Sex?
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
Yes!! That's IT! The idea I've been waiting for!
OMG.
I WILL MAKE THE FIRST RTS FOR WOMEN!
I have always wanted to do a game for girl gamers, because they're a huge, poorly-served audience, but this could be the ultimate challenge! It'll make NanoBlobs seem like a totally normal, run-of-the-mill game!
Off to the Research Cave!
OMG.
I WILL MAKE THE FIRST RTS FOR WOMEN!
I have always wanted to do a game for girl gamers, because they're a huge, poorly-served audience, but this could be the ultimate challenge! It'll make NanoBlobs seem like a totally normal, run-of-the-mill game!
Off to the Research Cave!
Why? Because I'm making it, or you just don't understand why anybody would make a game for girls, or because you think girls just want something graphically glitzy? I don't get it.I'll bet its going to be spectacularly mediocre.
Research shows that women really like games that are non-confrontational, ask for creative solutions and problem-solving, and games that require cooperation between players. Women generally don't like violence, and they don't like "kill or be killed", even if it's kept abstract. Everybody makes a big deal out've girls who play CS or UT or insert-acronym-here because they are exceptions to the general trend.
This could be a very interesting and valuable project, both as a research item (I am pretty sure nobody's aimed a RTS at women, ever) and as a game-design problem: how to design a game that caters to that other half of the world's population? The Sims did it, but I have a feeling it wasn't completely on purpose. Some MMRPGs have done so, but female players are still a small minority.
At any rate, if you don't like the idea, tough. I have wanted to do a game for women for a long time, and this is a flexible enough game engine that it's practical, especially with the tools that are becoming available on the AI side of things