Reproducible crash

Reproducible crash

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sillynanny
Posts: 125
Joined: 20 Jun 2008, 14:26

Reproducible crash

Post by sillynanny »

on Hardy, updated, start spring on the command line, choose the latest BA, DSD and air combat test.

The game loads, press Enter to start, CTRL-A to select all units, T to follow them with the camera.

It crashes on hitting T.
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sillynanny
Posts: 125
Joined: 20 Jun 2008, 14:26

Re: Reproducible crash

Post by sillynanny »

The error:

spring: /build/buildd/spring-0.77b3/rts/Sim/Misc/QuadField.h:58: const CQuadField::Quad& CQuadField::GetQuad(int) const: Assertion `static_cast<unsigned>(i) < baseQuads.size()' failed.
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Yuri
Posts: 137
Joined: 21 Jul 2008, 14:46

Re: Reproducible crash

Post by Yuri »

Ive followed your steps and crashed at start flight test /Enter/

Code: Select all

using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
Hardware: AMD Athlon(tm) 64 Processor 3000+; 1023MB RAM, 2459MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to  1280 x 1024 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   2.0.6645 WinXP Release
[      0] GL:   ATI Technologies Inc.
[      0] GL:   Radeon X1650 Series x86/MMX/3DNow!/SSE2
[      0] GLEW: 1.4.0
[      0] Connecting to local server using number 0
[      0] Became player 0
[      0] Using map Comet Catcher Redux.smf
[      0] Recording demo demos/local_20081010_154448_Comet Catcher Redux_0.77b3.sdf
[      0] Using script Air combat test
[      0] Using mod Balanced Annihilation V6.412
[      0] Connecting to server  
[      0] Parsing unit icons
[      0] Loading all definitions:  0.859000
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 43
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Reading estimate path costs (1 thread)
[      0] Pathing data checksum: 0c10836c
[      0] Creating sky
[      0] Loading LuaRules
[      0] LUARULES-DRAW  (GADGETS)
[      0] LUPS: airjet particle class: shader error: ERROR: 0:29: 'frac' : no matching overloaded function found 
ERROR: 1 compilation errors.  No code generated.
[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Failed to load: gui_hilight_unit.lua  (duplicate name)
[      0] ahoj
[      0] Loaded widget:  MexUpg Helper       <helper.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side arm.
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
[      0] Loaded widget:  BuildBar            <unit_buildbar.lua>
[      0] Loaded widget:  Defense Range v4.11  <gui_defenserange.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Take Reminderv2.2   <gui_take_remind.lua>
[      0] Loaded widget:  GameTypeInfo        <gui_game_type_info.lua>
[      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[      0] Loaded widget:  take com control too  <takecomcontroltoo.lua>
[      0] Loaded widget:  HighlightUnit       <gui_hilight_unit.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  CustomFormations    <unit_customformations.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.77b3
[      0] Upgrade pairs registered
[      0] New connection established in 0 (wanted number was 0)
[      0] Player  joined as 0
[      0] GameID: 5b5cef48629decffc6717073dbc50ffd
maybe this:
LUPS: airjet particle class: shader error: ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
User avatar
sillynanny
Posts: 125
Joined: 20 Jun 2008, 14:26

Re: Reproducible crash

Post by sillynanny »

I used BA 6.41

It seems its not the latest anymore, but i can't find a download link for a newer version.
User avatar
Yuri
Posts: 137
Joined: 21 Jul 2008, 14:46

Re: Reproducible crash

Post by Yuri »

sillynanny wrote:I used BA 6.41

It seems its not the latest anymore, but i can't find a download link for a newer version.
BAv4.112 but its not a official release!
User avatar
sillynanny
Posts: 125
Joined: 20 Jun 2008, 14:26

Re: Reproducible crash

Post by sillynanny »

Same thing happens with 6.412 as i posted in the first post.
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