noobPako wrote:No, Zerver is right. Edit yor post or die in humiliation.Satirik wrote:hell you don't know shit about network !
Fix my router and earn 1000Ôé¼
Moderator: Moderators
Re: Fix my router and earn 1000Ôé¼
Re: Fix my router and earn 1000Ôé¼
if you want to test your port forwarding, use a port listener on your comp like this one, and then scan it from a website
Re: Fix my router and earn 1000Ôé¼
And I love you too!Satirik wrote: noob
Satirik, I'm certainly no networking expert, but I know well enough that all TCP/UDP packets have a port number. In this case NAT probably overrides port forwarding somehow. What I'm saying is that this is illogical behavior, but I'm not wrong.
If you want to learn, look at this picture
http://manuals.kerio.com/wrl/en/131.htm
You see that port 61001 in the response from the web server? This port was randomly selected by NAT to identify the computer behind the router. So if you strictly forward all ports, then NAT will fail for sure.
Re: Fix my router and earn 1000Ôé¼
What would be the use of sending responses to somewhere other than the requester? Clearly 'port forwarding' is not a full literal description.
Re: Fix my router and earn 1000Ôé¼
Well, it makes the net pretty useless for those who cannot receive any incoming traffic, which can be useful for those who can (all ur bandwidth are belong to me). But there are many ways to accomplish the same thing.momfreeek wrote:What would be the use of sending responses to somewhere other than the requester?
Re: Fix my router and earn 1000Ôé¼
i know how it works, i just didn't get what you said (my bad, but i won't edit my post for that), but still it's logical to give the priority to the NATzerver wrote:And I love you too!Satirik wrote: noob
Satirik, I'm certainly no networking expert, but I know well enough that all TCP/UDP packets have a port number. In this case NAT probably overrides port forwarding somehow. What I'm saying is that this is illogical behavior, but I'm not wrong.
If you want to learn, look at this picture
http://manuals.kerio.com/wrl/en/131.htm
You see that port 61001 in the response from the web server? This port was randomly selected by NAT to identify the computer behind the router. So if you strictly forward all ports, then NAT will fail for sure.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Fix my router and earn 1000Ôé¼
Huh why is that logical? There is no need to give priority to one or the other. The router knows (based on the source IP) if a packet is a response (->NAT) or not (->port forwarding) and routes it accordingly. Thats what the NAT table is made for.Satirik wrote: i know how it works, i just didn't get what you said (my bad, but i won't edit my post for that), but still it's logical to give the priority to the NAT
Re: Fix my router and earn 1000Ôé¼
that's called priority, you check the nat first and then the port forwarding (which is logical behavior)very_bad_soldier wrote:Huh why is that logical? There is no need to give priority to one or the other. The router knows (based on the source IP) if a packet is a response (->NAT) or not (->port forwarding) and routes it accordingly. Thats what the NAT table is made for.Satirik wrote: i know how it works, i just didn't get what you said (my bad, but i won't edit my post for that), but still it's logical to give the priority to the NAT
zervers thinks (that's what i didn't understand at first) incoming packet should always follow the port forwarding rules ignoring the NAT
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Fix my router and earn 1000Ôé¼
No, to identify the connection.zerver wrote:This port was randomly selected by NAT to identify the computer behind the router.
zerver wrote:So if you strictly forward all ports, then NAT will fail for sure.
I'd call this router broken.Satirik wrote:zervers thinks (that's what i didn't understand at first) incoming packet should always follow the port forwarding rules ignoring the NAT
Re: Fix my router and earn 1000Ôé¼
I'll rephrase: what use would one computer have with the responses to another computer's requests?zerver wrote:Well, it makes the net pretty useless for those who cannot receive any incoming traffic, which can be useful for those who can (all ur bandwidth are belong to me). But there are many ways to accomplish the same thing.momfreeek wrote:What would be the use of sending responses to somewhere other than the requester?
q: ??????
a: 42
Re: Fix my router and earn 1000Ôé¼
What does this give when you enter the port needed for spring?
http://www.canyouseeme.org/
http://www.canyouseeme.org/
Re: Fix my router and earn 1000Ôé¼
None, they will be discarded unless the computer happens to be listening to that port for some reason.momfreeek wrote:I'll rephrase: what use would one computer have with the responses to another computer's requests?
