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How to deactivate Lua Widget when not being ingame [solved]

Posted: 23 Aug 2008, 14:02
by Eisi
Hello, i activated the Lua widget Halo from CA. I didn't see that this doesn't work on ATI cards, so Spring immediately crashed. Everytime now i start a game using CA it directly crashes after loading. Is it possible to deactivate the halo widget without being ingame?

Infolog

Solved it by deleting gfx_halo.lua in the ca mod package via WinRAR.

Re: How to deactivate Lua Widget when not being ingame [solved]

Posted: 24 Aug 2008, 01:07
by jK
erm ... erm ...

k, first you are an ati user, second you play only against AIs ...


btw you really should, do this:
edit your %spring%/LuaUI/Config/widget_order.lua file and set the corresponding widget to zero.

<- already waits for the question where to find that file

Re: How to deactivate Lua Widget when not being ingame [solved]

Posted: 30 Aug 2008, 12:48
by Eisi
erm ... erm ...

k, first I'm an ati user, second I only used the bot for demonstration ...


btw I found the file (yea, really!) but Halo Widget doenst show up in the list.

configfile

<- already waits for the you-are-a-noob-answer

Re: How to deactivate Lua Widget when not being ingame [solved]

Posted: 30 Aug 2008, 13:49
by jK
... line 51 ...

Re: How to deactivate Lua Widget when not being ingame [solved]

Posted: 02 Sep 2008, 21:22
by Eisi
Yeah I tried that already but it doesn't work. I think this belongs to "FactoryKickstart" and is not the gfx_halo thing.

Re: How to deactivate Lua Widget when not being ingame [solved]

Posted: 02 Sep 2008, 22:09
by jK
1. no, it is not factory kickstart ...
2. it is either bloom,halo or the outline widget
3. you didn't even got the idea to just delete the widget_order.lua file ...