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Large delay before replay

Posted: 11 Nov 2015, 10:15
by RickHustle
Hello!

I have delay before replay is start. I'm set 20x speed but it's not help.
How it's looks. Spring loaded, map is loaded but no players connected (i see it in log) and thats situation can be continue from 5 sec up to 2 mins.
I'm checked old replays BA 9.06 - i haven't this issue, 9.11 already have etc up to last 9.15 version.
I'm check it at 2 separate PC - it's no difference.

replay for example:
http://replays.springrts.com/replay/4a3 ... 086318fec/

Re: Large delay before replay

Posted: 13 Nov 2015, 00:14
by Silentwings
I get this too.

Re: Large delay before replay

Posted: 13 Nov 2015, 00:51
by Forboding Angel
Spring has a bit of a fetish for rewriting archivecache. Reduce number of sdd/sd7/sdz for better performance.

If you have a bunch of git repos as sdd, make sure to add a proper springignore:
https://github.com/EvolutionRTS/Evoluti ... ignore.txt

Re: Large delay before replay

Posted: 13 Nov 2015, 01:05
by Silentwings
As said in the first post, the delay is ingame, after all the archives have been loaded.

Re: Large delay before replay

Posted: 13 Nov 2015, 01:29
by gajop
That's probably pre-game chatter when people are still readying up and stuff, and is thus unaffected by speed.

Re: Large delay before replay

Posted: 13 Nov 2015, 01:55
by 8611z
What happens pre-game IS affected by gamespeed: with increased speed the chatting, map-drawing, mouse movements and whatever else goes on is played faster.
I have the same problem with the linked replay.
After a while the replay DOES play, but it took about half a minute at 20x speed until players connected and gamestart.
Usually pregame chatter/waiting can be skipped by typing /skip 1 ( https://springrts.com/wiki/Spring_Replays#Chat_Commands ) however in the linked replay that does not work. Even with /luaui disable it does not work.
I think a bit unlikely that this would be caused by mod...?

Re: Large delay before replay

Posted: 13 Nov 2015, 02:00
by gajop
I stand corrected then.

Re: Large delay before replay

Posted: 13 Nov 2015, 04:11
by Forboding Angel
Silentwings wrote:As said in the first post, the delay is ingame, after all the archives have been loaded.
Doah, missed that bit.

Re: Large delay before replay

Posted: 13 Nov 2015, 19:57
by jamerlan
I had the same effect.. After spring 100. I think even before BA 9+
Demo started... and pause ~ for 20 seconds. Speed settings have no effect
no chat, no placed players - nothing. But after this delay - all ok

Re: Large delay before replay

Posted: 13 Nov 2015, 20:31
by lamer
Try

Code: Select all

/forcestart
as a workaround, then skip and then speed change. Works for me in ZK (has replay delay after spring 100 too).

Re: Large delay before replay

Posted: 13 Nov 2015, 23:34
by Silentwings
Report to mantis.

Re: Large delay before replay

Posted: 14 Nov 2015, 11:04
by lamer
lol +1

EDIT: Now we need matches (few long and one short). How's workaround? Does it work with BA or it's ZK only?