EDIT:After a reboot, it works.[/color]
Infolog:
Code: Select all
LogOutput initialized.
Spring 0.79.1.1
Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "/home/iman/.springrc"
OS: Linux
Using read-write data directory: /home/iman/
Using read-only data directory: /usr/games/
Using read-only data directory: /home/iman/.spring/
Using read-only data directory: /usr/lib/spring/
Using read-only data directory: /usr/share/games/spring/
Scanning: /usr/share/games/spring/maps
Scanning: /usr/share/games/spring/base
Scanning: /usr/share/games/spring/mods
Scanning: /usr/share/games/spring/packages
Scanning: /usr/lib/spring/maps
Scanning: /usr/lib/spring/base
Scanning: /usr/lib/spring/mods
Scanning: /usr/lib/spring/packages
Scanning: /home/iman/.spring/maps
Scanning: /home/iman/.spring/base
Scanning: /home/iman/.spring/mods
Scanning: /home/iman/.spring/packages
Scanning: /usr/games/maps
Scanning: /usr/games/base
Scanning: /usr/games/mods
Scanning: /usr/games/packages
Scanning: /home/iman/maps
Scanning: /home/iman/base
Scanning: /home/iman/mods
Scanning: /home/iman/packages
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.13
[ 0] GL: 3.0.0 NVIDIA 180.44
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 8600 GT/PCI/SSE2
[ 0] GLEW: 1.5.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Skirmish AI (NTai) for team 1 is no Lua AI
[ 0] Using map Small Supreme Battlefield Dry.smf
[ 0] Recording demo demos/local_20090704_123229_Small Supreme Battlefield Dry_0.79.1.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.84
[ 0] Using mod archive BA684.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: OpenAL Community
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: OpenAL Soft
[ 0] Sound: AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: ALSA Software on default
[ 0] Sound: Available Devices:
[ 0] Sound: ALSA Software on default
[ 0] Sound: ALSA Software on HDA Intel
[ 0] Sound: OSS Software
[ 0] Sound: Wave File Writer
[ 0] Sound: CSound(): could not parse SoundItems table in gamedata/sounds.lua
[ 0] Sound: Unable to open audio file: IncomingChat
[ 0] Sound: CSound::GetSoundId: could not find sound: IncomingChat
[ 0] Sound: Unable to open audio file: MultiSelect
[ 0] Sound: CSound::GetSoundId: could not find sound: MultiSelect
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Error parsing units/corspec.fbi: [string "gamedata/parse_tdf.lua"]:58: could not find key (units/corspec.fbi line 1) "´╗┐[UNITINFO]"
[ 0] WARNING: removed the "corspec" entry from the "coralab" build menu
[ 0] Loading all definitions: 0.968000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Caught content exception: Could not load texture from file bitmaps/circularthingy.tga