Nothing like bouncing torpedoes...

Nothing like bouncing torpedoes...

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amekkawi
Posts: 17
Joined: 08 Nov 2004, 16:38

Nothing like bouncing torpedoes...

Post by amekkawi »

While playing around with first person shooter mode in Spring, I noticed something funny about torpedo launchers.

If you aim up above the waterline, the torpedoes will bounce on the water. The higher the angle of fire, the higher the torpedoes will bounce and the shorter each stride is.

One thing this does allow is infinite range with the torpedo launcher. Besides that, it's just pretty funny.

[ removed video links ]
Last edited by amekkawi on 23 Jun 2005, 14:43, edited 1 time in total.
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Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

really nice video ...
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

I noticed this behavior aswell. It's a great way to make sure it hits a boat :) Hovercraft too
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AF
AI Developer
Posts: 20671
Joined: 14 Sep 2004, 11:32

Post by AF »

When it happens with em the torpedos look damn ugly.
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Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Torpedoes get ultra-long range because they only count the time they spend in water as their life time. Btw, the only cause of this is that OTA subs fired OTA torpedoes in the same manner, and OTA torpedoes are ballistic weapons that bounce on water. If they were like water-bound guided missiles, it would make a lot more sense. But the current system also allows them to be launched from the shore, so it's not all bad.
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Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

there is one problem when fired torpedoes this way (airplanes, ships, turrets) ...

when You fire them to open sea "edge" of map ... they move further to infinity ...
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