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Fix my router and earn 1000Ôé¼
For an end user in a client-server architecture this is probably not a use case.zerver wrote:None, they will be discarded unless the computer happens to be listening to that port for some reason.momfreeek wrote:I'll rephrase: what use would one computer have with the responses to another computer's requests?
This can be useful e.g. in cluster systems.
Re: Fix my router and earn 1000Ôé¼
Use DMZ mode.
Re: Fix my router and earn 1000Ôé¼
let me make this clear, when i use DMZ mode, i must disable all port forwardings i've made ?Cheesecan wrote:Use DMZ mode.
Re: Fix my router and earn 1000Ôé¼
abma wrote:can you post a infolog.txt of a game you're hosting?
Code: Select all
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
default config file: C:\Users\TM\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\TM\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 32-bit (build 7600)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz; 3327MB RAM, 6652MB pagefile
OS: 32bit native mode
Using read-write data directory: I:\Spring_8271\
Scanning: I:\Spring_8271\maps
Error opening I:\Spring_8271\maps\Metal-WasteLand.sdz
Unable to open archive: I:\Spring_8271\maps\Metal-WasteLand.sdz
Scanning: I:\Spring_8271\base
Scanning: I:\Spring_8271\games
Scanning: I:\Spring_8271\mods
Supported Video modes: 1680x1050, 1440x900, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 800x600, 720x480, 640x480
Video mode set to 1024x768/32bit (windowed)
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 3.2.9655 Compatibility Profile Context
[f=0000000] GL: ATI Technologies Inc.
[f=0000000] GL: ASUS EAH3450 Series
[f=0000000] GLSL: 1.50
[f=0000000] GLEW: 1.5.4
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Loading startscript from: script.txt
[f=0000000] Connecting to local server
[f=0000000] WARNING: Opening socket on loopback address. Other users will not be able to connect!
[f=0000000] Binding UDP socket to IP (v4) 127.0.0.1 Port 8452
[f=0000000] [UDPListener] succesfully bound socket on port 8452
[f=0000000] Starting GameServer: 10 ms
[f=0000000] Starting demo recording
[f=0000000] Using map Mini_SuperSpeedMetal
[f=0000000] Recording demo demos/20110211_181523_Mini_SuperSpeedMetal_0.82.7.sdf
[f=0000000] Using mod Balanced Annihilation V7.20
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod archive ba720.sdz
[f=0000000] Loading client data: 973 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] [Sound] parsed 25 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 2 ms
[f=0000000] Camera and mouse: 132 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.563000
[f=0000000] Loading GameData Definitions: 611 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 20 ms
[f=0000000] Number of damage types: 40
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] Loading unit definitions
[f=0000000] WARNING: too many unit categories (32), skipping level2
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Unknown map feature type in my ass xd
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: b0257604
[f=0000000] shadows disabled or required OpenGL extension missing
[f=0000000] Loading .smt tile-file "maps/Mini_SpeedMetal.smt"
[f=0000000] Loading 10240 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 1 ms
[f=0000000] Creating Projectile Textures
[f=0000000] Loading console: 10 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <init_game_spawn.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Old BA Layout <gui_old_ba_layout.lua> ...
[f=0000000] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from user: Factory hold position <cmd_fac_holdposition.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from user: ImmobileBuilder <unit_immobile_buider.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from user: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from user: Stockpiler <unit_stockpile.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from user: EnemySpotter <gui_enemy_spotter.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Connection attempt from TradeMark
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player TradeMark finished loading and is now ingame
[f=0000000] TradeMark added point: Start 0
[f=0000000] Path cache hits 0 0%
[f=0000000] Path cache hits 0 0%
[f=0000000] Statistics for local connection:
Received: 3184 bytes
Sent: 605 bytes
= WTF[f=0000000] WARNING: Opening socket on loopback address. Other users will not be able to connect!
[f=0000000] Binding UDP socket to IP (v4) 127.0.0.1 Port 8452
i had the DMZ enabled. and all port forwardings disabled.
Last edited by TradeMark on 11 Feb 2011, 17:23, edited 1 time in total.
Re: Fix my router and earn 1000Ôé¼
what lobby (version) ?
Last edited by Satirik on 11 Feb 2011, 17:24, edited 1 time in total.
Re: Fix my router and earn 1000Ôé¼
yes.. how do i fix this?
Re: Fix my router and earn 1000Ôé¼
what lobby version ?
Re: Fix my router and earn 1000Ôé¼
tasclient 0.55