[solved in other way]ingame chat dont work

[solved in other way]ingame chat dont work

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User avatar
prandipadaro
Posts: 92
Joined: 19 Oct 2011, 22:38

[solved in other way]ingame chat dont work

Post by prandipadaro »

linux kubuntu 14.04
fresch install of springlobby compiled from git
and new download of portable

after struggling to overcome some bugs that prevented springlobby see 'engine' and 'libunitsybc.so' I was able to start an almost perfect game.

the only bug that I can not solve at the moment is this:
during the game all the keys work perfectly, so the keyboard is ok.

when I press 'enter' the field "Say:" appears to type in the chat:
but i can not type anything in the chat, the only button that works is again 'enter' with whom I can continue the game normally.

The previous installation of spring engine compiled from source working properly.

thanks

[solved] using springlobby to download a engine
Last edited by prandipadaro on 21 Jan 2016, 08:49, edited 1 time in total.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: ingame chat dont work

Post by PauloMorfeo »

Maybe there's some incompatibility between the portable and your O.S.? I'm with Ubuntu 14.04 and chat works fine but my version was compiled from source.

Since you appear to know how to compile from source, can you try pulling from GIT the source code, update the GIT repository to version 100.0, and then compile/install from source?
User avatar
Silentwings
Moderator
Posts: 3668
Joined: 25 Oct 2008, 00:23

Re: ingame chat dont work

Post by Silentwings »

Please pastebin your infolog.txt and say which game you are playing.
User avatar
prandipadaro
Posts: 92
Joined: 19 Oct 2011, 22:38

Re: ingame chat dont work

Post by prandipadaro »

now i play BAR but i test on BA and is the same

infolog.txt:

