AI = CRAIG
OS = Debian Lenny AMD64
Hardware = Compaq Presario CQ40-115AU
Video card = Radeon HD 3200
Processor = AMD Turion X2 RM-70
Spring version = 0.80.0
Spring lobby version = 0.3
Bug can be produced by:
Using 1944 mod, BocageSkirmish map, play single player.
The AI doesn't progress, enemy unit only stand their ground.
Infolog.txt = http://pastebin.com/f6657a918
AI not loading
Moderator: Moderators
Re: AI not loading
Is that AI designed to work with S44?
Re: AI not loading
it suppose to. It works fine on 0.79.1.2 and it's the only AI that works with S44Caydr wrote:Is that AI designed to work with S44?
Re: AI not loading
yes it is.
basically, a Lua AI is integrated in the mod archive, so the user should be able to savely assume the AI works with the mod.
from the infolog:
i guess this has to do with one of Kloots recent changes, thta the AI checks UnitDefs more strictly, and if they have some invalid stuff set/referenced, then they are set to NULL. So i guess this is the case for S44Lyuban_v106.sdz. They may have fixed this in their dev releases already, but it can not hurt to tell them.
XTA has a similar problem with one of its UnitDefs.
basically, a Lua AI is integrated in the mod archive, so the user should be able to savely assume the AI works with the mod.
from the infolog:
Code: Select all
LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/craig/buildsite.lua"]:269: attempt to index local 'unitDef' (a nil value)
XTA has a similar problem with one of its UnitDefs.
Re: AI not loading
I think hoijui is right yeah; I think I've seen this too one time when testing with development version of Spring: 1944 in development version of Spring.
I'll doublecheck if it works fine with development version of S44 tonight.
Thanks for the report.
I'll doublecheck if it works fine with development version of S44 tonight.
Thanks for the report.
Re: AI not loading
Built for S44 initially. Well, that and Tobi's neverending push for excellence.Caydr wrote:Is that AI designed to work with S44?