Fight order issued at start of game (BA)
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Fight order issued at start of game (BA)
For some reason, my Com is given a fight order automatically as soon as a game starts which ruins initial queue and is just generally annoying. Any idea what's causing this and if a widget, which widget? I've had a look through my widget list and can't imagine which one might be causing it.
Re: Fight order issued at start of game (BA)
I have similar problem. When game starts, something starts moving my com :
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Fight order issued at start of game (BA)
Please post a log.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Fight order issued at start of game (BA)
ginekolog wrote:When game starts, something starts moving my com :
I didnt know a "Unit Mover" widget but it sounds kinda suspicious.jazcash wrote: [f=0000000] Loading widget from user: Unit Mover <cmd_unit_mover.lua> ...
Also it contains:
Code: Select all
GiveOrderToUnit(unitID, CMD.FIGHT, { x, y, z}, { "" })
Re: Fight order issued at start of game (BA)
It moves built units out of the way for units like consuls and freakers when they're set to build units on repeat. I'll try disabling it though, brb.very_bad_soldier wrote:ginekolog wrote:When game starts, something starts moving my com :I didnt know a "Unit Mover" widget but it sounds kinda suspicious.jazcash wrote: [f=0000000] Loading widget from user: Unit Mover <cmd_unit_mover.lua> ...
Also it contains:So thats my guess.Code: Select all
GiveOrderToUnit(unitID, CMD.FIGHT, { x, y, z}, { "" })
Edit: That did it! Thanks vbs :)