Code: Select all

[ParseCmdLine] command-line args: "/home/p/Scaricati/sp/spring "/home/p/.springlobby/script.txt""
Using configuration source: "/home/p/Scaricati/sp/springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvSky = 1
AdvUnitShading = 0
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 0
BumpWaterUseDepthTexture = 0
CamMode = 4
Fullscreen = 0
GrassDetail = 0
GroundDecals = 0
GroundDetail = 20
InputTextGeo = 0.26 0.73 0.02 0.028
MaxNanoParticles = 100
MaxParticles = 100
ReflectiveWater = 0
ShadowMapSize = 1024
Shadows = 0
ShowClock = 0
SmoothLines = 0
SmoothPoints = 0
TreeRadius = 600
UnitIconDist = 100
UnitLodDist = 100
VSync = -1
snd_volmusic = 60
============== </User Config> ==============
Available log sections: GameServer, AutohostInterface, Net, VFS, KeyBindings, Path, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CregSerializer, ArchiveScanner, CrashHandler, Shader, Font, Model, LuaSocket, GroundMoveType, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105400, GNU libstdc++ version 20120920
Compiler Version:  gcc-4.7.2
Operating System:  Linux 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64
Word Size:         64-bit (native mode)
         CPU Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 2
 Logical CPU Cores: 2
[CMyMath::Init] CPU SSE mask: 126, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1280x800:
	640x480, 720x480, 800x600, 848x480, 1024x768, 1152x768, 1280x720, 1280x800
SDL version:  linked 2.0.2; compiled 2.0.1
GL version:   3.0 Mesa 10.3.0-devel (git-9548ba6 trusty-oibaf-ppa)
GL vendor:    X.Org
GL renderer:  Gallium 0.4 on AMD RV620
GLSL version: 1.30
GLEW version: 1.9.0
Video RAM:    unknown
SwapInterval: 1
FBO::maxSamples: 8
GL info:
	haveARB: 0, haveGLSL: 0, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 8192, compress MIP-map textures: 0
	maximum SmoothPointSize: 8192, maximum vec4 varying/attributes: 32/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
	number of UniformBufferBindings: 24 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1280x800:24bit @0Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
Registering thread controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1 #max=2
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Portable Mode!
Using read-write data directory: /home/p/Scaricati/sp/
Using read-only data directory: /home/p/.spring/
Scanning: /home/p/.spring/maps
Scanning: /home/p/.spring/packages
Scanning: /home/p/Scaricati/sp/maps
Scanning: /home/p/Scaricati/sp/base
Scanning: /home/p/Scaricati/sp/games
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               Audio interno Stereo analogico
[f=0000000] [Sound]               RV620 HDMI Audio [Radeon HD 3400 Series] Digital Stereo (HDMI)
[f=0000000] [Sound]   Device:     OpenAL Soft
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.14
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Registering thread controls for thread [audio]
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=2 #current=2 #max=2
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=1
[f=0000000] [Threading] Main thread CPU affinity mask set: 2
[f=0000000] [StartScript] Loading StartScript from: /home/p/.springlobby/script.txt
[f=0000000] Hosting on: :8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Small Supreme Battlefield V2
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 1085 ms
[f=0000000] [InitOpenGL] video mode set to 1280x750:24bit @0Hz (windowed)
[f=0000000] [AddGameSetupArchivesToVFS] using map: Small Supreme Battlefield V2
[f=0000000] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded test-4652 (archive: cfe16c98cf1e4261635811a0da16c313.sdp)
[f=0000000] Recording demo to: /home/p/Scaricati/sp/demos/20160118_181724_Small Supreme Battlefield V2_100.sdf
[f=0000000] PreGame::GameDataReceived: 38 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Registering thread controls for thread [load]
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  7.790000
[f=0000000] Game::LoadDefs (GameData): 7903 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 31 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 33 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 91 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 13
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 1370 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] InfoTexture: legacy
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget:  Slap                <api_slap.lua>
[f=0000000] Loaded synced gadget:  Stats               <api_damage_stats.lua>
[f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget:  Awards              <game_awards.lua>
[f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded synced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=0000000] Loaded synced gadget:  Closed Solars       <unit_solars_closed.lua>
[f=0000000] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
[f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=0000000] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=0000000] Loaded synced gadget:  Depthcharge splash  <fx_depthcharge_splash.lua>
[f=0000000] Loaded synced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded synced gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded synced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
[f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
