Spring crashes at "reading tile map" then gives error

Spring crashes at "reading tile map" then gives error

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fraghawk
Posts: 75
Joined: 31 Jan 2009, 00:08

Spring crashes at "reading tile map" then gives error

Post by fraghawk »

Well I Reinstalled Spring, and I started a game on small supreme battlefield dry with XTA 9.58 it loads to to the stage "loading tile file' then crashes with the message "could not load scar from file bitmaps/scars/scar2.tga. That's only on XTA. When I try to load BA, It says "could not load texture from file bitmaps/circularthingy.tga.
EDIT:After a reboot, it works.[/color]
Infolog:

Code: Select all

LogOutput initialized.
Spring 0.79.1.1
Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/iman/.springrc"
OS: Linux
Using read-write data directory: /home/iman/
Using read-only  data directory: /usr/games/
Using read-only  data directory: /home/iman/.spring/
Using read-only  data directory: /usr/lib/spring/
Using read-only  data directory: /usr/share/games/spring/
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /usr/share/games/spring/packages
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/lib/spring/packages
Scanning: /home/iman/.spring/maps
Scanning: /home/iman/.spring/base
Scanning: /home/iman/.spring/mods
Scanning: /home/iman/.spring/packages
Scanning: /usr/games/maps
Scanning: /usr/games/base
Scanning: /usr/games/mods
Scanning: /usr/games/packages
Scanning: /home/iman/maps
Scanning: /home/iman/base
Scanning: /home/iman/mods
Scanning: /home/iman/packages
Video mode set to  1280 x 1024 / 32 bit
[      0] SDL:  1.2.13
[      0] GL:   3.0.0 NVIDIA 180.44
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce 8600 GT/PCI/SSE2
[      0] GLEW: 1.5.0
[      0] Connecting to local server
[      0] Starting demo recording
[      0] Skirmish AI (NTai) for team 1 is no Lua AI
[      0] Using map Small Supreme Battlefield Dry.smf
[      0] Recording demo demos/local_20090704_123229_Small Supreme Battlefield Dry_0.79.1.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V6.84
[      0] Using mod archive BA684.sd7
[      0] Became player 0 (team 0, allyteam 0)
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     OpenAL Community
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   OpenAL Soft
[      0] Sound:   AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     ALSA Software on default
[      0] Sound:   Available Devices:  
[      0] Sound:                       ALSA Software on default
[      0] Sound:                       ALSA Software on HDA Intel
[      0] Sound:                       OSS Software
[      0] Sound:                       Wave File Writer
[      0] Sound: CSound(): could not parse SoundItems table in gamedata/sounds.lua
[      0] Sound: Unable to open audio file: IncomingChat
[      0] Sound: CSound::GetSoundId: could not find sound: IncomingChat
[      0] Sound: Unable to open audio file: MultiSelect
[      0] Sound: CSound::GetSoundId: could not find sound: MultiSelect
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] Error parsing units/corspec.fbi: [string "gamedata/parse_tdf.lua"]:58: could not find key (units/corspec.fbi line 1)  "´╗┐[UNITINFO]"
[      0] WARNING: removed the "corspec" entry from the "coralab" build menu
[      0] Loading all definitions:  0.968000
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Caught content exception: Could not load texture from file bitmaps/circularthingy.tga
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