2/3 relayhosts don't work

2/3 relayhosts don't work

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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

2/3 relayhosts don't work

Post by abma »

it seems that 2/3 relayhosts doesn't work...

SLRelayMaster works,
- when i select AURelayHost, and click host: nothing happens
- with [V]RelayMaster: i get the timeout:

Code: Select all

[f=0000000] Connecting to 113.192.3.163:8406 using name [AG]abma
[...]
[f=0000000] Warning: Server not reachable

any ideas whats wrong?

who is responsible for relayhosts?
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: 2/3 relayhosts don't work

Post by koshi »

I've removed the broken hosts from the master list for now
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: 2/3 relayhosts don't work

Post by knorke »

are there any working relay hosts left?
It is the only way to play online when testing mah mod and I do not have acess to the router at this place. (so can not forward port)
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: 2/3 relayhosts don't work

Post by abma »

@knorke
... what didn't you understand? please read again...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: 2/3 relayhosts don't work

Post by knorke »

Using springlobby 0.139
Tried to host with relayhost, but no relayhosts starts and no battleroom opens. (on chose automatic)
Then tried manual chosing, but the drop down list is empy:
hosting2.png
hosting2.png (12.67 KiB) Viewed 2594 times
Noticed there is an option to "manually enter the manager name" (never used before)
Tried those two (c&from this thread)
AURelayHost
[V]RelayMaster
Neither worked. That was about 2 hours again.
(waited 30-60 seconds or so)
When I tried now, "[V]RelayMaster" worked but not "AURelayHost"

Anyway, its nice that it works by manually typing in the hostmanagers names, but being able to select them/have them chosen automagically would be nicer ;)

/edit
even if battleroom opens, connecting does not work:
* [RoX]knorke is preparing to start the game, game will start in approximately 5 seconds
* [V]RelayHost1 *** Starting game...
<[RoX]knorke> "connecting to server" countdown..
* [V]RelayHost1 *** Game ended
<[RoX]knorke> did you get in?
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: 2/3 relayhosts don't work

Post by BrainDamage »

the reason why the list is empty is simply because there's no host available:
AU and V didn't update since an year and their owners disappeared, so i hide them from the list
phantasm never got back to me about fi's after my last suggestion to him
SL is not always online
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: 2/3 relayhosts don't work

Post by dansan »

What are the requirements to run such a relay? Maybe I can host one/some.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: 2/3 relayhosts don't work

Post by BrainDamage »

python2.x and spring-dedicated
see on #autohost in the lobby
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: 2/3 relayhosts don't work

Post by dansan »

OK... I think I read everything and it looks easily installable (though I'll have to use debian unstable repo for spring (not what wiki sais), and that's fugly on a server)...
Regarding requirements: does spring-dedi use CPU + MEM like a normal spring?? I couldn't host that... :|
Or does it only relay network traffic... is more like a network proxy, and spring-dedi is not used for sim?
Also: how many relays are desired?
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: 2/3 relayhosts don't work

Post by koshi »

Dedi takes about 90MB virt / 42MB res with 1-2% cpu on my i7 920 server. I'd say caclulate your max from that at first and check back once they actually get used. Also #autothostdev might be better for contact, since #autohost is somewhat noisy from the bots.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: 2/3 relayhosts don't work

Post by hoijui »

spring-dedicated indeed does only relay network traffic (basically). it also keeps track of the rough game state, as in... is the game over, how many players are currently connected, ... such stuff. it does not run the simulation (that would be spring-headless).
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: 2/3 relayhosts don't work

Post by dansan »

Thank you. I'll set it up and test it a little. From the MEM requ. I think I can setup 5 relays atm... I'll post here again when I know more... It'll prob. be in a few days.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: 2/3 relayhosts don't work

Post by dansan »

hoijui wrote:spring-dedicated <--> spring-headless
ah ... ah ..(!) good to know :)
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: 2/3 relayhosts don't work

Post by Licho »

Why the hell dont you run it on springrts.com.
Its meant for that!

Get it running there again.
You got access..
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: 2/3 relayhosts don't work

Post by abma »

who re-enabled all of them?

RelayMaster at least still doesn't work... (didn't check all)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: 2/3 relayhosts don't work

Post by knorke »

seems broken again? (no battleroom opens, springlobby)
once it worked but after few seconds the host closed again:

[07:50:09] ** [RoX]knorke hat die Kampf.
[07:50:09] <SLrelaySlave1> Hello, the bot accepts all commands from normal spring prefixed with ! instead of /
[07:50:09] <SLrelaySlave1> read Documentation/cmds.txt for a list of spring commands
[07:50:09] <SLrelaySlave1> in order to stop a game immediately, use !kill
[07:50:43] ** Left Battle.


in #autohost, relayhost bots are joining and leaving a lot, no idea if normal:

[07:47:21] ** SLrelayMaster hat die Raum.
[07:47:21] ** SLrelayMaster verliess die Raum( Quit ).
[07:47:51] ** RelayHostManagerList hat die Raum.
[07:48:12] ** RelayHostManagerList verliess die Raum( Quit ).
[07:49:54] ** SLrelayMaster hat die Raum.
[07:49:55] ** RelayHostManagerList hat die Raum.
[07:50:09] <SLrelayMaster> Spawning (Requested by [RoX]knorke) SLrelaySlave1
[07:50:09] ** SLrelaySlave1 hat die Raum.
[07:50:09] * SLrelaySlave1 Battle hosted succesfully , id is 2515
[07:50:09] * SLrelaySlave1 The host has joined the battle
[07:50:43] ** SLrelayMaster verliess die Raum( Quit ).
[07:50:43] ** SLrelaySlave1 verliess die Raum( Quit ).
[07:50:43] ** RelayHostManagerList verliess die Raum( Quit ).
[07:51:57] ** SLrelayMaster hat die Raum.
[07:51:58] ** RelayHostManagerList hat die Raum.
[07:52:24] ** SLrelayMaster verliess die Raum( Quit ).
[07:52:24] ** RelayHostManagerList verliess die Raum( Quit ).
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: 2/3 relayhosts don't work

Post by danil_kalina »

NotaLobby uses !addbox command for placing start boxes.
but there is difference between auto-hosts.

1. Let's make auto-hosts with identical main commands !?
2. Add some commands to the 'not a spam' list.
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marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: 2/3 relayhosts don't work

Post by marciolino »

danil_kalina wrote:NotaLobby uses !addbox command for placing start boxes.
but there is difference between auto-hosts.

1. Let's make auto-hosts with identical main commands !?
2. Add some commands to the 'not a spam' list.
It is a nice feature, but maybe it would be more appropriate if the command is sent after some interval to avoid spam when using the box-size slider.
(maybe it is already done :?: )
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