can i start a mod from spring.exe?
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can i start a mod from spring.exe?
can i start a mod from spring.exe or other way but not TASClient.exe?
perhaps i have to disconnect internet someday and i want to play some mods in that day.
can someone help me?thanks
perhaps i have to disconnect internet someday and i want to play some mods in that day.
can someone help me?thanks
thanks very much,but can you explanation more clear?Chocapic wrote:->file ----- \TASpring\aiscript.txt
->spring.exe aiscript.txt
my taspring directory was haven't the aiscript.txt
and a example,i want to play starwars mod,file name is StarWars01.sd7
what do i must to do?thanks again for reading my poor english......
aiscript is a placeholder name for a file. TASClient generates this file when you connect/run a server. Thus, by not using TASClient, you'll need to generate one yourself. Although it's a fairly straigh forward file, it does take a bit to understand it all. Heres an example:
SWTA: Me vs 1 Bot on the Cold Place
SWTA: Me vs 1 Bot on the Cold Place
Code: Select all
[GAME]
{
Mapname=TheColdPlace.smf;
StartMetal=1000;
StartEnergy=1000;
MaxUnits=500;
StartPosType=0;
GameMode=0;
GameType=StarWars01.sd7;
LimitDGun=0;
hostip=localhost;
hostport=27010;
MyPlayerNum=0;
NumPlayers=1;
NumTeams=2;
NumAllyTeams=2;
[PLAYER0]
{
name=Kuroneko;
Spectator=0;
team=0;
}
[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
Color=0;
Side=Empire;
Handicap=0;
}
[TEAM1]
{
TeamLeader=0;
AllyTeam=1;
Color=1;
Side=Alliance;
Handicap=0;
AIDLL=aidll\globalai\aai.dll;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
NumRestrictions=0;
[RESTRICT]
{
}
so, i know how to do,it is like detail of script.txt.
yeah~~
thanks~
edit.....:
sorry it looks like i haven't explanation clearly....
my mean is using spring for a mod game and not logging to TASClient,then i can play mod with no necessary link to internet
when i drag file edited script.txt to spring .exe,it show error file maps/FloodedDesert.smd not found,but my map files absoluted normal
yeah~~
thanks~
edit.....:
sorry it looks like i haven't explanation clearly....
my mean is using spring for a mod game and not logging to TASClient,then i can play mod with no necessary link to internet
when i drag file edited script.txt to spring .exe,it show error file maps/FloodedDesert.smd not found,but my map files absoluted normal
Just noticed this on FU
http://www.fileuniverse.com/?p=showitem&ID=2045
http://www.fileuniverse.com/?p=showitem&ID=2045
SpringSP v0.1 for TA:SPRING 23rd December 2005
SpringSP is freeware.
Hi all,
SpringSP makes a script and then starts Spring.exe with that script. I made this program because I could not find and easy way to start skirmishes with multiple AIs and to be able to set the start resources without being online. There may be a way to do this but if there is I couldn't find it, anyway I hope SpringSP helps.
SpringSP was made in VB6 and needs the standard VB6 runtime files(msvbvm60.dll) to work.
msvbvm60.dll can be dowloaded from http://www.dll-files.com/dllindex/dll-f ... l?msvbvm60
Do not email the good people at TA Spring with bugs reports about SpringSP because they didn't make it.
Installation:
Just put SpringSP.exe in the same folder as Spring.exe(here you installed TA:Spring) and then run it.
Most maps work but spring.exe sometimes says "cannot find mapname.smd", this is not a problem with TA:Spring but with SpringSP, please do not email me about this unless you know how to fix this. Any other bug reports or comments are welcome.
Have fun,
Android_X
Email: rowdyshadowfire@yahoo.com.au
I just saw that and tried it too. Nice to see someone taking the effort to make something, but I didn't see a forum post, so I'll rant here:
-It doesn't really support non-TA mods. No commander was spawned when I tried to use SWTA. Ideally it would read the modinfos and sidedata files.
-It doesn't support multiple maps in a single archive.
-It didn't detect the AI dlls I have installed
-Needs a checkbox for GhostedBuildings, commander dgun, etc options which are controlled in the script file
That's all I noticed immediately. Don't get me wrong, it's a very solid start (even if it is VB ), but it still needs some polish. I imagine it just doesn't read archives yet because that's considerably more difficult to program in...
-It doesn't really support non-TA mods. No commander was spawned when I tried to use SWTA. Ideally it would read the modinfos and sidedata files.
-It doesn't support multiple maps in a single archive.
-It didn't detect the AI dlls I have installed
-Needs a checkbox for GhostedBuildings, commander dgun, etc options which are controlled in the script file
That's all I noticed immediately. Don't get me wrong, it's a very solid start (even if it is VB ), but it still needs some polish. I imagine it just doesn't read archives yet because that's considerably more difficult to program in...
The LAN Lobby server works well for playing offline - http://www.fileuniverse.com/?p=showitem&ID=1308
Spring SP was neat (especially how you can set the resources), but you can't select anything other than arm or core.
Spring SP was neat (especially how you can set the resources), but you can't select anything other than arm or core.
To play mods offline, I thougth the proper procedure was to launch the TASpring Battlerrom TASClient.exe, and then click options, server, server adress: local server (localhost), and then .... oh right it tells me "Connecting to localhost... cannot contact to server!"
Well, I hope Betalord soon adds offline capability to the lobby, because handwriting scripts.txt isn't very convenient.
Well, I hope Betalord soon adds offline capability to the lobby, because handwriting scripts.txt isn't very convenient.