_unit_shaders.lua>
[f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget: Team Com Ends <game_team_com_ends.lua>
[f=0000000] Loaded synced gadget: Substitution <game_replace_afk_players.lua>
[f=0000000] Loaded synced gadget: Lups Cloak FX <lups_cloak_fx.lua>
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget: Mobile Unit Paralyze Damage Handler <unit_paralyze_damage_limit.lua>
[f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget: Profiler <dbg_profiler.lua>
[f=0000000] Loaded synced gadget: Transfers API <api_transfers.lua>
[f=0000000] Loaded synced gadget: Version Warning <version_warning.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Spring style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Free style camera
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget: Slap <api_slap.lua>
[f=0000000] Loaded unsynced gadget: Stats <api_damage_stats.lua>
[f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget: Awards <game_awards.lua>
[f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget: Arm Atlas Loader <gfx_arm_atlas_loader.lua>
[f=0000000] Loaded unsynced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
[f=0000000] Loaded unsynced gadget: Closed Solars <unit_solars_closed.lua>
[f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget: Debris Damage <unit_debris_damage.lua>
[f=0000000] Loaded unsynced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget: Fortification Walls <unit_fort_walls.lua>
[f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded unsynced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua>
[f=0000000] Loaded unsynced gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=0000000] Loaded unsynced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
[f=0000000] Loaded unsynced gadget: Opacity control <api_opacity.lua>
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget: Tree feller <gfx_tree_feller.lua>
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=0000000] Loaded unsynced gadget: mo_ffa <mo_ffa.lua>
[f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget: Area Attack <unit_areaattack.lua>
[f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget: Substitution <game_replace_afk_players.lua>
[f=0000000] Loaded unsynced gadget: Lups Cloak FX <lups_cloak_fx.lua>
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget: Profiler <dbg_profiler.lua>
[f=0000000] Loaded unsynced gadget: Transfers API <api_transfers.lua>
[f=0000000] Loaded unsynced gadget: Version Warning <version_warning.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] [Font] Error: Failed creating font: Couldn't find font 'Fonts/freesansbold.otf'.
[f=0000000] extraSaturation, true, true
[f=0000000] showRadarAsSpec, true, true
[f=0000000] Loading API widget from mod: Metalspot Finder <api_metalspot_finder.lua> ...
[f=0000000] Loading API widget from mod: Lock Camera <api_lock_camera.lua> ...
[f=0000000] Loading API widget from mod: Ignore List API <api_ignore.lua> ...
[f=0000000] Loading API widget from mod: Chili Framework <api_chili.lua> ...
[f=0000000] Loading API widget from mod: Lups <gfx_lups_wrapper.lua> ...
[f=0000000] Loading API widget from mod: Mission Framework <api_missions.lua> ...
[f=0000000] Loading widget from mod: Spy move/reclaim defaults <unit_default_spy_move_cloaked.lua> ...
[f=0000000] Loading widget from mod: Deferred rendering <gfx_deferred_rendering.lua> ...
[f=0000000] Deferred Rendering (gfx_deferred_rendering.lua) requires AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!
[f=0000000] Loading widget from mod: External Grid <map_external_grid.lua> ...
[f=0000000] Loading widget from mod: Main Menu <bgu_mainmenu.lua> ...
[f=0000000] Skin, Robocracy
[f=0000000] Cursor, Chili Default
[f=0000000] Water, 0
[f=0000000] Shadows, 0
[f=0000000] Warning: Your hardware/driver setup does not support shadows
[f=0000000] UnitLodDist, 100
[f=0000000] UnitIconDist, 100
[f=0000000] MaxParticles, 100
[f=0000000] Set maximum particles to: 100
[f=0000000] Set maximum particles to: 100
[f=0000000] MaxNanoParticles, 100
[f=0000000] Set maximum nano-particles to: 100
[f=0000000] Set maximum nano-particles to: 100
[f=0000000] AdvMapShading, true
[f=0000000] AdvModelShading, true
[f=0000000] luarules cus_toggle, nil
[f=0000000] AllowDeferredMapRendering, false
[f=0000000] AllowDeferredModelRendering, false
[f=0000000] 3DTrees, false
[f=0000000] GroundDecals, false
[f=0000000] DynamicSky, false
[f=0000000] DynamicSun, false
[f=0000000] MapMarks, false
[f=0000000] MapBorder, true
[f=0000000] VSync, nil
[f=0000000] Loading widget from mod: Mex Upgrade Helper <api_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Minimap <bgu_minimap.lua> ...
