Supreme Commander demo release ...
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Supreme Commander demo release ...
Gaspowered Games released a Demo of Supreme Commander ...
The game told me to go air first then told me to build an air factory to fast and gave me an e shortage.
It runs pretty damn nice here though.
Edit: ooh, damn this is nice. They fixed most of the problems I had with the beta, except maybe the "everything takes so much damage" thing, but mods will fix this.
It runs pretty damn nice here though.
Edit: ooh, damn this is nice. They fixed most of the problems I had with the beta, except maybe the "everything takes so much damage" thing, but mods will fix this.
Last edited by ZellSF on 07 Feb 2007, 02:02, edited 1 time in total.
The played against the AI .. it was fun. The graphics are SWEET
My BFG 8800 GTS helps out. I figure I might pick up a second card
and run it in SLi ...
Only 13 days before it's released ... Looking forword to the mapping
tools ...
The only thing I don't like about the Demo ... NO multiplayer ....
THat should have been added ...
My BFG 8800 GTS helps out. I figure I might pick up a second card
and run it in SLi ...
Only 13 days before it's released ... Looking forword to the mapping
tools ...
The only thing I don't like about the Demo ... NO multiplayer ....
THat should have been added ...
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
This is a nvidia problem not a supcom problem IIRC. Nvidia doesnt support DX10 SLi atm and the dx9 support in the latest drivers is patchy. Its better than ATi from what I've ehard though.Drone_Fragger wrote:Supcom doesn't support Sli. Something about it messing up the second display if it's turned on.
I've kinda given up on spring and moved onto supcom. I like it better :D
really not all that impressed...
playing through the campigns there is little to do except spam units to clear out an enemy base in early missions and im sure later missions will be all about siege bots and experimentals... which sounds like a mirror for multiplay as well. Turrets are still waaayyy to good, which is yet another reason to spam units -> super units. still feel choked by the UI and maps only seem so epic because over half the units are smaller than a dime on screen (go ahead and test it, find a really small piece of change. chances are at standard soom lvls u can cover up most of lvl 1 and 2 units except ships).
all in all, unless this has modding capabilities along the lines of OTA (create a unit drop it in), Spring (mod files) or them combined im not seeing that much reason to switch. Esp since i can't run it with all the whiz bang graphics and such which is probably the biggest thing it has going for it.
EDIT: twice for spelling *grumble grumble*
playing through the campigns there is little to do except spam units to clear out an enemy base in early missions and im sure later missions will be all about siege bots and experimentals... which sounds like a mirror for multiplay as well. Turrets are still waaayyy to good, which is yet another reason to spam units -> super units. still feel choked by the UI and maps only seem so epic because over half the units are smaller than a dime on screen (go ahead and test it, find a really small piece of change. chances are at standard soom lvls u can cover up most of lvl 1 and 2 units except ships).
all in all, unless this has modding capabilities along the lines of OTA (create a unit drop it in), Spring (mod files) or them combined im not seeing that much reason to switch. Esp since i can't run it with all the whiz bang graphics and such which is probably the biggest thing it has going for it.
EDIT: twice for spelling *grumble grumble*
I like the spamming. I mean...you gots to spam the right units, specially in early battles. Also isn't there a controll, like in OTA, where you can say, "I don't like expiremental units. Let's turn them off, or limit them to one per side"
It's a big game. You need lots of units. And the unit's being small never bothered me...I don't know why. They have correct scales. Isn't that cool?
It's a big game. You need lots of units. And the unit's being small never bothered me...I don't know why. They have correct scales. Isn't that cool?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09