Crash to desktop

Crash to desktop

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TractorBamnsh
Posts: 9
Joined: 26 Oct 2013, 21:40

Crash to desktop

Post by TractorBamnsh »

Using configuration source: "C:\Users\Uni\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 32-bit (build 7600)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 2013MB RAM, 4027MB pagefile
OS: 32bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1 (OMP)
Build date/time: Mar 26 2013 00:28:09
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: C:\Games\Spring\
Using read-only data directory: C:\Users\Uni\Documents\My Games\Spring\
Scanning: C:\Users\Uni\Documents\My Games\Spring\maps
Scanning: C:\Users\Uni\Documents\My Games\Spring\packages
Scanning: C:\Games\Spring\maps
Scanning: C:\Games\Spring\base
Scanning: C:\Games\Spring\games
Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
Video mode set to 1280x1024/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 2.1.8545 Release
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: Radeon X1600 Series
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 209MB, available 209MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
maximum texture size: 4096, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
number of UniformBufferBindings: 0 (0kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] [Sound] OpenAL info:
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Sound] Available Devices:
[f=0000000] CPU Cores: 2
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 7 ms
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.83
[f=0000000] Using game archive: 8b48af539a1b17aa2e31d1ceac3fa559.sdp
[f=0000000] recording demo: demos/20131025_004653_DeltaSiegeDry_94.sdf
[f=0000000] PreGame::GameDataReceived: 92 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Disallowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity mask set: 2
[f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.180000
[f=0000000] Game::LoadDefs (GameData): 306 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 67 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 100 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 00178531
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] [Shader] Warning: [Compile]
shader-object name: GLSL/SMFVertProg.glsl, compile-log:
Vertex shader failed to compile with the following errors:
ERROR: 6:42: '' : syntax error incorrect preprocessor directive
WARNING: 6:42: unexpected tokens following the preprocessor directive - expected a newlineERROR: compilation errors. No code generated.

[f=0000000] [Shader] Warning: [Compile]
shader-object name: GLSL/SMFFragProg.glsl, compile-log:
Fragment shader failed to compile with the following errors:
ERROR: 6:5: '' : syntax error incorrect preprocessor directive
WARNING: 6:5: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:6: '' : #version must occur before any other statement in the program
ERROR: 6:16: '' : syntax error incorrect preprocessor directive
WARNING: 6:16: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:20: '' : syntax error incorrect preprocessor directive
WARNING: 6:20: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:31: '' : syntax error incorrect preprocessor directive
WARNING: 6:31: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:37: '' : syntax error incorrect preprocessor directive
WARNING: 6:37: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:45: '' : syntax error incorrect preprocessor directive
WARNING: 6:45: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:50: '' : syntax error incorrect preprocessor directive
WARNING: 6:50: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:54: '' : syntax error incorrect preprocessor directive
WARNING: 6:54: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:58: '' : syntax error incorrect preprocessor directive
WARNING: 6:58: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:76: '' : syntax error incorrect preprocessor directive
WARNING: 6:76: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:82: '' : syntax error incorrect preprocessor directive
WARNING: 6:82: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:117: '' : syntax error incorrect preprocessor directive
WARNING: 6:117: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:141: '' : syntax error incorrect preprocessor directive
WARNING: 6:141: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:148: '' : syntax error incorrect preprocessor directive
WARNING: 6:148: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:155: '' : syntax error incorrect preprocessor directive
WARNING: 6:155: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:194: '' : syntax error incorrect preprocessor directive
WARNING: 6:194: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:204: '' : syntax error incorrect preprocessor directive
WARNING: 6:204: unexpected tokens following the preprocessor directive - expected a newlineWARNING: 6:215: implicit cast from int to float
ERROR: 6:224: '' : syntax error incorrect preprocessor directive
WARNING: 6:224: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:242: '' : syntax error incorrect preprocessor directive
WARNING: 6:242: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:252: '' : syntax error incorrect preprocessor directive
WARNING: 6:252: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:263: '' : syntax error incorrect preprocessor directive
WARNING: 6:263: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:286: '' : syntax error incorrect preprocessor directive
WARNING: 6:286: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:295: '' : syntax error incorrect preprocessor directive
WARNING: 6:295: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:309: '' : syntax error incorrect preprocessor directive
WARNING: 6:309: unexpected tokens following the preprocessor directive - expected a newlineERROR: 6:310: 'MAX_DYNAMIC_MAP_LIGHTS' : undeclared identifier
WARNING: 6:310: implicit cast from int to float
ERROR: 6:311: 'BASE_DYNAMIC_MAP_LIGHT' : undeclared identifier
WARNING: 6:311: implicit cast from int to float
ERROR: 6:311: '[]' : integer expression required
WARNING: 6:312: implicit cast from int to float
ERROR: 6:312: '[]' : integer expression required
WARNING: 6:314: implicit cast from int to float
ERROR: 6:314: '[]' : integer expression required
WARNING: 6:330: implicit cast from int to float
ERROR: 6:330: '[]' : integer expression required
WARNING: 6:331: implicit cast from int to float
ERROR: 6:331: '[]' : integer expression required
ERROR: 6:333: '' : syntax error incorrect preprocessor directive
WARNING: 6:333: unexpected tokens following the preprocessor directive - expected a newlineWARNING: 6:341: implicit cast from int to float
ERROR: 6:341: '[]' : integer expression required
WARNING: 6:342: implicit cast from int to float
ERROR: 6:342: '[]' : integer expression required
WARNING: 6:343: implicit cast from int to float
ERROR: 6:343: '[]' : integer expression required
ERROR: compilation errors. No code generated.

[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 101 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded gadget: Awards <gui_awards.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded gadget: Awards <gui_awards.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] [gfx_dynamic_lighting.lua] client has disabled dynamic lighting
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraFlip <camera_flip.lua> ...
[f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 94.1 (OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Press Shift+esc to access the quit menu
[f=0000000] Press Shift+esc to access the quit menu
[f=0000000] Press Shift+esc to access the quit menu
[f=0000000] GameID: 09226a52de07b3e755cfb09e1cdf4421
[f=0000001] UnnamedPlayer added point: Start 0
[f=0000146] User exited
[f=0000147] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000147] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000147] [CCollisionHandler] dis-/continuous tests: 0/57
[f=0000147] Path cache hits 0 0%
[f=0000147] Path cache hits 0 0%
[f=0000147] Statistics for RectangleOptimizer: 0%
[f=0000147] Statistics for RectangleOptimizer: 0%
[f=0000147] Statistics for local connection:
Received: 1558 bytes
Sent: 2321 bytes
User avatar
Silentwings
Moderator
Posts: 3686
Joined: 25 Oct 2008, 00:23

Re: Crash to desktop

Post by Silentwings »

Please use 'attach file' instead of copypasting a massive block of text...

Looks like smth is wrong with your gfx driver. Try setting: (run spring.exe, go to 'edit settings')
AdvMapShading = 0
AdvUnitShading = 0
AdvSky = 0
3DTrees = 0
GrassDetail = 0
GroundDecals = 0

Note: it says 'User Exited' meaning there was no crash. What was actually wrong?
TractorBamnsh
Posts: 9
Joined: 26 Oct 2013, 21:40

Re: Crash to desktop

Post by TractorBamnsh »

turned off all those settings but still crashing.
Attachments
infolog.txt
(28.2 KiB) Downloaded 10 times
abma
Spring Developer
Posts: 3704
Joined: 01 Jun 2009, 00:08

Re: Crash to desktop

Post by abma »

please try if "spring --safemode" works.
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