[f=0000000] Loading widget from mod: Health Bars <gui_healthbars.lua> ...
[f=0000000] Loading widget from mod: Build ETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Stats <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod: AllyCursors <gui_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <unit_auto_first_buildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <cmd_autoquit.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Awards <bgu_awards.lua> ...
[f=0000000] Loading widget from mod: Blast Radius <gui_blast_radius.lua> ...
[f=0000000] Loading widget from mod: Camera Flip <camera_flip.lua> ...
[f=0000000] Loading widget from mod: Camera Remember <camera_remember_mode.lua> ...
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Loading widget from mod: Com Counter <gui_com_counter.lua> ...
[f=0000000] Loading widget from mod: Comblast & Dgun Range <gui_comblast_dgun_range.lua> ...
[f=0000000] Loading widget from mod: Cursor tooltip <bgu_cursor_tip.lua> ...
[f=0000000] Loading widget from mod: Com Dont Break Cloak <unit_com_dont_break_cloak.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defense_range.lua> ...
[f=0000000] Loading widget from mod: Dont Move <unit_dont_move.lua> ...
[f=0000000] Loading widget from mod: Game End Graphs <bgu_endgraph.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <gui_ghost_site.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Instantly <cmd_holdfire_immediately.lua> ...
[f=0000000] Loading widget from mod: Hotkeys <bgu_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Game Type Info <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: LOS colors <gui_los_colors.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <gui_loop_select.lua> ...
[f=0000000] Loading widget from mod: LuaUI Reset <api_reset_luaui.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: Minimap Events <map_minimap_events.lua> ...
[f=0000000] Loading widget from mod: Immobile Builders <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Music Player <bgu_music_player.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <bgu_pause_screen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <cmd_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Player List <bgu_playerlist.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <cmd_easy_facing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Reclaim Info <gui_reclaim_info.lua> ...
[f=0000000] Loading widget from mod: Resource Bars <bgu_resbars.lua> ...
[f=0000000] Loading widget from mod: Selection Menu <bgu_smenu.lua> ...
[f=0000000] Loading widget from mod: No Duplicate Orders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Selection info <bgu_sinfo.lua> ...
[f=0000000] Loading widget from mod: Smooth Cam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Stop means Stop <cmd_stop_selfd.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Transfer Announce <gui_transfered.lua> ...
[f=0000000] Loading widget from mod: Unit Finished Sounds <snd_unit_finished.lua> ...
[f=0000000] Loading widget from mod: Unit Statistics <unit_stats_damage.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <gui_ghost_radar.lua> ...
[f=0000000] Loading widget from mod: Ready Button <bgu_readybutton.lua> ...
[f=0000000] Loading widget from mod: Stockpiler <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Replay Speed Controls <gui_replay_speed_control.lua> ...
[f=0000000] Loading widget from mod: Start Boxes <bgu_startbox.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attack_move_notification.lua> ...
[f=0000000] Loading widget from mod: Beta Release Menu <bgu_beta_release.lua> ...
[f=0000000] Loading widget from mod: Prospector <bgu_prospector.lua> ...
[f=0000000] Loading widget from mod: Commands FX <gui_commands_fx.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <cmd_command_insert.lua> ...
[f=0000000] Loading widget from mod: Given Units <gui_given_units.lua> ...
[f=0000000] Loading widget from mod: Resurrection Halos <gui_resurrection_halos.lua> ...
[f=0000000] Loading widget from mod: Waypoint Dragger <unit_waypoint_dragger.lua> ...
[f=0000000] Loading widget from mod: Center n Select <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: Highlight Units <gui_highlight_units.lua> ...
[f=0000000] [gui_highlight_units.lua] Warning: Your hardware does not support shaders, disabled
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: Min Menu <bgu_min_menu.lua> ...
[f=0000000] frames-per-second indicator is disabled!
[f=0000000] small digital clock is disabled!
[f=0000000] Loading widget from mod: Chat Console <bgu_console.lua> ...
