Crash right before game starts
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- Posts: 22
- Joined: 05 Apr 2011, 12:47
Crash right before game starts
Hello, I'm running spring on Fedora linux on my netbook, and every time I try to start a game, the engine crashes. Seem like a memmory problem, but I can't be too sure. I attached my log for you guys.
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- infolog.txt
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Re: Crash right before game starts
interesting parts of the log:
if i remember right, gfx drivers usually get mapped into the 0x4... address range. the main binary (spring) usually gets mapped into 0x00..., crash is in 0x434400.
seeing that you use 32bit spring, and that your CPU only supports up to SSE 3, i guess your system is pretty old in general. but.. good luck anyway!
the stack trace looks strange, but i ma 95+% sure that this is GFX driver related. it looks like you should be using an other driver. if there is no other driver for your card, you will probably be out of luck. what is your gfx card?...
[f=0000000] GL version: 1.4 Mesa 7.11
[f=0000000] GL vendor: Tungsten Graphics, Inc
[f=0000000] GL renderer: Mesa DRI Intel(R) IGD
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: unknown
...
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] "ARB_shadow_ambient" extension missing (will probably make shadows darker than they should be)
[f=0000000] Creating GroundDrawer
[f=0000000] Error: Segmentation fault (SIGSEGV) in spring 85.0
[f=0000000] Error: Stacktrace:
[f=0000000] Error: <0> [0x434400]
[f=0000000] Path cache hits 0 0%
...
if i remember right, gfx drivers usually get mapped into the 0x4... address range. the main binary (spring) usually gets mapped into 0x00..., crash is in 0x434400.
seeing that you use 32bit spring, and that your CPU only supports up to SSE 3, i guess your system is pretty old in general. but.. good luck anyway!
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- Posts: 22
- Joined: 05 Apr 2011, 12:47
Re: Crash right before game starts
Not old, but extremely under-powered. It's an Acer aspire one netbook (lol, it's my college computer I use in my classes), so getting spring to work on it was more of just a quick test. The graphics "card" is an intel series integrated graphics chip. I really don't know much about the chip. I can usually fool games that require special shading into using it, but spring is too smart for it.hoijui wrote:interesting parts of the log:the stack trace looks strange, but i ma 95+% sure that this is GFX driver related. it looks like you should be using an other driver. if there is no other driver for your card, you will probably be out of luck. what is your gfx card?...
[f=0000000] GL version: 1.4 Mesa 7.11
[f=0000000] GL vendor: Tungsten Graphics, Inc
[f=0000000] GL renderer: Mesa DRI Intel(R) IGD
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: unknown
...
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] "ARB_shadow_ambient" extension missing (will probably make shadows darker than they should be)
[f=0000000] Creating GroundDrawer
[f=0000000] Error: Segmentation fault (SIGSEGV) in spring 85.0
[f=0000000] Error: Stacktrace:
[f=0000000] Error: <0> [0x434400]
[f=0000000] Path cache hits 0 0%
...
if i remember right, gfx drivers usually get mapped into the 0x4... address range. the main binary (spring) usually gets mapped into 0x00..., crash is in 0x434400.
seeing that you use 32bit spring, and that your CPU only supports up to SSE 3, i guess your system is pretty old in general. but.. good luck anyway!
Re: Crash right before game starts
you may want to try reducing effects to a minimum, i recall my laptop crashing until i had done so
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- Posts: 22
- Joined: 05 Apr 2011, 12:47
Re: Crash right before game starts
Effects are as low as possible.gajop wrote:you may want to try reducing effects to a minimum, i recall my laptop crashing until i had done so