ATI/AMD users FAQ - Page 2

ATI/AMD users FAQ

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: ATI/AMD users FAQ

Post by liamdawe »

Big Muzzy wrote: ATI Radeon HD 5770
Windows XP

Help, how fixed this?
For starters use a well known image hoster that works :P
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Big Muzzy
Posts: 7
Joined: 22 Oct 2010, 16:19

Re: ATI/AMD users FAQ

Post by Big Muzzy »

better?
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: ATI/AMD users FAQ

Post by liamdawe »

What version of the drivers are you using?
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Big Muzzy
Posts: 7
Joined: 22 Oct 2010, 16:19

Re: ATI/AMD users FAQ

Post by Big Muzzy »

10.6
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: ATI/AMD users FAQ

Post by liamdawe »

You need to update .7+ fixed it for me
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Big Muzzy
Posts: 7
Joined: 22 Oct 2010, 16:19

Re: ATI/AMD users FAQ

Post by Big Muzzy »

liamdawe wrote:You need to update .7+ fixed it for me
ok, I update up to 10.9 and all works, thx!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: ATI/AMD users FAQ

Post by abma »

i've updated the faq:trouble wiki page a bit:

http://springrts.com/wiki/FAQ:trouble#ATI
McArcher
Posts: 45
Joined: 31 Mar 2011, 19:42

Re: ATI/AMD users FAQ

Post by McArcher »

after upgrading to Catalyst 11.5 from 11.4 I got a lot of new bugs! Disappearing units, artefacts near place for geothermal plant, invisible selection and other green-lined objects and many more... What the hell is that? Why it was ok in 11.4 ?! (Game is BA 7.50)
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: ATI/AMD users FAQ

Post by abma »

ati seems to have no regression-testing / releases bad/untested/unstable drivers. this is why they often get a good performance... (as already seen by microsofts javascript benchmarks, they optimized so much, that the results where wrong...)

see also: http://www.g-truc.net/post-0402.html
Last edited by abma on 12 Jun 2011, 00:31, edited 1 time in total.
McArcher
Posts: 45
Joined: 31 Mar 2011, 19:42

Re: ATI/AMD users FAQ

Post by McArcher »

abma wrote:they optimized so much, that the results where wrong
:mrgreen:
i have read that ati/amd drivers are written in C (not C++). is it true?
the only hope is Catalyst 11.6, i guess? :|
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tacho
Posts: 37
Joined: 02 Feb 2008, 20:15

Re: ATI/AMD users FAQ

Post by tacho »

Hello. I have an Asus k42jr at my disposal recently, and I found that crash as described in 1st message happens when I try to build metal extractor. Independently with commander or common builder. Before that all looks ok. Will recommendations from 1st message help me?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: ATI/AMD users FAQ

Post by abma »

this should help: http://springrts.com/wiki/FAQ:trouble#ATI.2FAMD

(at least the crash ati-section...)
Hadrach
Posts: 8
Joined: 26 May 2009, 13:04

Re: ATI/AMD users FAQ

Post by Hadrach »

Catalyst 11.3 was fine for Spring, but anything after that and trees/smoke flash annoyingly. I want to use latest drivers for other games, but some maps in Spring TA are unplayable.

Anyone know how to resolve this?
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AntiAllez
Posts: 105
Joined: 06 Mar 2012, 18:22

Re: ATI/AMD users FAQ

Post by AntiAllez »

hi there,

your full screen or areas of it runs in any colors on gaming ba with ATI hardware?

actually it helps to delete the widgets(F11) "allyselectedunit" and "highlightunit", maybe "redminimap"(should be fixed) too...
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AntiAllez
Posts: 105
Joined: 06 Mar 2012, 18:22

Re: ATI/AMD users FAQ

Post by AntiAllez »

Since yesterday I've played several games without graphic problems. today everything went well until I joined super speed metal. the advplayerlist was not shown ingame and they were back. is there perhaps a context or I can see ghosts? can not be a coincidence?
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