water settings and stuff

water settings and stuff

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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crazy dave
Posts: 65
Joined: 17 Aug 2010, 21:39

water settings and stuff

Post by crazy dave »

after looking at your BA vid on you tube i noticed that the water ripples and waves looked very nice when the ships moved along, but when i turn up all the water setting to its highest the ripples and waves are of low quality and don't look 3d. Do i have to update spring? or change my water renderer?
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: water settings and stuff

Post by Falcrum »

Try /water 4 ( you can change 4 types of water shader 1-4 )
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crazy dave
Posts: 65
Joined: 17 Aug 2010, 21:39

Re: water settings and stuff

Post by crazy dave »

u mean the bump-mapped one that still dose not solve the water trail problem
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: water settings and stuff

Post by KaiserJ »

you want the one called "reflective/refractive"

i prefer bumpwater because it takes less CPU load
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: water settings and stuff

Post by knorke »

there is also "dynamic" water:
ships and projectiles creating 3d waves.

basically try everything from /water 0 to /water 4
your hardware might not support all water types if its too old.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: water settings and stuff

Post by Forboding Angel »

Dynamic water is as close to real water as you're ever going to get on a computer and it will beat your GPU senseless with a massive dildo, so before using it, make sure that your hardware can support it.
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crazy dave
Posts: 65
Joined: 17 Aug 2010, 21:39

Re: water settings and stuff

Post by crazy dave »

well i have run some good looking water on my GPU in my time. the Cry Engine water is amazing so my comp should be able to cope
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