[f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded synced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=0000000] Loaded synced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget:  Paralyze Damage Multiplier  <unit_paralyze_damage_multiplier.lua>
[f=0000000] Loaded synced gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget:  SetNeutral          <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
[f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget:  Tree feller         <gfx_tree_feller.lua>
[f=0000000] Loaded synced gadget:  Was Player          <api_was_player.lua>
[f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded synced gadget:  subMissile splash   <fx_submissile_splash.lua>
[f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
[f=0000000] Loaded synced gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
[f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=0000000] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
[f=0000000] Loaded synced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget:  Mobile Unit Paralyze Damage Handler  <unit_paralyze_damage_limit.lua>
[f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget:  Profiler            <dbg_profiler.lua>
[f=0000000] Loaded synced gadget:  Transfers API       <api_transfers.lua>
[f=0000000] Loaded synced gadget:  Version Warning     <version_warning.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Spring style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Free style camera
[f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget:  Slap                <api_slap.lua>
[f=0000000] Loaded unsynced gadget:  Stats               <api_damage_stats.lua>
[f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget:  Awards              <game_awards.lua>
[f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget:  Arm Atlas Loader    <gfx_arm_atlas_loader.lua>
[f=0000000] Loaded unsynced gadget:  Cancel orders on share  <unit_cancel_orders_on_share.lua>
[f=0000000] Loaded unsynced gadget:  Closed Solars       <unit_solars_closed.lua>
[f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
[f=0000000] Loaded unsynced gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget:  Fortification Walls  <unit_fort_walls.lua>
[f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded unsynced gadget:  Limit Dgun Use (Charge)  <unit_dgun_charge.lua>
[f=0000000] Loaded unsynced gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=0000000] Loaded unsynced gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget:  No Share Self-D     <unit_prevent_share_self_d.lua>
[f=0000000] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
[f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget:  SetNeutral          <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget:  Tree feller         <gfx_tree_feller.lua>
[f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=0000000] Loaded unsynced gadget:  mo_ffa              <mo_ffa.lua>
[f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
[f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
[f=0000000] Loaded unsynced gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget:  Profiler            <dbg_profiler.lua>
[f=0000000] Loaded unsynced gadget:  Transfers API       <api_transfers.lua>
[f=0000000] Loaded unsynced gadget:  Version Warning     <version_warning.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] [Font] Error: Failed creating font: Couldn't find font 'Fonts/freesansbold.otf'.
[f=0000000] extraSaturation, true, true
[f=0000000] showRadarAsSpec, true, true
[f=0000000] Loading API widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
[f=0000000] Loading API widget from mod:   Lock Camera         <api_lock_camera.lua> ...
[f=0000000] Loading API widget from mod:   Ignore List API     <api_ignore.lua> ...
[f=0000000] Loading API widget from mod:   Chili Framework     <api_chili.lua> ...
[f=0000000] Loading API widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
[f=0000000] Loading API widget from mod:   Mission Framework   <api_missions.lua> ...
[f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
[f=0000000] Loading widget from mod:   Deferred rendering  <gfx_deferred_rendering.lua> ...
[f=0000000] Deferred Rendering (gfx_deferred_rendering.lua) requires  AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!
[f=0000000] Loading widget from mod:   External Grid       <map_external_grid.lua> ...
[f=0000000] Loading widget from mod:   Main Menu           <bgu_mainmenu.lua> ...
[f=0000000] Skin, Robocracy
[f=0000000] Cursor, Chili Default
[f=0000000] Water, 0
[f=0000000] Shadows, 0
[f=0000000] Warning: Your hardware/driver setup does not support shadows
[f=0000000] UnitLodDist, 100
[f=0000000] UnitIconDist, 100
[f=0000000] MaxParticles, 100
[f=0000000] Set maximum particles to: 100
[f=0000000] Set maximum particles to: 100
[f=0000000] MaxNanoParticles, 100
[f=0000000] Set maximum nano-particles to: 100
[f=0000000] Set maximum nano-particles to: 100
[f=0000000] AdvMapShading, true
[f=0000000] AdvModelShading, true
[f=0000000] luarules cus_toggle, nil
[f=0000000] AllowDeferredMapRendering, false
[f=0000000] AllowDeferredModelRendering, false
[f=0000000] 3DTrees, false
[f=0000000] GroundDecals, false
[f=0000000] DynamicSky, false
[f=0000000] DynamicSun, false
[f=0000000] MapMarks, false
[f=0000000] MapBorder, true
[f=0000000] VSync, nil
