No Terrain Texture Under GMA950 + Ubuntu 32 bit
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No Terrain Texture Under GMA950 + Ubuntu 32 bit
Very odd. Fragment shader program is working now, so I have reflective water, but the terrain texture isn't rendered, so all I see is white stuff...
Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit
I've had this problem since 7.04; guess it's a driver issue...
Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit
lol...imbaczek wrote:I've had this problem since 7.04; guess it's a driver issue...
This is bullshit.
Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit
same here
What should i do ?
What should i do ?
Re: No Terrain Texture Under GMA950 + Ubuntu 32 bit
Same here, but I noticed, on Complete Annihilation, that some object have correct texture while other are displayed white. Some exemple :
uncorectly displayed : Core commander, metal extractor (both) windmill, solar central ...
correctly displayed : Arm commander, almost all light kbot and gunships ...
I rode that gma950 does not support hardware Transform and Lighting. I understand that lighting is involved for unit hightlighting but not what this "Transform" is.
Is there a way to disable feature who use these function in the ".springrc" file ?
uncorectly displayed : Core commander, metal extractor (both) windmill, solar central ...
correctly displayed : Arm commander, almost all light kbot and gunships ...
I rode that gma950 does not support hardware Transform and Lighting. I understand that lighting is involved for unit hightlighting but not what this "Transform" is.
Is there a way to disable feature who use these function in the ".springrc" file ?