[f=0000000] Loading widget from mod: Chili Docking <api_chili_docking.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <cmd_mouse_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Image Preloader <api_buildpic_preload.lua> ...
[f=0000000] Loading widget from mod: Unittexture Preloader <api_unit_texture_preloader.lua> ...
[f=0000000] Loading widget from mod: Factory Bar <bgu_facbar.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <bgu_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Faction Change <bgu_faction_change.lua> ...
[f=0000000] Loading widget from mod: Custom Formations <cmd_custom_formations.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1096769138
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1096769162
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (350ms, checksum 8e2c3275)
[f=0000000] Loading Skirmish AIs
[f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
[f=0000000] ResourceMapAnalyzer by Krogothe, initialized for resource 0(Metal)
[f=0000000] <SkirmishAI: Shard dev (team 0)>: Shard by AF - playing:BAR on:Small Supreme Battlefield V2
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding Sleep module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding MapHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding EconHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding AttackHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding BomberHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding RaidHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding BuildSiteHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding CountHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding TurtleHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding TacticalHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding LosHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding TargetHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding DamageHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding ScoutHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding AssistHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding DefendHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding UnitHandler module
[f=0000000] Set water rendering mode to 0 (basic)
[f=0000000] Set view resolution: 1280 x 750
[f=0000000] Preloaded, unittextures/Core_normal.dds
[f=0000000] Preloaded, unittextures/Arm_normals.dds
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 241e9d56cc55e1f8453da899b3fa5f4e
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"Shard", Version:"dev") took over control of team 0
[f=0000000] Player Player finished loading and is now ingame
[f=0002750] Player Player went AFK
[f=0007322] Player Player came back
[f=0010058] Player Player went AFK
[f=0020633] -> Commander is being attacked!
[f=0026712] Player Player came back
[f=0028721] Buildings set to face East
[f=0029587] Radar Tower: self-destruct in 5s
[f=0029617] Radar Tower: self-destruct in 4s
[f=0029647] Radar Tower: self-destruct in 3s
[f=0029677] Radar Tower: self-destruct in 2s
[f=0029707] Radar Tower: self-destruct in 1s
[f=0029727] -> Commander is being attacked!
[f=0031515] [SpringApp::ShutDown][1]
[f=0031515] [ThreadPool::SetThreadCount][1] #wanted=0 #current=2 #max=2
[f=0031515] [ThreadPool::SetThreadCount][2] #threads=0
[f=0031515] [SpringApp::ShutDown][2]
[f=0031515] [KillLua][1]
[f=0031515] [KillLua][2]
[f=0031515] [KillLua][3]
[f=0031515] [KillLua][4]
[f=0031515] [~CGame]1]
[f=0031515] [KillLua][1]
[f=0031515] [KillLua][2]
[f=0031515] [KillLua][3]
[f=0031515] [KillLua][4]
[f=0031515] [KillMisc][1]
[f=0031515] [KillMisc][2]
[f=0031515] [KillRendering][1]
[f=0031515] [KillInterface][1]
[f=0031515] [KillInterface][2]
[f=0031515] [KillSimulation][1]
[f=0031515] [KillSimulation][2]
[f=0031515] [CCollisionHandler] dis-/continuous tests: 0/51282993
[f=0031515] [KillSimulation][3]
[f=0031515] [KillSimulation][4]
[f=0031515] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0031515] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0031515] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0031515] [~CPathCache(128x128)] cacheHits=99 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0031515] Statistics for RectangleOptimizer: 0%
[f=0031515] Statistics for RectangleOptimizer: 0%
[f=0031515] [KillSimulation][5]
[f=0031515] [~CGame][2]
[f=0031515] [~CGame][3]
[f=0031515] [SpringApp::ShutDown][3]
[f=0031515] Statistics for local connection:
Received: 68292 bytes
Sent: 346952 bytes
[f=0031515] Writing demo: /home/p/Scaricati/sp/demos/20160118_181724_Small Supreme Battlefield V2_100.sdf
[f=0031515] [SpringApp::ShutDown][4]
[f=0031515] [SpringApp::ShutDown][5]
[f=0031515] [SpringApp::ShutDown][6]
[f=0031515] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_LISTEN ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=0x2c8a230
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0