NOiZE wrote:and i contacted zwzsg about it, but he wasn't really intrested in fixing it..
You know, my little patch OTA_settings_for_spring_patch.ufo only contains text files: the text files to describe weapons & units stats (things like rate of fire, damage, range, speed,...), and the text files to describe builtree.
OTA_settings_for_spring_patch.ufo does not contain any script. It does not contains any model either. Unless the Swedish Yankspankers went as far as adding new weapons, switching weapon1 and 2, or changing tags like turret=1; I don't see how could my patch can't break anything! I took special care in leaving XTA .3do and .bos in case they were adapted for Spring (it turns out apparently they haven't).
Before blaming my OTA patch, make sure the problem really isn't there also in XTA.
As for evolva models patches, they're not mine. When someone posted that he found some high poly version of TA models in TAAN site, I merely pointed out that the TAAN site had been butchered and was only a shadow of his former glory, that the evolva page had been reduced to 19 units, but that FU had kept a file containing the whole 77 TAAN evovla units. Those are just new .3do, with the same piecenames as the old .3do, but with more details. They're supposed to work with OTA scripts. Many people have used them fine in TA, even hardcore online players, without problems. So in TA, they work fine. I don't know if they remade the models and scripts for XTA. If they don't, then evolva units should work fine. If no, only very tiny problems could happen, like the recoil moving the barrel too far is the model has been shrinked. The worst they could do is firing from the wrong place if the model tree has been reworked. Or maybe a bit worse if XTA models have less pieces than the orignal ones, but that's very unlikely. It must also be noted that some TAAN people have given sign of activities,
right here in spring forum. So I would be best if it was themselves who handled any issue with the TAAN models, don't you think?
evOTA is a pack made by webbie, which contains
OTA_settings_for_spring_patch.ufo +
evolva 3do + a few maps.
I played a few games with
OTA_settings_for_spring_patch.ufo +
evolva models. No units made a crash, and they all seem to fire and generally behave well. However it's true that I haven't individually checked all and every units. So my position now is: it works well enough not to disrupt play, which is good enough for me. I don't really care if a few units fire from the wrong piece or look a tad odd when scrutunised under a microscope, I'd only care if it crashed, or affected the gameplay, or was obvious. I also think that most problem will be corrected with newer Spring releases, since
the Spring FAQ states thate the first goal of spring is to "
Reach a stage where TA Spring can flawlessly execute most of Total Annihilation's original gameplay, with its original units in their original format."
I don't have the tool to compare lots of files at once, but if anyone does, go compare:
- OTA script and XTA scripts
- OTA models and XTA models
I asked Fnordia "
Do anyone know if the XTA scripts are any different from OTA script and if the difference are for rebalancing, are compulsory for making them work in Spring, or are just to fix annoying bugs that show in both spring and TA?", and he said he should ask yxan and gave me his ICQ, but I seem to have problem making my ICQ work and haven't asked him.
In short:
- I deny that
OTA_settings_for_spring_patch.ufo and
evolva 3do cause problems.
- If they do cause problem, then the SY are to blame.
- If blaming the SY don't suffice you, why not blame the TAAN people or even Webbie?
- Works fine enough for me, so I'm not going to spend days fixing it.
Oh and the bug in Masse picture also happen in TA, so it's faithful to the orignal. For info, in TA this very rare bug is triggered by dealing so much damage to a unit the health go beyond the minimum negative hp and wrap back to the maximum positive hp. If Spring didn't kept such bugs, the hardcore online elite will call spring a treason and will never made the switch, so it must be kept because it's in fact a subtle tweak the Cavedoggies left to make the game more balanced.