[f=0000000] Loading widget from mod:   Mex Upgrade Helper  <api_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod:   Minimap             <bgu_minimap.lua> ...
[f=0000000] Loading widget from mod:   Health Bars         <gui_healthbars.lua> ...
[f=0000000] Loading widget from mod:   Build ETA           <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Ally Resource Stats  <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod:   AllyCursors         <gui_ally_cursors.lua> ...
[f=0000000] Loading widget from mod:   Auto First Build Facing  <unit_auto_first_buildfacing.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
[f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod:   Awards              <bgu_awards.lua> ...
[f=0000000] Loading widget from mod:   Blast Radius        <gui_blast_radius.lua> ...
[f=0000000] Loading widget from mod:   Camera Flip         <camera_flip.lua> ...
[f=0000000] Loading widget from mod:   Camera Remember     <camera_remember_mode.lua> ...
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Loading widget from mod:   Com Counter         <gui_com_counter.lua> ...
[f=0000000] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
[f=0000000] Loading widget from mod:   Cursor tooltip      <bgu_cursor_tip.lua> ...
[f=0000000] Loading widget from mod:   Com Dont Break Cloak  <unit_com_dont_break_cloak.lua> ...
[f=0000000] Loading widget from mod:   Defense Range       <gui_defense_range.lua> ...
[f=0000000] Loading widget from mod:   Dont Move           <unit_dont_move.lua> ...
[f=0000000] Loading widget from mod:   Game End Graphs     <bgu_endgraph.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <gui_ghost_site.lua> ...
[f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
[f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod:   Holdfire Instantly  <cmd_holdfire_immediately.lua> ...
[f=0000000] Loading widget from mod:   Hotkeys             <bgu_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   Game Type Info      <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod:   LOS colors          <gui_los_colors.lua> ...
[f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod:   Loop Select         <gui_loop_select.lua> ...
[f=0000000] Loading widget from mod:   LuaUI Reset         <api_reset_luaui.lua> ...
[f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod:   Minimap Events      <map_minimap_events.lua> ...
[f=0000000] Loading widget from mod:   Immobile Builders   <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod:   Music Player        <bgu_music_player.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen        <bgu_pause_screen.lua> ...
[f=0000000] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod:   Player List         <bgu_playerlist.lua> ...
[f=0000000] Loading widget from mod:   Easy Facing         <cmd_easy_facing.lua> ...
[f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod:   Reclaim Info        <gui_reclaim_info.lua> ...
[f=0000000] Loading widget from mod:   Resource Bars       <bgu_resbars.lua> ...
[f=0000000] Loading widget from mod:   Selection Menu      <bgu_smenu.lua> ...
[f=0000000] Loading widget from mod:   No Duplicate Orders  <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod:   Selection info      <bgu_sinfo.lua> ...
[f=0000000] Loading widget from mod:   Smooth Cam          <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Stop means Stop     <cmd_stop_selfd.lua> ...
[f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod:   Transfer Announce   <gui_transfered.lua> ...
[f=0000000] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
[f=0000000] Loading widget from mod:   Unit Statistics     <unit_stats_damage.lua> ...
[f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod:   Ghost Radar         <gui_ghost_radar.lua> ...
[f=0000000] Loading widget from mod:   Ready Button        <bgu_readybutton.lua> ...
[f=0000000] Loading widget from mod:   Stockpiler          <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod:   Replay Speed Controls  <gui_replay_speed_control.lua> ...
[f=0000000] Loading widget from mod:   Start Boxes         <bgu_startbox.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attack_move_notification.lua> ...
[f=0000000] Loading widget from mod:   Beta Release Menu   <bgu_beta_release.lua> ...
[f=0000000] Loading widget from mod:   Prospector          <bgu_prospector.lua> ...
[f=0000000] Loading widget from mod:   Commands FX         <gui_commands_fx.lua> ...
[f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod:   CommandInsert       <cmd_command_insert.lua> ...
[f=0000000] Loading widget from mod:   Given Units         <gui_given_units.lua> ...
[f=0000000] Loading widget from mod:   Resurrection Halos  <gui_resurrection_halos.lua> ...
[f=0000000] Loading widget from mod:   Waypoint Dragger    <unit_waypoint_dragger.lua> ...
[f=0000000] Loading widget from mod:   Center n Select     <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod:   Highlight Units     <gui_highlight_units.lua> ...
[f=0000000] [gui_highlight_units.lua] Warning: Your hardware does not support shaders, disabled
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   Min Menu            <bgu_min_menu.lua> ...
[f=0000000] frames-per-second indicator is disabled!
[f=0000000] small digital clock is disabled!
[f=0000000] Loading widget from mod:   Chat Console        <bgu_console.lua> ...
[f=0000000] Loading widget from mod:   Chili Docking       <api_chili_docking.lua> ...
