Anti-Aliasing

Anti-Aliasing

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Anti-Aliasing

Post by SevenArm23 »

I have a problem with my Anti-Aliasing .
If I antialiasing hiring has my nano beam interference and begins to tremble....... And I think Anti-Aliasing is very important.
abma
Spring Developer
Posts: 3704
Joined: 01 Jun 2009, 00:08

Re: Anti-Aliasing

Post by abma »

give at least a screenshot (F12), as atm its not possible to understand your problem...
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

Help that?
I can send more pictures but I do not know if this will help you.
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abma
Spring Developer
Posts: 3704
Joined: 01 Jun 2009, 00:08

Re: Anti-Aliasing

Post by abma »

i don't understand what the problem is, also i see nothing wrong at the screenshot. can you please explain what the problem is?
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Floris
Balanced Annihilation Developer
Posts: 609
Joined: 04 Jan 2011, 20:00

Re: Anti-Aliasing

Post by Floris »

I think he means the nano spray particles are gone if he enables AA



btw is that 4x aa?
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

The nanosoray begins to flicker. It s very ugly to see that. And if I turn off anti-aliasing, everything is normal.
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Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Anti-Aliasing

Post by Beherith »

What graphics card do you have? Can you post your infolog.txt file?
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

Graphic card: Asus HD 6750 Formula
Graphic driver: AMD radeon 6700 series
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Anti-Aliasing

Post by SinbadEV »

You can see pixels in the commander's backpack too... though I'm not sure model edges are meant to be anti-aliased.
PixelOfDeath
Posts: 24
Joined: 27 Nov 2011, 10:38

Re: Anti-Aliasing

Post by PixelOfDeath »

This are bugs in the ati/amd drivers!

There is no workaround except disabling Antialiasing or downgrading the driver to something like catalyst 11.5 or 11.4
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

Will be this bug in Spring 95.0 to?
abma
Spring Developer
Posts: 3704
Joined: 01 Jun 2009, 00:08

Re: Anti-Aliasing

Post by abma »

i don't know because i can't reproduce it.

please test:
http://springrts.com/dl/buildbot/defaul ... 59e/win32/

note: you can't play online as the versions of all player have to match!
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

Thanks but what must I do with the last 3 downloads?
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The Yak
Posts: 345
Joined: 20 May 2012, 05:36

Re: Anti-Aliasing

Post by The Yak »

I think I may be getting this as well, how does one force antialiasing off with spring? I can't do it from my catalyst vision center anymore but I can't find any settings controlling it in spring.
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Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Anti-Aliasing

Post by Beherith »

Open spring.exe, set FSAA to 0 and FSAA level to 0. Restart spring (settings are not applied immediately from spring.exe).
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The Yak
Posts: 345
Joined: 20 May 2012, 05:36

Re: Anti-Aliasing

Post by The Yak »

Okay did some testing... setting FSAA to 0 fixes a TON of problems with 91.0 on my Radeon 6850. Not only does it fix disappearing nanospray, but now unit icons and features render properly without ugly black borders. Setting FSAA to anything above 0 causes these problems to return.

The good news is that these problems appear to be fixed in the latest debug build (94.1.1-730-g1852c22), I can set FSAA to 16 without any problems.
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

Where can I downloading this?
abma
Spring Developer
Posts: 3704
Joined: 01 Jun 2009, 00:08

Re: Anti-Aliasing

Post by abma »

SevenArm23 wrote:Where can I downloading this?
http://springrts.com/phpbb/viewtopic.ph ... 61#p545261
SevenArm23
Posts: 48
Joined: 08 Mar 2013, 16:07

Re: Anti-Aliasing

Post by SevenArm23 »

Those are spring_94.1.1-729-g1f8659e.exe.
The Jak said 94.1.1-730-g1852c22.
abma
Spring Developer
Posts: 3704
Joined: 01 Jun 2009, 00:08

Re: Anti-Aliasing

Post by abma »

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