Page 1 of 1
How to deactivate Lua Widget when not being ingame [solved]
Posted: 23 Aug 2008, 14:02
by Eisi
Hello, i activated the Lua widget Halo from CA. I didn't see that this doesn't work on ATI cards, so Spring immediately crashed. Everytime now i start a game using CA it directly crashes after loading. Is it possible to deactivate the halo widget without being ingame?
Infolog
Solved it by deleting gfx_halo.lua in the ca mod package via WinRAR.
Re: How to deactivate Lua Widget when not being ingame [solved]
Posted: 24 Aug 2008, 01:07
by jK
erm ... erm ...
k, first you are an ati user, second you play only against AIs ...
btw you really should, do this:
edit your %spring%/LuaUI/Config/widget_order.lua file and set the corresponding widget to zero.
<- already waits for the question where to find that file
Re: How to deactivate Lua Widget when not being ingame [solved]
Posted: 30 Aug 2008, 12:48
by Eisi
erm ... erm ...
k, first I'm an ati user, second I only used the bot for demonstration ...
btw I found the file (yea, really!) but Halo Widget doenst show up in the list.
configfile
<- already waits for the you-are-a-noob-answer
Re: How to deactivate Lua Widget when not being ingame [solved]
Posted: 30 Aug 2008, 13:49
by jK
... line 51 ...
Re: How to deactivate Lua Widget when not being ingame [solved]
Posted: 02 Sep 2008, 21:22
by Eisi
Yeah I tried that already but it doesn't work. I think this belongs to "FactoryKickstart" and is not the gfx_halo thing.
Re: How to deactivate Lua Widget when not being ingame [solved]
Posted: 02 Sep 2008, 22:09
by jK
1. no, it is not factory kickstart ...
2. it is either bloom,halo or the outline widget
3. you didn't even got the idea to just delete the widget_order.lua file ...