No Terrain Texture Under GMA950 + Ubuntu 32 bit

No Terrain Texture Under GMA950 + Ubuntu 32 bit

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

No Terrain Texture Under GMA950 + Ubuntu 32 bit

Post by REVENGE »

Very odd. Fragment shader program is working now, so I have reflective water, but the terrain texture isn't rendered, so all I see is white stuff...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Post by imbaczek »

I've had this problem since 7.04; guess it's a driver issue...
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Post by REVENGE »

imbaczek wrote:I've had this problem since 7.04; guess it's a driver issue...
lol...

This is bullshit.
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Post by Cremuss »

same here :x
What should i do ?
Amalrik
Posts: 4
Joined: 04 Apr 2009, 11:37

Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit

Post by Amalrik »

Same here, but I noticed, on Complete Annihilation, that some object have correct texture while other are displayed white. Some exemple :
uncorectly displayed : Core commander, metal extractor (both) windmill, solar central ...
correctly displayed : Arm commander, almost all light kbot and gunships ...

I rode that gma950 does not support hardware Transform and Lighting. I understand that lighting is involved for unit hightlighting but not what this "Transform" is.

Is there a way to disable feature who use these function in the ".springrc" file ?
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