[f=0000000] Loading widget from mod:   Mouse Buildspacing  <cmd_mouse_build_spacing.lua> ...
[f=0000000] Loading widget from mod:   Image Preloader     <api_buildpic_preload.lua> ...
[f=0000000] Loading widget from mod:   Unittexture Preloader  <api_unit_texture_preloader.lua> ...
[f=0000000] Loading widget from mod:   Factory Bar         <bgu_facbar.lua> ...
[f=0000000] Loading widget from mod:   Initial Queue       <bgu_initial_queue.lua> ...
[f=0000000] Loading widget from mod:   Faction Change      <bgu_faction_change.lua> ...
[f=0000000] Loading widget from mod:   Custom Formations   <cmd_custom_formations.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1096769138
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1096769162
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (350ms, checksum 8e2c3275)
[f=0000000] Loading Skirmish AIs
[f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
[f=0000000] ResourceMapAnalyzer by Krogothe, initialized for resource 0(Metal)
[f=0000000] <SkirmishAI: Shard dev (team 0)>: Shard by AF - playing:BAR on:Small Supreme Battlefield V2
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding Sleep module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding MapHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding EconHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding AttackHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding BomberHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding RaidHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding BuildSiteHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding CountHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding TurtleHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding TacticalHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding LosHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding TargetHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding DamageHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding ScoutHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding AssistHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding DefendHandler module
[f=0000000] <SkirmishAI: Shard dev (team 0)>: adding UnitHandler module
[f=0000000] Set water rendering mode to 0 (basic)
[f=0000000] Set view resolution: 1280 x 750
[f=0000000] Preloaded, unittextures/Core_normal.dds
[f=0000000] Preloaded, unittextures/Arm_normals.dds
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 241e9d56cc55e1f8453da899b3fa5f4e
[f=0000000] Connection attempt from Player
[f=0000000]  -> Version: 100.0
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"Shard", Version:"dev") took over control of team 0
[f=0000000] Player Player finished loading and is now ingame
[f=0002750] Player Player went AFK
[f=0007322] Player Player came back
[f=0010058] Player Player went AFK
[f=0020633] -> Commander is being attacked!
[f=0026712] Player Player came back
[f=0028721] Buildings set to face East
[f=0029587] Radar Tower: self-destruct in 5s
[f=0029617] Radar Tower: self-destruct in 4s
[f=0029647] Radar Tower: self-destruct in 3s
[f=0029677] Radar Tower: self-destruct in 2s
[f=0029707] Radar Tower: self-destruct in 1s
[f=0029727] -> Commander is being attacked!
[f=0031515] [SpringApp::ShutDown][1]
[f=0031515] [ThreadPool::SetThreadCount][1] #wanted=0 #current=2 #max=2
[f=0031515] [ThreadPool::SetThreadCount][2] #threads=0
[f=0031515] [SpringApp::ShutDown][2]
[f=0031515] [KillLua][1]
[f=0031515] [KillLua][2]
[f=0031515] [KillLua][3]
[f=0031515] [KillLua][4]
[f=0031515] [~CGame]1]
[f=0031515] [KillLua][1]
[f=0031515] [KillLua][2]
[f=0031515] [KillLua][3]
[f=0031515] [KillLua][4]
[f=0031515] [KillMisc][1]
[f=0031515] [KillMisc][2]
[f=0031515] [KillRendering][1]
[f=0031515] [KillInterface][1]
[f=0031515] [KillInterface][2]
[f=0031515] [KillSimulation][1]
[f=0031515] [KillSimulation][2]
[f=0031515] [CCollisionHandler] dis-/continuous tests: 0/51282993
[f=0031515] [KillSimulation][3]
[f=0031515] [KillSimulation][4]
[f=0031515] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0031515] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0031515] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0031515] [~CPathCache(128x128)] cacheHits=99 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0031515] Statistics for RectangleOptimizer: 0%
[f=0031515] Statistics for RectangleOptimizer: 0%
[f=0031515] [KillSimulation][5]
[f=0031515] [~CGame][2]
[f=0031515] [~CGame][3]
[f=0031515] [SpringApp::ShutDown][3]
[f=0031515] Statistics for local connection:
Received: 68292 bytes
Sent: 346952 bytes

[f=0031515] Writing demo: /home/p/Scaricati/sp/demos/20160118_181724_Small Supreme Battlefield V2_100.sdf
[f=0031515] [SpringApp::ShutDown][4]
[f=0031515] [SpringApp::ShutDown][5]
[f=0031515] [SpringApp::ShutDown][6]
[f=0031515] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=0x2c8a230
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
User avatar
Silentwings
Moderator
Posts: 3668
Joined: 25 Oct 2008, 00:23

Re: [solved in other way]ingame chat dont work

Post by Silentwings »

If you still want to try and fix it, probably the next thing to do is check if you have a uikeys.txt in either/both of
infolog wrote:[DataDirs] Portable Mode!
Using read-write data directory: /home/p/Scaricati/sp/
Using read-only data directory: /home/p/.spring/
and, if so, see if its that being present which causes the problem.
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