Disabling "click mouse3 = dragview camera"?
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Disabling "click mouse3 = dragview camera"?
Is it possible to disable that clicking mouse3 enables this camera mode where you have a cross in the middle of the screen?
via springsettings.cfg or uikeys.txt etc
If possible, I would like to to keep the drag-view-thing you get by holding mouse 3.
Maybe that could even be made the default behaviour?
When I watch people play, they always accidently activate it when zooming with the mousewheel and are often unable to figure out what happend. (even if they manage to undo it)
(fun fact: CrossSize = 50 in springsettings.cfg or typing /cross 50 to change the size.)
via springsettings.cfg or uikeys.txt etc
If possible, I would like to to keep the drag-view-thing you get by holding mouse 3.
Maybe that could even be made the default behaviour?
When I watch people play, they always accidently activate it when zooming with the mousewheel and are often unable to figure out what happend. (even if they manage to undo it)
(fun fact: CrossSize = 50 in springsettings.cfg or typing /cross 50 to change the size.)
Re: Disabling "click mouse3 = dragview camera"?
i agree with knorke. i would also like to see this gone by default. code is at:
rts/Game/UI/MouseHandler.cpp:404
it is a noob trap. (in at least this sense, i was noob for a long time!)
rts/Game/UI/MouseHandler.cpp:404
it is a noob trap. (in at least this sense, i was noob for a long time!)
Re: Disabling "click mouse3 = dragview camera"?
+1. It's a useless feature, there are better ways of scrolling. Smoothscroll widget is nice, but it always requires a luaui reload before it works, so I seldom use it.
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Re: Disabling "click mouse3 = dragview camera"?
I use it very often. Especially when spectating.Jools wrote:+1. It's a useless feature, there are better ways of scrolling.
I don't like smoothscroll because it uses acceleration for movement.
Re: Disabling "click mouse3 = dragview camera"?
i don't want to remove it, but it should not be default bound to the middle mouse button.
Re: Disabling "click mouse3 = dragview camera"?
-1: I use it exclusively.
Re: Disabling "click mouse3 = dragview camera"?
smoothscroll widget is in the top 5 of annoying widgets. How can anyone accurately move the camera with this red-green rubberband?I don't like smoothscroll because it uses acceleration for movement.
So atm it is not configureable it seems? Maybe can be lua'ed away...
Re: Disabling "click mouse3 = dragview camera"?
Smoothscroll is imo the best way to scroll. All ZK players have it on by default too :)
Accuracy is not an issue, just takes a short practice and then you get benefit of high speed+high accuracy+ no need to pick up your mouse ever
Accuracy is not an issue, just takes a short practice and then you get benefit of high speed+high accuracy+ no need to pick up your mouse ever
- Forboding Angel
- Evolution RTS Developer
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Re: Disabling "click mouse3 = dragview camera"?
^^ thisBeherith wrote:-1: I use it exclusively.
Re: Disabling "click mouse3 = dragview camera"?
Type this command ingame : /set MouseDragScrollThreshold -1
I have to do this evey new version of spring, crosshair makes me puke and rage.
I agree its a noob trap and it should NOT be default.
I have to do this evey new version of spring, crosshair makes me puke and rage.
I agree its a noob trap and it should NOT be default.
Re: Disabling "click mouse3 = dragview camera"?
this works/set MouseDragScrollThreshold -1
/edit
2010... wtf
http://springrts.com/phpbb/viewtopic.ph ... ld#p437355
Re: Disabling "click mouse3 = dragview camera"?
How would I automatically set this for my game, without changing the setting for other games?
Re: Disabling "click mouse3 = dragview camera"?
i guess the best bet is currently, to save current value to a temp var, set your value, and reset it to the value in the temp var at game-end. though that fails in case of crash, of course.